16: Dream Warriors - Tales From Elsewhere: Sanctuary - Tails from Equestria Actual Play

Episode 16 April 30, 2026 01:14:37
16: Dream Warriors - Tales From Elsewhere: Sanctuary - Tails from Equestria Actual Play
Explorers of Elsewhere
16: Dream Warriors - Tales From Elsewhere: Sanctuary - Tails from Equestria Actual Play

Apr 30 2026 | 01:14:37

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The dream is under attack from an unexpected enemy, leading the Pony-Explorers to rush to save it before it collapses with them in it.

Welcome to the sixteenth session of Tales from Elsewhere: Sanctuary, a brand-new actual play tabletop roleplaying game series on the Explorers of Elsewhere channel! Join us as we step into the rich fantasy world of Elsewhere using the Daggerheart RPG ruleset, exploring characters, themes, and the dangers lurking just beyond the edges of civilization.

Whether you’re a TTRPG fan, a Daggerheart player, or someone who loves Dungeons & Dragons–style storytelling, Critical Role–inspired actual plays, and immersive worldbuilding, this Session 0 is the perfect entry point. Learn about character backstories, party dynamics, safety tools, and campaign expectations as we prepare to embark on an epic fantasy adventure full of mystery, emotion, and danger.

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[00:00:00] Speaker A: Hello everyone and welcome to the Explorers of Elsewhere. Tales of Elsewhere Sanctuary. My name is Nate. I am your gm. Hello, welcome. It's good to have you this evening. With me today are my five lovely players. Hello, Dan. [00:00:15] Speaker B: Hello. [00:00:16] Speaker A: Hello, Theo. [00:00:18] Speaker C: Hello. [00:00:20] Speaker A: Hello, Georgia. [00:00:22] Speaker C: Hello. [00:00:23] Speaker A: Hello, Julia. [00:00:24] Speaker D: Hello. [00:00:25] Speaker A: And hello Livy. [00:00:27] Speaker C: Hello. [00:00:28] Speaker A: Hello. So usually in Sanctuary we are playing Dagger Heart, but for a couple of sessions we are playing Tales of Equestria, which is the My Little Pony roleplay game that came out in 2017. We have just you have been introduced to the to the world of Ponytown and have interacted with some of its citizens as well as a familiar face to the channel, but probably not to the five of you and definitely not in the state that he is in at the moment. But the last time we left you, the town was almost dealing with a catastrophe of breaking roads and falling houses and thunderstorms as this, this large figure approached, destroying basically its whole reality and then saw the three of you and then just wandered off quite casually. If before we go to the intro, if you do enjoy this episode, please give us a like and please give a subscribe if you want to find out more about what we do here on the channel, we've got lots of things and this is the episode 16 now of Sanctuary. So we've only got a few more episodes to go until we hit the finale which we hope you will join us for. We if you you do like this episode and you want to find out what happens next if you join as a member, episodes get released a week early. So with episode this being episode 16, episode 17 will be released right now for members. So you can go and watch that. And it's only about 2 pounds a month. If you're not a fan of YouTube members, we also have a Patreon where you can sign up for the exact same and episodes are released there as well. We have a Discord which is absolutely free to join. You can join that. You can nut with us. If there's any games you feel like we'd really get on with or would suit well for the elsewhere setting, do let us know and we'll look into it it. And also we can just have a bit of a natter and we share artwork that I've got a lot of pony artwork that I've made for this session. So. So yes, those will be shared in the Discord as well and we also have an affiliate link with DRY through rpg. Unfortunately Tales of Equestria is now out of print, but the My Little Pony Roleplay game which is Very similar is on there, which you can take a look at, as well as Dagger Heart itself and a bunch of other games. So. And it doesn't cost you any extra to. To click that link. It just means that we get a little bit of kickback sale, which always helps with the channel. Before we start again, a little bit of a disclaimer. We said this in the last episode. Despite the fact that this is a My Little Pony game and obviously the original game is meant for all ages, especially children, we wouldn't recommend watching this episode without parental guidance. We. There's nothing like too mature that happens in it, but we do swear there may be some terror and some threats to life and things like that, which little kids might find quite scary. Scary. And also if you found this on YouTube, kids. God, we really hope this doesn't end up on YouTube, kids. But, you know, we'll, you know, we. We're just saying just, you know, sort of keep an open. An open head when it comes to showing this to children, because it's not the My Little Pony. You know, with that all out of the way, should we run that intro? Yeah, let's run that intro. [00:04:04] Speaker D: Hi, I'm Julia, and I'm playing Lucretia, a unicorn of magic. [00:04:10] Speaker C: Hello, my name is Theo, and I'll [00:04:12] Speaker A: be playing Pally, an earth pony of kindness. [00:04:17] Speaker E: Hi, I'm Georgia, and I'll be playing Virgil, a unicorn of generosity. [00:04:23] Speaker F: Hi, my name's DM Dan, and I'm playing Myrden, an earth pony of honesty. [00:04:30] Speaker B: Hi, I'm Livy, and I'm playing Beau, and he's gonna be a pegasi of loyalty, and he's got, like, wings. [00:04:36] Speaker A: And my name is Nate, and I'll be the pony master for this advent. [00:05:00] Speaker D: I really hope I'm gonna be a princess [00:05:06] Speaker A: maiden. And Pally, you are in this alleyway with this other pony who says that he is also. Not only is he also part of Sanctuary, that he's also part of Elsewhere. Before he is able to answer your question, Pally, why have you come here? You notice that this alleyway is getting darker and darker, much more darker than it originally were. It was mostly sort of just like a bit shady because it wasn't in the sun. But now you can see that the sky is not even just turning like tonight. It's turning black. And you can hear screams in the distance, and you can hear cries of help as the pathways and the cobblestones around you start cracking. And the houses around you also start shaking and vibrating as bricks and hay and all sorts of falling off the rooftops. The. The pony who you've been chatting to is now sort of like, he is also on like high alert and he is looking everywhere around you. And probably while the both of you are. Are sort of like distracted by all this distraction, he. He sort of takes his opportunity and almost like, like he teleports. He sort of zooms past you maiden, and he makes off in the opposite direction. [00:06:39] Speaker C: Need to get back to the others. [00:06:41] Speaker F: Agreed. [00:06:45] Speaker A: So as the two of you make your way down these pathways and you find the other three. Bo, Virgil, Lucretia, you have just, in that split second, just seen this. This large figure, not so much larger than a building or anything like that, but a good few feet taller than you. Appear sort of out of nowhere as these sort of dark clouds start rumbling over the. Over the town and as the cracks start appearing in the floor and the ponies are screaming and yelling for help and trying to go back into buildings, but then buildings collapse and they run out again. This. This creature sort of looks at the three of you and then walks away back sort of out of the town and into a. Sort of into a pitch black forest. [00:07:39] Speaker B: Boy, That looks awfully similar to the world spirit we just saved. No. Yes. [00:07:51] Speaker E: I was just. Just thinking that. Actually [00:07:56] Speaker B: thought they were the one that sent us here. Why would they be destroying the dream? [00:08:01] Speaker D: Was it the world spirit though? [00:08:04] Speaker E: You heard it. [00:08:05] Speaker D: We didn't. I just. I just don't know. I'm trying to figure it out. Can Lucretia use her keen knowledge of magic to try and figure out what she can glean of this figure and what's going on around us? Just quickly she wants to try get a mental sense of what's going on. [00:08:30] Speaker A: Roll a D8 for your mind and then add your D6. And also roll a D6 for your talent. [00:08:35] Speaker D: Okay, let's roll the D8 for my mind first. That's a five. And then I'm going to add a D6 for my keen knowledge talent. [00:08:45] Speaker A: A D6. Okay, so that's a one. Only a one with. With a five. It's. It's really difficult to tell because you're in such a new world. Like your knowledge, your knowledge is of elsewhere. And you were. You were barely just making things out while you're in Sanctuary because still that. That sort of made sense because you could. You could relate things in Sanctuary to what they were in elsewhere, but this place is just cuckoo bananas and you can't quite make out if she was the one who brought you here. Or if she's some other element. [00:09:29] Speaker B: Yeah, yeah. [00:09:31] Speaker D: It's very confusing. It is unclear at this time. Okay. [00:09:39] Speaker A: And as you're. As you're trying to work this out in the. The three of you speaking, you are reunited with Pali and Myrden as they approach back up to you. [00:09:50] Speaker B: It's like, yeah, Mirdan in the side and just do like the sort of Leonardo DiCaprio meme of pointing at the. [00:10:04] Speaker F: So sorry, is it still in. [00:10:07] Speaker B: It's like walking off into the forest, [00:10:12] Speaker F: waitings up. Is that the world spirit? [00:10:17] Speaker E: We think so, yes. [00:10:21] Speaker F: Did it. [00:10:22] Speaker A: What? [00:10:24] Speaker F: Did it speak to you? Did it acknowledge you? Why is it. [00:10:29] Speaker B: No, it just. [00:10:29] Speaker F: Why is the ground cracking? Why is the sky black? What have you done? What have you done? [00:10:39] Speaker A: I leave for two minutes. [00:10:44] Speaker B: No, she literally appeared out. She gave us the side eye and then just walked off. [00:10:54] Speaker C: Uh, [00:10:58] Speaker F: Lucretia, do you understand you. You probably have some sort of keen knowledge of magic, have you, [00:11:05] Speaker D: Mirdon? In this case, I understand far little than I would like to admit. Far, far less. Rather than I would like to ad. This is. This is. There's a lot of. There's a lot of factors going on, Mid. And there's a lot of destruction all around us. [00:11:23] Speaker B: We're having this conversation that's just screaming ponies. [00:11:25] Speaker D: Yeah, yeah, yeah. [00:11:29] Speaker C: Should we follow maybe like. [00:11:34] Speaker D: Or should we stay and help these people worry? [00:11:40] Speaker E: If, as we said before, the princess is perhaps in her dream, might this be causing her. [00:11:48] Speaker D: Yes, I think we should. But. But then why. Why would the spirit be causing destruction if we're supposed to be keeping the princess happy? Is it. Are they one of the same? I'm not. [00:12:04] Speaker C: I don't think so. [00:12:05] Speaker D: Nate. Was it clear when the mysterious voice spoke to Lucretia about what are you doing here, what are your intentions with the princess, etc. Was it clear that that was the world spirit speaking, or was it something else? [00:12:23] Speaker A: It wasn't clear on whether or not it was the world spirit speaking or not. [00:12:28] Speaker D: I think that perhaps the world spirit and this power that spoke to me may not be one and the same. It's possible. [00:12:39] Speaker C: Maybe the world spirit is trapped here like we are. They were trapped. [00:12:43] Speaker D: Precisely. It was with us when we all fell asleep. I would. My hunch is that the world spirit is trapped in here and is causing this chaos, not the one who sent us here. [00:12:56] Speaker B: So do we help the world spirit or the. Do I mean, get up? [00:13:04] Speaker E: Perhaps send it home? [00:13:11] Speaker A: Mid. Actually, all of you, could you all roll me a. Could you all roll me a Mind check Yeah. And then anything you can think of that would be some sort of, like, perception. [00:13:26] Speaker B: Pony sense. [00:13:28] Speaker F: Pony sense. [00:13:29] Speaker D: It's a stun ray. Oh, my gosh. [00:13:37] Speaker E: Stun the world Spirit. [00:13:39] Speaker F: My. My mind has exploded. [00:13:43] Speaker D: Hey. [00:13:43] Speaker F: Oh, wait, that was wrong. [00:13:45] Speaker E: I can't actually see any dice that I roll currently. [00:13:52] Speaker B: Four. [00:13:52] Speaker C: You rolled a four, so you can also roll again. [00:13:54] Speaker D: Lucretia rolled a three. [00:13:56] Speaker B: No, it was only three. [00:13:57] Speaker C: Eight. So you don't. You don't. Yeah. [00:14:01] Speaker A: Four for Maiden, four for Mirden, three for Lucretia. One for one, one for Pally, one for Bow. So, Lucretia, while you're. While you're sort of thinking these ideas and you're trying to tell everyone, Maiden and Virgil, like you, you are sort of looking off into the distance of where this. Where this creature has been going off to. The creature's now gone. It's gone into sort of like the. The deepness of this dark forest. But you also can't help but notice. Virgil, you can't help but notice there's like a. A dark, purplish pony that is also rushing off after this. And Myrden, you know that that pony is the pony that you met in the alleyway. [00:14:54] Speaker D: It's the little shit. [00:14:59] Speaker B: Why you talking to me? [00:15:03] Speaker C: No, the purple pony. We met him earlier. He's also not part of the usual. He seems to get his name. [00:15:12] Speaker F: He seems to be a stranger to Sanctuary and the dream as well. [00:15:16] Speaker D: Well, like us. Well, shouldn't we get after them then? [00:15:24] Speaker F: There was something about him. Untrustworthy. [00:15:29] Speaker D: Well, no time to lose, surely. Let's go. Lucretia's gonna start running in that direction. [00:15:36] Speaker A: Cool. Are you all running in that direction? [00:15:39] Speaker B: I'm flying in that direction. [00:15:40] Speaker A: You're flying in that direction. [00:15:42] Speaker D: Roll me a D6 now. [00:15:43] Speaker A: All right, Pegasus, as you sort of just gave Little Bee. So the. So the five of you and Brother Talons, you know, I'm guessing he's still with you. [00:15:58] Speaker B: Yeah, we're flying buddies now. We're best friends. [00:16:01] Speaker A: Brother Talons is not pleased about that at all. [00:16:06] Speaker C: He's just like, in his flight path. [00:16:08] Speaker A: Yeah, sort of. As. Yes, as. As the six of you head off into this forest, you notice that even though it's still this sort of quite cartoonishly, Much more cartoonishly looking than any forest that you've ever been in. Even with the forest of Sanctuary as well. It definitely looks more dark, more foreboding. As you enter into this forest, you notice that the cracks have stopped. So it seems like only this town had really been attacked. But as you soon as you enter this forest, it's just sort of like a very deep, dark night. There is no thunderclouds or anything like that. You can actually see through sort of like very small glimpses of this forest. You can see, like, small amounts of, like, twinkling lights, but your path is very dark and it is very hard to see the path that's in front of you. What would you like to do almost to the point where it's a bit hard to travel over [00:17:19] Speaker D: if it's dark. I think Lucretia's going to make her horn glow so that we have a bit of light to go by. [00:17:29] Speaker A: Do I roll me? Yeah, roll me a mind. Roll me a deep. [00:17:34] Speaker D: Plus my telekinesis, because it's a telekinesis ability to create light. Okay, Roll for mind. 4. Roll for telekinesis. 5. [00:17:54] Speaker A: Yeah, definitely with a 5. [00:17:56] Speaker D: You. [00:17:57] Speaker A: You are able to produce sort of like this. Like this very soft but bright purple glow from your horn that lights the way perfectly. And without it, you can see that there's some. Some fallen trees, some really big roots that sort of jut out from the ground and then go digging back in lots of bits and bobs. You can notice some like, little eyes that sort of flicker in the the distance and then flicker out again. All of this you wouldn't have noticed if there wasn't any sort of like light sort of guiding your way. [00:18:31] Speaker D: Okay. [00:18:34] Speaker A: As you. As you make your way down this path, is there any way. Is there anything that you're doing to try and sort of like work out any directions that wherever sort of like this creature has gone? Because you're pretty much just on this. You're on like a very faint dirt path or flattened grass that sort of goes through this forest. Is there anything you're doing to sort of see whether or not you can find the exact direction of where this creature has gone? [00:19:07] Speaker B: Well, if I had Dagger Heart, I could do Bounty Hunter, but we're not in dagger. [00:19:13] Speaker A: But you don't. Well, I could use Pon. [00:19:19] Speaker B: I could use pony sense. Can I use my astute pony sense to sense where they may have gone by smell or. [00:19:33] Speaker A: Yeah, otherwise, I mean, give me. Give me a mind roll with pony Sense. [00:19:39] Speaker B: So mind not great. Pony sense is great. [00:19:47] Speaker A: Would you like to roll? Would you like to do an exploding hoof and roll a dates? [00:19:51] Speaker B: Explode that hoof. That's a six. [00:19:55] Speaker A: A six. Six is still pretty good. Yeah. But even though you're in a completely different world, you're in a completely different body. You Know those skills don't leave you. And you are able to. You're able to sort of work out these very light sort of like not hoof. They look like. Like bovine hooves that have gone through these very sort of small, almost like deer sort of tracks that are going [00:20:23] Speaker B: kind of flying, hovering this far from the ground. Just looking at it, pretty sure they went this way. [00:20:34] Speaker A: So with Beau leading you along the way, you come across. You sort of make your way through this forest and sort of ducking yourselves through these woods. You then come across sort of like a big brick wall. You sort of brush away these branches and then this brick wall is just in front of you. You. You can sort of. You. All of you sort of like maneuver yourself sort of like around it to see where like a potential entrance could be. And in front of you, when you find sort of like a clearer amount of woods around you, you see that there's actually this massive brick castle, this massive, bricked, derelict castle that's sort of like standing in front of. [00:21:31] Speaker F: Are there any signs of activity inside it or [00:21:36] Speaker A: from. From where you are? You can't see anything. It is just. It's. It looks as dark inside as it is outside. [00:21:45] Speaker F: Are you able to get an aerial view perhaps you and Brother Talons. [00:21:53] Speaker B: The Anne Brother Talons are just making. I'm the flyer now. Overconfident. [00:22:02] Speaker A: D6 for flying and a D8 for your body. [00:22:06] Speaker B: Oh, and a D8 for. For my body. That's a three as well. [00:22:15] Speaker A: Yeah. I mean, you. You can fly. Basically. [00:22:18] Speaker B: You. [00:22:18] Speaker A: You've. You've gotten quite a good sense for it now. So you. You've been able to sort of like zip yourself up. But you both, you and Brother Talons sort of do like an aerial sweep of this whole nudging each other. [00:22:32] Speaker B: I'm looking. No, I'm looking. [00:22:35] Speaker D: I'm looking. [00:22:38] Speaker A: But it seems that there is nothing out of the ordinary. Besides from the fact that it does. There's no holes going into the roof, but you can tell that there are large. Sort of like there are large tree roots that are sort of burying into it. But from up here, you can't actually see into the. The castle. And if you pass by any windows as well, there is nothing. No, no light, no activity, no nothing. [00:23:08] Speaker B: Just fly back down here. Don't look like that. No one home, [00:23:16] Speaker A: Bo. From. From you landing back onto the ground, you do notice that those tracks again, go straight into this castle. [00:23:26] Speaker B: But I mean, the tracks don't lie. No one home. But there definitely is. [00:23:38] Speaker F: Keep an eye out for the. For the purple horse. He was able to teleport past us. [00:23:50] Speaker B: Teleport or just could outrun you. [00:23:56] Speaker F: I look at you and give you the stare. I. Shall we head in? It seems this world spirit may have some answers that we to questions we sorely need answered. [00:24:13] Speaker B: Absolutely. You. You. You first, big boys first. [00:24:22] Speaker F: Your eyebrows go flat and carry with me. [00:24:28] Speaker C: Okay, [00:24:31] Speaker A: so mid and pally, as you lead the way in and the four of the rest of you follow on in, it doesn't. It's not hard to get in. There's sort of like a big wooden door, like a massive wooden door that sort of. Is part of the entrance of this castle, but it doesn't appear to. It has like a big enough opening for. For the six of you to be able to get in. But as the. Who's the last person to go in? [00:25:07] Speaker B: I don't want to bring up the rear. [00:25:11] Speaker A: Yeah. [00:25:11] Speaker E: Buzzing. [00:25:12] Speaker A: So Beau is Bo. As you. As you bring up the rear of everyone else and you. You step over, you fly over the threshold of this castle. You. You are then sort of blown away as the doors just go and they are closed behind you. [00:25:33] Speaker B: Spooky dookie. [00:25:35] Speaker A: As the five. As the five of you and brother Talons, as the six of you are, are now situated in this castle, suddenly these green torches illuminated sort of like along the walls and they just go. As they go down a long corridor that looks, from what you saw from outside, looks absolutely impossibly sized in this building. It's. [00:26:01] Speaker B: It's. [00:26:01] Speaker A: It's like there is no way that this amount of room could fit into the building that you saw outside. [00:26:09] Speaker D: Gosh. [00:26:10] Speaker B: Well, that doesn't seem ominous at all. [00:26:21] Speaker C: We push on, I guess. [00:26:25] Speaker D: Is there any sign of them in here? [00:26:30] Speaker A: There is no. The, The. This hallway, this large hall with a hallway is definitely silent. [00:26:38] Speaker D: Okay. Are there lots of doors along the hallway? [00:26:45] Speaker A: Not that you can see yet. [00:26:46] Speaker B: Okay. [00:26:47] Speaker A: But maybe if you carry on, you may be able to find something. [00:26:50] Speaker D: We must push ahead. [00:26:53] Speaker A: All pushing ahead. So as the five of you and Brother Talons head on down the car head on down this large, ominous hallway, you. It's almost like completely out of. Out of the blue, like completely sudden that you are then suddenly stopped by this other large. This other large wall with another large doorway in it. Above this doorway is the picture of like engraved. [00:27:29] Speaker C: It's. [00:27:29] Speaker A: This wall is two dragons. Virgil. You can't help but look at these dragons and realize that they look like sort of symbols of the golden as you know it. But one of them looks One of them is sort of like looking down at the. At the door, and it looks. And it looks sort of like calm. And it sort of hands. Its clawed hands are sort of like out. And the other one looks scornful with its. With its. With its hands sort of like raised in an aggressive pose. But this door is shut. [00:28:36] Speaker F: So. So when you say the door's large, like significantly larger than us. [00:28:41] Speaker A: Yes, significantly larger than you. [00:28:44] Speaker F: Just. Just to get it out the way, Miriam's gonna try to push it open just to make sure. [00:28:50] Speaker A: Okay. Yep. Give me. I mean, give me a body. [00:28:57] Speaker B: Give me your body. Give me your body, maiden. Four. [00:29:03] Speaker A: Four. Yes. I mean, even with a four, you. You go ahead and you sort of like push your large body with the shoulder first, sort of like into this door, but nothing seems to be budging. [00:29:20] Speaker D: It is it a pull. Myrdden [00:29:26] Speaker F: glance back over my shoulder and the eyes narrow. And then I'll try and pull on it just in case. [00:29:36] Speaker A: It's unlikely, but doesn't work either. In fact, this door doesn't really have like a handle. It doesn't even have like a sort of opening. It almost looks like it probably like slides. It probably slides sort of like into the wall or down or up. You're not completely sure [00:29:59] Speaker B: if we should just knock [00:30:03] Speaker D: or perhaps a quick prayer to go golden would go down. Well, [00:30:11] Speaker E: Never a bad time for that, I always say. [00:30:15] Speaker A: So. Yeah. What. What Would you, Virgil, would you like to do a prayer to the golden? [00:30:20] Speaker E: He will. He will do a prayer to go golden. He's not done his prayers yet. [00:30:25] Speaker A: Give me, give me a. Give me a mind role. Mind role. [00:30:32] Speaker D: D8. [00:30:36] Speaker E: Ooh. [00:30:36] Speaker D: Seven. What did. [00:30:37] Speaker E: There are. [00:30:38] Speaker A: Oh, nice. Yes. With a seven. What. What is your prayer? What are usually your prayers to go golden. [00:30:46] Speaker E: Like, I think since he's left the monastery and he sort of stopped doing daily routines of like very elaborate prayer to the gods, I think his prayers have become more simple and more casual. He's kind of realized that he can still worship his God, but in his own way. Especially now he's been kicked from the monastery for having red eyes. So I think he just. He sort of. He goes forwards, make a golden. [00:31:19] Speaker A: Oh, no, go for it. Yeah, you've got a whole prayer going, [00:31:23] Speaker E: mate. I have a sermon. They. So make a golden follow up wherever we may be. And he'll sort of glance down at his green horse body, whoever we may be [00:31:45] Speaker A: with. With a seven. You notice that these both images of Gigolden, they're sort of like their eyes like that one Eye of the more kinder looking gigolden go green and the eyes of the more sort of scornful go golden, go red and they sort of shine brightly. Until then they both shine green and the door sort of shifts open. And because you said a prayer that helped everyone, that was nice about everyone, I'm gonna give you an extra friendship token. Yay. [00:32:27] Speaker D: Remind us what we can do with friendship tokens, Nate. [00:32:30] Speaker E: Oh, can we reroll? [00:32:31] Speaker A: We can re roll. Yes. If you spend one, you can reroll. If you spend two, you can re roll with a D20. And if you spend three, you can completely auto pass. [00:32:42] Speaker E: Oh, nice. [00:32:43] Speaker A: And remember, you can always share friendship tokens as well. [00:32:46] Speaker D: Heck yeah. Doors open. Nice. [00:32:52] Speaker A: Doors open and this corridor sort of continues. This corridor continues on. [00:33:02] Speaker D: Okay, okay, keep going, keep going. [00:33:06] Speaker C: Me and madam still at the front [00:33:10] Speaker A: as, as the. As the five of you, the six of you, brother talons included, sort of carry on down, carry on down this corridor. You, you notice that now there are like a couple of doors sort of like on the side. It sort of goes into like this sort of circular, this kind of circular sort of like hall. It sort of stops at the end, this big circular hall. There are still sort of like litly, like brightly lit, these green torches all the way around the edges. But there are like about four doors that now sort of circle round this area. There's sort of like two on one side and two on the other. There doesn't seem to be anything that defiates them from, from one another. They all just look the same. [00:34:06] Speaker D: What. What was that for you. [00:34:09] Speaker C: I was asking, I was about to ask is there anything different about each door? But there isn't. [00:34:17] Speaker A: So you can all try a door. [00:34:19] Speaker D: Yeah. How many doors was it? [00:34:21] Speaker A: There's four doors and I'll name them 1, 2, 3 and 4. [00:34:26] Speaker F: Shall we, shall we stop? The one to our left. [00:34:30] Speaker C: Yep. [00:34:31] Speaker A: It's a little door number one. [00:34:33] Speaker B: Yeah. [00:34:34] Speaker D: What's behind behind. [00:34:41] Speaker A: A new car? [00:34:42] Speaker D: It's a goat. [00:34:46] Speaker A: As like these. These doors are still quite heavy wood, but they're not as massive as the door that you've just come from through. As you, as you, as you open this door, you notice that actually like sort of just lying there growling and snarling, sort of foam coming out from its mouth. Eyes raged but not moving. Just sort of like huddled is this large bear and it sort of like looks at the five of you as it's. As it's kind of like just snarling and growling. [00:35:31] Speaker D: Does it look like murden as a bear? [00:35:33] Speaker A: It doesn't look like. Oh, it just looks like a big bear. [00:35:37] Speaker D: I thought it was like the ravens in a saboteur. [00:35:40] Speaker B: Yes. Yes. Can we just throw Murden in and just close the door and be like. [00:35:44] Speaker D: Just let them figure it out. [00:35:52] Speaker E: Does it look injured at all or is it just grumpy? [00:35:55] Speaker D: Do me just slathering. [00:35:59] Speaker A: I mean, Virgil, do me a mind. And you can roll healing touch as well with it. And you can talk to it. No, Virgil can only talk to birds. You can do healing touch if you're [00:36:11] Speaker D: looking to brother talent. Yeah, I speak to him every day. [00:36:15] Speaker A: He just doesn't talk. [00:36:23] Speaker E: Sorry. Yes, I roll D8. [00:36:26] Speaker B: Yeah. And D6. [00:36:27] Speaker E: Yeah. Oh, yeah, and a D6. [00:36:30] Speaker D: That's a three. [00:36:31] Speaker A: Yeah. And a three and a three. Yes. [00:36:35] Speaker C: You. [00:36:37] Speaker A: You can't see anything specifically, but you can tell that this animal is probably in pain with something. But it's looking very resistant to help. [00:36:49] Speaker F: You know how we overcome resistance to [00:36:53] Speaker D: help with a stare? [00:36:56] Speaker E: The stare. [00:37:02] Speaker B: Tubers. [00:37:06] Speaker E: I'd let him be my counselor. [00:37:09] Speaker C: That's the. [00:37:09] Speaker F: For the stare, are we. Is it a charm or a mind? Would you argue? [00:37:12] Speaker A: I'll give you a charm for it. It's as charming as Murden's going to get. [00:37:19] Speaker B: Sounds about right. Yeah. [00:37:20] Speaker A: With. With a four. This bear, like, is not like it's not calming down, but it's. Its gaze at you is locked as it snarls and, and, and gets angrier by looking at you. [00:37:39] Speaker D: Get in there with the healing, Virgil. Get in there while it's distracted. [00:37:44] Speaker A: Close the door, Virgil. [00:37:46] Speaker F: Tell you what, tell you what. To give Virgil the cleanest shot. This is very, very interesting. I will spend my friendship token re roll the stairs. [00:38:01] Speaker C: The bear is still. [00:38:03] Speaker A: I'll let you re roll your charm as well, because I think you get to re roll both. You will never get a six again when we roll in dagger heart Dan. So, yeah, with a seven like you, you now notice that this. This bear is now looking at. Looking at, looking at someone that's trying to like, say, control your anger, control your feelings, control your emotions. As. As this bear stops sort of like snarling and growling so much, I'm. [00:38:55] Speaker F: I'm exhibiting peak alpha pack alpha male energy. Wait for the bear. Wait for the bear to flop on its side. [00:39:12] Speaker A: So, yeah, it looks like this bear has calmed down, but it. It still looks like it's in pain. [00:39:18] Speaker F: Was it. Does a 7? Was a 7 twice? Like double the. The difficulty or not quite? [00:39:27] Speaker A: No, not quite. [00:39:28] Speaker F: Okay, yeah, I'll. I'll stare it down. [00:39:32] Speaker B: Come on, Virgil. Get him with the hands. [00:39:36] Speaker E: Touch him in the old. [00:39:38] Speaker D: Touch him on the bum. [00:39:40] Speaker A: Touch him on the bum. [00:39:43] Speaker D: Sneak around from behind. Touch him on the bottom six. [00:39:46] Speaker A: Yeah. If you do your mind as well, see if you can get a bit higher. [00:39:49] Speaker E: Oh, yeah. Where's my mind? My mind is. [00:39:56] Speaker B: Surprised. [00:39:57] Speaker A: With a five. [00:39:58] Speaker E: I can always re. [00:39:59] Speaker D: Roll. [00:39:59] Speaker A: No, that's. I mean five. And with Meriden obviously now have calmed down this bear, you. You can feel your horn sort of like glow lightly as you. As you concentrate on what could possibly be harming this animal and what can heal it. As the bear continuously looks at you, Murden, as it. As it calms, as it tries to kind of gauge your. Your. Your steadiness with this whole situation, you suddenly then just hear a. A pop. And this massive thorn just comes out of this bear's paw. And then it's just sort of like laying on the floor and the bear sort of like the bear not even noticing that Virgil's done this, just actually just looks at you, Murden, and you can see you can almost gauge some sort of thankfulness from it that despite the fact like, it. It kind of feels like whatever you did has healed it and that it is thankful for your help. And as that happens, you then notice this room just disappears and you're back in the circular hallway with the three doors. [00:41:30] Speaker D: Only three doors now. Door number two. [00:41:35] Speaker C: Door number two. [00:41:36] Speaker A: Door number 2. Door number 2. You who steps in first. [00:41:43] Speaker C: Gone pally go, okay, I'll go. Okay. [00:41:50] Speaker A: P. You step in and you're not the. The room is dark. There's no. There's none of these sort of flickering torches in there. But as you. As you sort of take another hoof in, you then notice this. This plinth suddenly appear. And on that plinth is Moon Cleaver. [00:42:20] Speaker C: I can't me. Can I pick Cleaver up? [00:42:27] Speaker A: Do you want to like? [00:42:28] Speaker C: I think p. Will try. Will try to see if he can collect his axe. He's a bit nervous about it, though. It's a bit weird. And also he's not sure he can trust his hooves with an axe, but he. He'll try. [00:42:42] Speaker A: So you are. Despite the fact that you've had such issues with your hooves earlier on, sort of like lifting things, you are able to hold on to. To Moon Cleaver quite easily. Almost like you can. Even though you don't have fingers, you can feel the fingers and you can feel the familiarity sort of like around it. As you pick up Moon Cleaver, the. The plinth disappears and with it, you are. Then you then see this. This vision, the shadow of the Shadow Commander who you've noticed before in the forest. Big old Axe Daddy is then standing there in front of you. But he's not attacking. He's just standing there. [00:43:40] Speaker C: Smitty squint. I think Paddy will consider this. He'll look at Moon Cleaver. He'll look back at Shadow Dep. I think this is Dream Spout. The be he's gonna give Moon Cleaver to. He's gonna hold it out as an offering of peace. See what that does. [00:44:17] Speaker A: Roll me a charm. And also roll me. Roll me. Roll me. Stout heart as well. [00:44:25] Speaker C: Okay, so that'll be a D6 as well. [00:44:28] Speaker A: Yeah, roll me. Two D6s you can have. I'll allow you to have a D6 for stout heart. [00:44:33] Speaker B: This. [00:44:33] Speaker D: Turn around. [00:44:37] Speaker C: Okay. [00:44:38] Speaker A: Okay. Five. Five. You as the best as your little pony body can say. You sort of like you. How. How are you presenting this axe to this Shadow Beast? [00:44:56] Speaker C: I'm s. Sounds strange. I feel like as he comes forward, I think he'll kind of like. I guess like he can't kneel, but I guess like he'll present the axe forward with his head bowed in kind of respect [00:45:23] Speaker A: as you. As you sort of present this axe and you sort of leave it on the ground. And then you sort of lower your body down to a bow as much as a horse can bow and lower your head. You can feel the. You can feel sort of like the heat. The sort of an unimaginable heat that's coming from this. This creature as it sort of jutters and shakes the way that you remember them in the forest. And then it just dissipates into the air. And there's. There's a wave over you that. That you've been. You've been harboring in yourself. But now you are certain that whatever that creature is, it is not your father [00:46:16] Speaker C: back. [00:46:21] Speaker A: And as the. As this mon. As this monster, this shadow monster sort of dissipates away and the room dissipates away as well. You're back in the room. And with the two doors left, [00:46:38] Speaker F: Who's next up? [00:46:46] Speaker A: Any room anyone would like to go into. I mean, it doesn't have to be anyone who you think it needs to be. Anyone can go into these rooms. [00:46:56] Speaker D: Yeah. [00:46:58] Speaker B: Yeah. [00:46:59] Speaker A: Lucretia. [00:47:00] Speaker D: I suppose so. Yes. Door number three. [00:47:06] Speaker A: Door number three. So, Lucretia, as you enter into door number three, you. You are quite pleased to see that in this room is just sort of books. Just books. There's rows and rows of books. They're all on shelves. They're in piles. It still looks like the building that you're currently in at the moment, this sort of dusty, derelict castle. But it definitely feels like this is the room that stores books, basically. [00:47:41] Speaker D: Cool. Love it. You. [00:47:51] Speaker A: You can't help but notice that all of these books, like, you look at their spines and you kind of see, like, is there anything that can help me out? Is there anything that can. That tells me more about this world? [00:48:03] Speaker C: World? [00:48:03] Speaker A: Is there? [00:48:03] Speaker B: Yeah. [00:48:04] Speaker A: But all of the books are absolute gobbledygook. They're like. They're all like. The spines don't read anything. They're not even, like, in runes that you can determine that are actually, like, any written word. They're just like, okay, that's all they are. [00:48:23] Speaker D: It's like scroll. [00:48:24] Speaker A: And like, when AI tries to spell out words, it's like that. [00:48:28] Speaker B: Yeah, yeah, Right? [00:48:29] Speaker D: Yeah, yeah, yeah. Okay. Oh, well, that's disappointing, but. Oh, well, never mind. [00:48:37] Speaker A: You suddenly, as you say never mind, you suddenly feel this room shaking. Is there anyone else in this room with you? Lucretia? [00:48:50] Speaker D: I don't know. Is anyone else in with me? [00:48:52] Speaker C: I. I'm going to come with you if you. [00:48:54] Speaker D: I think I would probably want Palia with me. [00:48:57] Speaker A: Yeah. So, Palia, you're in there with Lucretia as well, and you do suddenly start feeling this room shaking. The door is gone. The door has disappeared. [00:49:06] Speaker D: I'm sorry, what? [00:49:08] Speaker A: And now you can feel these. These books starting to fall off shelves. And not only are they falling off shelves, they are now sort of rising as well. Rising. And kind of as these books are sort of you're trying to dodge out of the way of these books sort of getting you, they're also starting to rise. And almost to the point, like, if you don't do anything soon, you will reach the roof. [00:49:34] Speaker D: We will drown in books. [00:49:36] Speaker A: You will drown in books. [00:49:38] Speaker B: A cautionary tale for a wizard. [00:49:41] Speaker D: This is not how Lucretia saw herself going out at all. [00:49:46] Speaker C: Lucretia, do something. [00:49:47] Speaker D: Paliard, do something. [00:49:48] Speaker C: Is there something you could do? [00:49:49] Speaker D: Is there something. What do we do? I've never been attacked by books. Books have always been helpful to me before, honestly. [00:50:01] Speaker C: Can I see some sort of escape or way out or. [00:50:07] Speaker A: Not currently, at the moment, no. If you did, I would need you to roll a Minecraft for me. [00:50:15] Speaker D: I mean, Lucretia's pretty mindful. [00:50:18] Speaker A: Yeah. [00:50:20] Speaker D: She's also got her keen magic knowledge as well. I don't know if. [00:50:24] Speaker C: Yeah. [00:50:25] Speaker D: Oh, blimey. I'm just trying to think. I've got this useful. I think, yeah, we need to look around and see if the way out. [00:50:37] Speaker A: Probably. [00:50:38] Speaker D: I'm gonna roll my. I to do that. [00:50:41] Speaker A: I would recommend also doing a. I would also recommend probably doing a Key [00:50:45] Speaker D: knowledge as Elysia, it's a six that has exploded. [00:50:53] Speaker A: Let's explode. Explode again. [00:50:56] Speaker D: Explode. Yes. Yeah, it's a seven. Well, I'll take the eight. Take the eight. [00:51:02] Speaker A: Yeah. I mean, with an eight, you're. You're panickingly looking around trying to find out why these books are raising. But with your. With your keen sense of being able to find the right book for the right time, you do actually notice a book that is sitting just a little bit away from you, within reach. That actually says. That says, know your knowledge, know your mind. [00:51:28] Speaker D: I will grab it. Grab the book. [00:51:31] Speaker C: Book. [00:51:31] Speaker A: As you. As you grab this book opens up and it's a flurry of. Of just information, but it's already information that you know. But this book is huge. This book. This book is like. Like an absolute wave of just like information that you already know, but that excites you and makes you proud to be a wizard and makes you proud of who you are. And as this book and as you. And as you're hoofing through it to sort of find something that's perfect, you then sort of notice that as you're like, oh, yes, I remember that. Oh, I remember that too. I remember that. No, no, I know this, I know this, I know this. You then suddenly feel the books sinking down more and more as they sort of go down to the floor. And as you're left with this, only one book called Know your Knowledge, Know youw Mind, that dissipates out of your hooves and the room dissipates and you're back in the circular room. Well. [00:52:32] Speaker D: Well, that was invigorating. Apologies paliar. [00:52:38] Speaker C: That was a bit too much excitement around books. I've had the most exciting time around books I've ever had. [00:52:44] Speaker B: What do you two get up to in there? [00:52:47] Speaker D: Oh, I just did a bit of. [00:52:49] Speaker C: You were almost drowned by books. Almost drowned. [00:52:52] Speaker D: Yes. Well, I. I just did a bit of revision and we were totally fine. Yes. [00:52:59] Speaker A: So there's one more door left. Surely this is going to lead you to where you need to be. [00:53:05] Speaker B: Surely, surely. [00:53:08] Speaker F: Sure. [00:53:09] Speaker A: Go through. [00:53:13] Speaker B: Bo opens the door, pushes Virgil. [00:53:20] Speaker A: There's no guns. [00:53:24] Speaker B: No. [00:53:25] Speaker D: Bye, [00:53:28] Speaker A: Virgil. It's just full of, like wine and women. It's great women and men and beautiful leafy things and it's that mead you really like, it's just amazing. So who's. Who's going through [00:53:49] Speaker B: together [00:53:52] Speaker A: as. As Bo. As you sort of pull like, as you sort of like flying behind Virgil and you're sort of pushing him in. [00:54:05] Speaker B: Come on, old man. [00:54:09] Speaker C: You. [00:54:10] Speaker A: You notice that this room is like so much bigger, like so much bigger than the other rooms that had been there before. There is this. This giant staircase that leads up to sort of like this plinth and then other big set, like, almost like this was the ballroom of this giant castle. Is everyone else coming in? [00:54:36] Speaker D: Yes, yes. [00:54:37] Speaker B: I just shout through the door, come on, guys. It's fine. [00:54:43] Speaker A: As. As you sort of wander in. Beau, could you give me. Could you give me a mind roll, but with your pony? [00:55:01] Speaker D: Okay. [00:55:02] Speaker A: Okay, that's good. Well, you rolled a four. Roll again. Yeah, you get to roll again. That's an exploding move. [00:55:09] Speaker D: Oh, he's a five. [00:55:10] Speaker A: A five. Nice. That helps a little bit. So, yeah, with a five, you can't help but feel you're. Are you still flying? Are you still sort of flapping your wings at the moment? [00:55:22] Speaker B: I don't walk anymore. You. [00:55:28] Speaker A: You can feel sort of like this. This. This cool wind that starts coming through this hallway into this building, into this room, and. But then that. That wind starts getting warmer, starts getting hotter, as you then kind of find it quite difficult to sort of keep your. To keep yourself, like, steady in your flying. As you then suddenly feel like this hot wind is then suddenly just like blowing you around as if you were in a tornado. There is. There is dust. There is dust, there is. There is bricks. There is everything. And it's so cloudy now, you're unable to see anyone or if anyone is there. As you start, keep on currently circling in this massive tornado that doesn't seem explainable in this room, despite how big it was. You suddenly are. You're sort of like swirling around. But two, you suddenly see the. Like a glint, something that looks different compared to everything else. As you're sort of traveling around this tornado and you see your gun, your gun is there, sort of like in this tornado, sort of going round. [00:56:59] Speaker D: Oh, Betsy. [00:57:00] Speaker B: Betsy. [00:57:03] Speaker A: But then as. As the tornado is also going round, you then also notice that your friends are screaming, your colleagues, your companions are screaming. [00:57:15] Speaker B: With my gun, my friend. [00:57:18] Speaker A: It seems as this. As this. As this whirlwind is going around and round and round. As you. As you lean closer to your gun, the screams get louder. But as you move away from your gun, your gun moves further away. What would you like to do? [00:57:40] Speaker B: It's like Sophie's choice, my gun or my friends. But my gun is my friend. It gets quite hard for Bo because he's just kind of like, well, my gun's always by my side. Never really gives me any bother but people but gun can I hit? Does it sound like it's my companions? Like it sounds like. [00:58:26] Speaker A: It sounds like Myrden pally, Virgil and Lucretia. [00:58:34] Speaker B: I go for the gut. No, He's just kind of like, God damn it. And then just kind of wheezes. Veers himself off for flying away from his gun to see if he can find his friends. [00:58:55] Speaker A: Roll me a body with a fly attached to that as well. [00:59:03] Speaker B: Body fly. Oh no. Can I re roll with my friendship? [00:59:10] Speaker A: You can indeed. I'll tell you what, I'll even give you my token so you can can re roll with a D20. [00:59:18] Speaker B: Oh, thank you. [00:59:20] Speaker D: That's so nice. That's. [00:59:26] Speaker B: That's off the scale. [00:59:28] Speaker A: That's off the scale. That's even more than an indescribably hard. [00:59:32] Speaker B: It is hard for Bo to leave his gun. [00:59:36] Speaker A: Yes. So as. As you look back at your gun, to the screams, to your gun, to your screams, something takes over you and you realize that you must go to your companions. And as you. And as you. As you push through flittering your little wings as hard as you possibly can [00:59:55] Speaker B: hear coming out my eye, [00:59:59] Speaker A: you. You find yourself back on the ground. This tornado has now calmed down and your friends are just standing there, there as normal as they usually were. And to the four of you, nothing has happened. Like Bo just sort of disappeared and now he's back. [01:00:17] Speaker D: You. [01:00:18] Speaker B: You were screaming. What was going on? You were. You were screaming bloody murder. Were we? [01:00:25] Speaker D: Yeah. [01:00:27] Speaker B: I just left my gun to find [01:00:30] Speaker A: you guys because you got over. You definitely went over double the difficulty. With that success, you then hear a down by your side and your gun is lying next to you. [01:00:46] Speaker E: He was rewarded. [01:00:50] Speaker C: Your gun's right there. [01:00:53] Speaker B: Ah, yeah, I was. I. I went to get my gun the whole time. I don't know why you guys. [01:00:58] Speaker F: You're telling me you've had your gun all this time? [01:01:03] Speaker B: Yeah, but no, I mean it. [01:01:05] Speaker D: Just when do you propose. He should have used it before now. Mirden at the festival. I feel you three. [01:01:12] Speaker F: I can think of numerous points where he could have used it. [01:01:17] Speaker B: What's it attached to? [01:01:19] Speaker F: Yeah, where do you keep it just [01:01:21] Speaker D: floats at your hip. [01:01:25] Speaker A: Put it under your hat. So the. Unlike the other rooms, this room has now stayed like it stayed this big large drawer, this big large Sort of ballroom has stayed. While it's still looking quite derelict, it's not looking as horrible. It looks quite, quite ornate. There's like, it's like got a massive arch that leads all the way up to the, to the ceiling. And it obviously had like stained glass windows once upon a time that are now cracked and shattered. As the, as the six of you sort of like get your bearings as you sort of look around, you then notice at the, at the top of this, this plinth is that figure, that creature that you saw earlier on that you followed into the woods. And it sort of strodes out of the shadows and sort of looks down at the six of you. And as it prepares to sort of like look, it looks at each one of you individually. And when it almost looks like it's about to speak, the purple pony that you saw earlier on jumps onto the back with. Not even just jumps, just teleports onto the back of this large sort of antelope type creature with a dagger in its teeth. Stun ray holding it up. He's holding it up to this, to the throat of this. [01:03:09] Speaker D: Okay. [01:03:09] Speaker A: Large antelope type creature. [01:03:11] Speaker D: Oh, my God. [01:03:13] Speaker C: What are you doing? [01:03:15] Speaker A: It's got to die. You're the little shit. It's got to die. [01:03:21] Speaker D: No, stop. We can talk about this. [01:03:25] Speaker A: There's no talking. [01:03:26] Speaker E: Somebody has to die. [01:03:27] Speaker B: Well, somebody's gonna die. [01:03:29] Speaker A: I have been told this has to die. [01:03:32] Speaker F: Told by whom? [01:03:35] Speaker A: As he sort of. He's starting to press the dagger against the throat. It's obviously like you've only got very short amount of time before he makes his attack. [01:03:47] Speaker D: Okay, they roll for gun. [01:03:49] Speaker E: Stun him. [01:03:50] Speaker D: Stun ray. Bow shoot. Shoot him in the face. How far away am I trying to scuffle? [01:04:00] Speaker C: I will scuffle him. [01:04:01] Speaker D: Yes. [01:04:02] Speaker C: Once he's off the back. [01:04:03] Speaker D: Yeah. How far away are they? Can I, Can I. [01:04:06] Speaker A: So they are about, they're probably, they're probably about 30ft away. [01:04:10] Speaker D: Yeah, it's a little way. [01:04:12] Speaker A: This creature is a couple of. It's a couple of feet taller than [01:04:15] Speaker C: you, [01:04:18] Speaker A: but it's, it's, it's. You could. They're quite in a clear shot. Definitely for sort of like for one, you know, for shooting for, for your, your. For your old quarter staff, Lucretia. You would have been able to shoot them. [01:04:34] Speaker D: Yes, I would like to use my stun ray on, on the purple horse, please. My stun ray is only a D4, however, if, if so, I'm just gonna roll my D4 to see what happens. [01:04:51] Speaker A: And you've got to roll your D8 and my D8. [01:04:53] Speaker D: Lovely. That is better. No, it's not better. It's a one. [01:04:58] Speaker C: I will give you my friendship. [01:05:00] Speaker D: Please could you give me your friendship token and then I will both. I will re roll with a D20. Does that sound right? [01:05:06] Speaker A: I'll also say, just remember, if you add more friendship tokens, I auto part [01:05:11] Speaker E: can I give you my friendship? [01:05:14] Speaker D: I'll give you a friendship autopass. Yeah. [01:05:17] Speaker A: You're using three friendship tokens. [01:05:20] Speaker D: Yes, please. I'm gonna use it. [01:05:22] Speaker A: So yes, with, with three. With three friendship tokens, you auto pass the role. Which means you auto succeed. What. What do you. What does your. What does your stun ray look like? [01:05:36] Speaker D: I mean it's obviously purple [01:05:42] Speaker A: and. [01:05:48] Speaker D: It goes. The horn glows purple as the energy gathers and then it's like a. All the way up right into kick friend's forehead. [01:06:02] Speaker A: Yes. And as. As this quick action of yours and this stun ray sort of like shoots out quickly. This purple pony then takes it like square in the head and he is knocked back and he sort of goes. And he sort of flumps onto the ground. Obviously being a stun ray. He is stunned now. [01:06:21] Speaker D: He's stunned. [01:06:22] Speaker A: He can't sort of like move. He. He lies there sort of like, like, sort of just like looking at the five of you and he's just snarling and he is growling. Safe [01:06:44] Speaker B: by stomping him. [01:06:47] Speaker A: Yeah. As you, as you start like running towards him, you then suddenly feel your whole world sort of just like go out from underneath your hooves, from underneath your throat, feet, from underneath your two feet. As you start finding yourself back into your own body. No way. And the rest of you mirden yourself probably going to make an attack on this foe that you do not know of. You again are finding yourself in a very similar situation where you sort of feel your body sort of like retract back and back into sort of like your human form. And Virgil, Lucretia and Bo. Bo. [01:07:30] Speaker B: You feel the flies, [01:07:36] Speaker A: Virgil, Lucretia. You feel the horns sort of disappear and you feel that magic that was usually there sort of seep back into your bodies. As you feel your more humanoid self start to sort of appear back into creation again. You were standing. No, you are laying in a white room as, as the, as the five of you and. And Brother Talons. I keep on forgetting about him. As, as the six of you sort of like find yourself sort of like raising up again onto your feet in this sort of white void space. You. You feel your bodies, they are back to how they should be. There's no more fur, there's no more hooves, there's no more horns, there's no more wings. You are back to howl. You remember your horn, your horns are still there. Your, your weapons, your gun, your owl, your axe. Our clothes, your runes, your clothes, they are all still there. The room suddenly starts kind of going. You suddenly start hearing these pops everywhere as sort of just like bric. A brac starts popping up and it starts kind of forming into the side of a room. You see like clocks and books and, and little trinket boxes and balls of string and, and shelves with all sorts of knickknacks, sort of like a climatoise almost to the point of a maximalist stream of just stuff and things and chains and, and dream catchers and, and butterfly origami sort of hanging from the ceiling. As you, as the five of you sort of pull yourselves up and start taking in of like this room that you find yourselves in, you notice a bed this large sort of like four poster bed with sort of royal luxurious bed covers over it with hanging curtains. And you notice a figure that's been sitting up in this bed. She's wearing sort of pinks and oranges. She's sort of pulls herself quite weakly up from the bed. She untucks herself and she sort of lets herself. She sort of like slides her legs from on the side of the bed and sort of pulls herself up. Not weakly, but you can tell that it doesn't probably take much to sort of drain that energy from her. She approaches the five of you and she says, I am sorry for all that. I do admit that must been quite a lot for you and you probably have quite a lot of questions. My name is Lady Rejoice Soleimani. We will leave it there. Elsewhere, in sanctuary. Within the bright pink palace of the Princess, deep within one of its rooms, guardian, the dragonspawn sort of closes her eyes, listening intently to instructions and then she opens them again. It seems like he failed us. He was of no use. As she talks to a Majani man with yellow eyes and he's just like. Well, I mean not all of them are that great. [01:11:53] Speaker C: What. [01:11:53] Speaker A: What were you expecting? You should have sent me. I could have done it. I could have sorted this all out. And she's just like I wanted to send him. As she turns around and notices a sleeping ace of our man with bright red and pinkish emerald eyes scarred into his eyeballs, sort of like dozing there as he sort of like snorts in a sort of way to wake up. Guardian sort of trots over to him and she says this. This Antalyar dog should never have trespassed here. We show him what we do with dogs like him. Those black Guard eyes, they should prove us helpful. As she takes two of her claws, oh, digs them into his eyeballs, popping out the gems as kick. Fran notices the pain surge through his body and screams, Nope, [01:13:15] Speaker E: that's not very Friendship is magical. [01:13:21] Speaker A: If you enjoyed that and you want to find out what happens next if you want to find out what happens next, the Next episode is available now for our members. It's always available a week early and it's only £2amonth. You can also get it on our patreons if YouTube membership is not your thing. If you liked that, give us a like give us a subscribe. Find out when the next episode comes out. You can also hit that affiliate link for drive through RPG and you can buy Dagger Heart which we'll be playing again. Yay. Yes. We'll be going back to Daggerheart as of next session session 17 and you can join our Discord. Our Discord is absolutely free as well. Thank you five for playing. Thank you for watching. We will see you next time. Bye bye. [01:14:20] Speaker C: Sa.

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