Episode Transcript
[00:00:00] Speaker A: Hello and welcome Internet to Explorers of Elsewhere Live. Hi, my name is DM Dan. We are the Explorers of Elsewhere and we are live.
We are. We done.
[00:00:15] Speaker B: I can't see us on YouTube.
[00:00:17] Speaker A: We are not on. Live on YouTube because I have not clicked the button.
Hello world, and welcome to Explorers of Elsewhere Live.
Those of you on YouTube will know no difference.
[00:00:38] Speaker C: Nobody has to know.
[00:00:40] Speaker B: No one has to know.
[00:00:41] Speaker A: No one has to know. Hello, my name is DM Dan. We have Explorers of Elsewhere. We are live and we have returned after a short hiatus of sorts to play some more Dagger Heart for us and for you.
Yes, we are.
[00:01:01] Speaker C: We.
[00:01:01] Speaker A: We have finished the first act of the third campaign, the Titan Isles. And might I say that the.
The act one finale was explosive.
Yes. Hello, welcome to all of you in chat. Hello, hello.
Also hello to Nate just over from me. Hello, hello. Georgia, just below Nate.
[00:01:34] Speaker C: Hello.
[00:01:35] Speaker A: Tim, just below Georgia, hello.
And Po, just down there.
[00:01:41] Speaker D: Hello, Hello.
[00:01:42] Speaker A: Unfortunately, we haven't got to Libby feeling a bit under the weather, so get well soon.
[00:01:48] Speaker D: If you.
[00:01:49] Speaker A: If. If we think about. If you can't live his name like five times, maybe she'll appear in chat.
[00:01:55] Speaker E: Dan, she'll appear behind you. Don't do that.
[00:02:00] Speaker A: Yes, we are gonna pick up where we left off.
Which is to say in a bit of a pickle, I think is the official term we can use for where we left off.
Yeah, a bit of a pickle.
So before we kick things off, if this is your first time watching us, then. Hi. Hello.
We play weekly around 7:30 each Monday for like three or so hours each each week.
If you enjoy what we're doing, then please subscribe or follow on YouTube or Twitch like the video if where applicable. Um, but also if you want to find out more about Elsewhere and the stuff that we're doing, I say this is a third campaign. So we've got other campaigns that you can sit in and watch.
So we've got D and D campaign, we've got Blaze in the Dark campaign. We have a. Another sort of mini dagger heart campaign from when the beta was running, as well as just an absolute myriad list of other like TTRPG systems that we've played in the past that have all been absolutely cracking.
You can also join our Discord, which is free to join.
And in the Discord we've got building up a bit of a community. Got some chatter about what's been happening in the campaign and also just memes, I think. Memes. But there's also gonna be sort of like auxiliary content like artwork and themes, playlists for our player characters.
And if you really want to get into the reads with it, you should absolutely consider becoming a member here on YouTube or a Patreon. Over on Patreon there are two tiers, once for 3 pound, one for 5 pound. That gives you access to a special members only kind of section within the Discord. And in there we're going to be starting to do. We're going to start doing things like live streams. So me, me getting through my gaming, my video game backlog, but also just for like more interactive stuff, behind the scenes videos, all that sort of lovely stuff.
So yes, Dan did say member.
So with all that said, players, who would like to return to the dustier streets of Dornishal?
[00:04:39] Speaker E: Yes, please.
[00:04:42] Speaker A: Okay, title screen.
[00:04:58] Speaker B: Hello, I'm Nate and I'll be playing Griffin, a Sanguvar bard.
[00:05:04] Speaker C: Hi, I'm Livy and I'm playing Abe, the game Guardian keeper.
[00:05:10] Speaker D: Hello, my name is Theo and I'll be playing Cooper, Dragon scent Rogue.
[00:05:16] Speaker C: Hi, my name is Georgia and I'll be playing Cassandre, an ace of our sorcerer.
[00:05:22] Speaker E: Hi, I'm Tim and I'm playing Gardi, the Johnny Druid.
[00:05:28] Speaker A: And my name is DM Dan, the games master. In this adventure, Tragedy is an unwelcome but inevitable visitor. In most stories, shattering certainty, disrupting order and exposing our shared fragility.
In the wake of such loss, some will grieve together, draw strength from one another and rebuild not just what was broken, but the trust and compassion that tragedy so often threatens to dissolve.
In those moments, unity becomes not merely a response, but but a quiet defiance against despair.
Yet equally powerful is the temptation to let sorrow fester into anger and hatred, to demand vengeance, to mirror harm with harm.
This path, though emotionally intoxicating, can hollow a soul and fracture a community.
But justice must be served. For in the wake of Exo Draven's attack, Dorlishal lies devastated.
The town now lies cut off from the city of Avermor, granting Exo Draven peace and time to carry out his heinous plans uninterrupted.
For our heroes, however, the most pressing issue is what to do right now.
And so, before I move us over onto a map, congratulations everyone, on reaching level five.
[00:07:49] Speaker E: Hooray.
[00:07:54] Speaker B: Now we will spend two hours updating our character sheets.
[00:07:58] Speaker A: Drop in, lads.
So, yes, we. We have.
We have leveled up.
Everyone is now level five.
So the little kind of scroller that's zipping along beneath the trap bar, that is now updated with some of the. The New bits and bobs, but just a real quick whistle stop tour, starting with. Let's start with Theo.
What are the what. What's new on your character sheet?
[00:08:29] Speaker D: What is new?
So I have changed one of my experiences as discussed with Dan.
I used to have Jack of All Trades, which I felt was not being used compared to Street Smarts, which I felt kind of answered the same thing. So we had a discussion and I've changed it to Excellent aim to reflect his Crossboro techniques.
And after the events of last session, I also have a gained a new experience which is reckless because he was quite reckless, well, throwing himself into people's way to take damage, etc.
So I done that.
His ability scores have gone up in, I believe, from memory.
Finesse and agility maybe. I think. I think those two are the one I chose to go up. And I've also got some lovely new domain cards which I'm not going to spoil just yet, but I do have some new domain cards which hopefully I'll use soon.
But yes, this also means my Sneak Attack has gone up because I've gained. The way the rogues work in terms of the Sneak Attack is you are between certain levels, you are certain tiers. So for example, level one is tier one. Levels two to four are tier two, which is what I was on. Now I'm on tier three, which is levels five to seven, which means that now it's three D6 damage for sneak attack instead of it to D6, which is very useful going forwards when we want to get Exo in the face, which is obviously Cooper's plan, but yes, that's me.
[00:10:19] Speaker A: Okay, very, very good.
Next, over to Tim, just inside as well for the players. If you open up your character sheets and go to the Features tab, so let the first tab down right at the bottom of your list of features. I have been keeping a track of your level ups, so just if you need a quick few pointers on what I apologies for you. I neglected to tell you ahead of time.
Yeah. Next up, Tim, what did you get at level five?
[00:10:50] Speaker E: Well, checking my handy Level up tab, I have also swapped an experience because Dan's lovely and I have added a new experience.
I have swapped out Herbalist because to be honest, it didn't have much goal for it.
Swapped that out for Cool and Composed to reflect Gardi's beautiful nature. And he has also gained the Spirit speaker experience due to talking to God, which I feel like is, you know, it's going to leave a mark when it'll come up. Who can say, but we'll find out.
I have also I've specialized on my subclass which gives me a new specialization.
[00:11:34] Speaker A: Lovely.
[00:11:36] Speaker E: Upgraded a couple of my abilities and I've also got some fun little new new abilities which we will find later.
[00:11:44] Speaker A: Okay.
Also as a heads up, if we click, it goes into trap.
[00:11:51] Speaker B: Which is.
[00:11:51] Speaker D: Like where is it?
[00:11:52] Speaker A: Where is it?
If you hover.
[00:11:54] Speaker E: Oh my God, you're right. Yes.
[00:11:57] Speaker B: You can also right click and view item as well.
[00:12:00] Speaker A: Yes, absolutely.
Okay, so next up, what does Cassandra. Cassandra have that she did not have moments ago?
[00:12:10] Speaker C: This is a very good question and I should remember this off the top of my head, but I do not.
Likewise, Cass has gained a new experience. That experience is you cannot stop me.
I think born from the number of headshots she has been willing to attempt on her journey to talk to a God or to get Gadi to talk to a God.
I think she's earned that.
She's also gained instinct one and knowledge plus one.
And she's gained two new abilities which likewise, I shall not.
[00:12:49] Speaker A: Spoil. Yeah, they're gonna, they're gonna spice things up.
Okay. Very, very good.
And Nate, what did Griffin walk away with?
[00:13:04] Speaker B: So he's got a new experience. He's got a new experience called I've got your back, which gives him a plus two on his roles.
I've also swapped. I also changed one of my earlier experiences to now to Chatter overdrive, which I'm hoping to use as some sort of distraction.
I. I think I'm the only one who hasn't updated their abilities or gone up any abilities.
Instead I took the, I took the.
The upgrade on my troubadour specialization.
So now I've gone up to maestro, which means when any of the players take one of my rally dice, they can also gain a hope or clear a stress, which is very nice.
[00:13:53] Speaker A: So I know we've been cheekily just kind of like handing out rally dice at the start of the game at start the session, but I think now it will make much more sense if you keep like, if you just keep tabs on Be like. Right. I am now giving you a dice to let you add to that role that you fluffed.
[00:14:17] Speaker B: I have gone up an evasion, so I've got a plus one to my evasion. And I also have a new domain card which I've added into my deck. And I will also keep that a secret as well.
[00:14:29] Speaker A: Cuz now we're at level five and some of you have been picking up domain cards like extra domain cards along the way we are now experiencing the Dagger Heart mechanic where.
[00:14:41] Speaker D: You.
[00:14:42] Speaker A: You can only have like all of your abilities are effectively on a deck of like a hand of cards, and you can only have five in your hand at any given point. So you have had to bank some of your. Put some of your abilities in the vault, but you are able to retrieve those abilities in exchange for stress in like if you need them in a pinch, or you can swap them or freely swap them around during rests. But I think that's gonna make things a lot more interesting now that you might be like, oh, do I eat some stress to. To trade in an ability that would be really handy for right now that I don't have prepared. So yeah, that's gonna be fun.
And tell you what, I'll give a quick update for Libby.
So Abe.
Abe has so quite sweetly abit now has a new experience called no man is an island.
Which, yeah, quite telling. After the last.
Last session went up proficiency, same as everyone else, has picked up a. A domain like a domain card, I think is a bone domain card called Vitality, which just permanently has given Abe another hit point and plus two to both his major and severe damage thresholds. And now Vitality is like forever in the vault. Like, it's just. It's just like a one off bump up. So now Abe's running around with like nine health and like, yeah, crazy, crazy amount of health.
[00:16:19] Speaker C: The tankiest of tanks.
[00:16:20] Speaker A: The tankiest of tanks.
Ape is also specialized into the stalwart subclass.
So now he is even more of a bastion of defense that you lot can huddle around for safety.
And last but not least, uh, has up to his strength, as Chris has noticed in the chat, as well as his presence. Interestingly, perhaps memories of the failed diplomacy, the failed storytelling with Exo Drave, a younger Exo Draven haunts Abe somewhat.
Yes, that is where we've upgraded.
However, it's not all songs and roses, because two of you and one of you. One of. One of you isn't here. So we'll do that later. But one of you who is here did hit zero hit points.
And we've discussed it off air and we've kind of decided that the most sensible kind of outcome of that, that the choice of death move that Cooper had to take was an avoid death.
So you can either attempt to avo, you can either avoid death, you can risk it all, or you can go out in a blaze of glory.
Arguably, Exo had already gone out in a blaze of glory. So that was kind of Taken. And yeah, but yeah. So Cooper made sure he. He didn't die having dropped to zero hit points by avoiding death. However fear, you may find that now you are conscious, especially in the aftermath of seeing one hopeless AEN fade away in your arms alongside Cassandra, you may find that you now own a Scarlet.
So please roll me a single D12.
And if you roll a five or less so your level or less, you gain a scar and you permanently reduce your maximum hope by one.
[00:18:40] Speaker D: Okay, let's go.
[00:18:47] Speaker A: You are fine.
Not even bothered about hopeless alien dying.
[00:18:54] Speaker E: Just a weird.
[00:18:58] Speaker C: So do I.
[00:18:59] Speaker D: Do I still gain a scar that isn't mechanic.
[00:19:03] Speaker A: Or if you. If you narratively want to kind of wear the.
The burden of what you've just experienced, and obviously the rest goes for all of you. Right, Then please, absolutely feel free. But mechanically, you have not lost a hope.
[00:19:23] Speaker D: I was literally preparing to be like, right, I'm going into this with only 5 out 6 hope.
[00:19:28] Speaker A: That's fine.
So, yes, when. When Liv is back with us, we will welcome her back with open arms and then immediately make her roll to see if she loses a maximum hope.
So we.
That's. That's kind of all of the admin. So now I will.
We return you to a scene of abject destruction and devastation as the five of you huddle in a crater that has carved out a mind numbingly large crater in the more touristy district, the northern district of Dorlishal.
As you look around at the scorched kind of blasted debris around you, you can see that there are flickers of sickly green flame that mirror the. The hue of the power, the energy that seemingly was coursing through Exo Draven's body up until the moment when he detonated.
And in the immediate aftermath, like the ringing in your ears is starting to subside. And in its place, you can start to hear the. The calamitous cries that are starting to ripple through Dorlishal.
Not. Not even ripple. They're crashing through Dorlishal like a. Like an untamed tidal wave, as acknowledgment of what has just happened starts to.
[00:21:49] Speaker D: Become more and more.
[00:21:53] Speaker A: Acknowledged.
Cooper and Cassandre, we find the two of you holding the now limp body of a young goblin woman called Hopeless Aileen, skewered through the torso by a large piece of jagged lum lumber.
Griffin and Abe. Well, Griffin, accompanied by Abe, you have rushed over to find Gardi sprawled out on his back.
And Gaudi, in the moments before your world went bright white, you had managed to shepherd the civilians that you sought to protect through the portal through to Avrimore.
But as Aben, kind of Griffin of shaking you to consciousness, this is probably the first time that as you turn to look, you can see that this crater kind of at its point of origin.
You can almost see telltale spots of where the large arch, stone arch, portal to Ava Maw once stood. The same portal that you and Cassandra stepped through not more than about a day ago.
But the portal, and perhaps, well, the portal is absolutely shattered.
And perhaps the, the, the devastating force of this explosion that's torn through Dorlachal, perhaps spurred on by the sudden release of arcane energies from the destruction of the portal.
But you also see this aggressive, violent looking lime green fire beginning to spread upwards out of the crater towards like the building, what's left of the buildings in your vicinity.
By all reckoning, the crater itself is a good 120ft across.
It is nothing short of a miracle that the five of you have survived.
But you all collectively turn to look to see the guard captain of Dorlishal, the dragon sent, known as Captain Faneil Hastings, who is not, who is not as fortunate.
His upper half laid strewn among the rubble, his lower half nowhere to be found.
And Guardi, perhaps you're wondering what, why everyone looks quite.
Well, there's obviously the shock on registering on everyone's faces. But there's something a little bit else on the faces of Abe and Griffin in particular, for the two of you have watched as the shattered, as the shattered fragments of blackened armor that Exo Draven was wearing had reconstituted, pulled together by some almost like a magnetic force. And you've watched the towering Keeper reform with this powerful form of magic that reconstructed his body to how it was before his death detonation.
And then with a final warning.
Do you really think these would be the first world spirits I've devoured?
Exo turned and left.
So on that cheery note, what, what are your first.
What, what do you do in this exact moment as you're taking it all in?
You can see for quite some distance because the buildings have been flattened.
What does, what does Cassandra do?
[00:26:54] Speaker C: So are we, are we separated? All of us, or are we.
[00:26:58] Speaker A: You're all, you're all within sort invert comms. You're with sort of like close far range of each other. You, you're around this crater. I mean, obviously the token is not to scale, but yeah, you are all kind of gathered in the basin of this crater.
[00:27:18] Speaker C: I think Cass's immediate instinct she kind of staggers to her feet. She's already assessed that Cooper is okay. She's given him a panicked hug, and now she's. She's going to kind of clamber into the massive crater and look for any sign of the portal still being there and still being in use. Anything that they could possibly do to try and get it running again.
[00:27:44] Speaker A: Okay.
I.
We won't even need to ask for, like a check for this.
It's. You find like, fragments of the stonework and the bronze work, like the sandstone and the. The bronze work that constituted this portal.
Perhaps, like, as you see how thoroughly this portal has been obliterated, it makes you wonder, you can't help but wonder if maybe this was Exo Draven's plan in the first place, that he would either dis.
[00:28:33] Speaker D: He.
[00:28:34] Speaker A: That he would destroy this portal one way or the other, because he. It's clear he has no plans for the city, for the. For the town of Dorlash. All because he. He has left is his mission accomplished.
But the portal is absolutely devastated and the time and effort it would take to rebuild the thing and then align the. The portal matrices with those of the Concourse in Avamore.
Fundamentally, as you hold this piece of like, blackened sandstone in your hand with a part of an arcane glyph on it, you realize you are stranded here.
[00:29:30] Speaker C: I think Cass is going to realize this. She's going to sort of process this and then she's going to turn. Turn to the others.
Everyone's okay.
[00:29:47] Speaker A: As Cass. As Cass asks you all this, I would like to pass on some advice from Ian over in Chat, but crying is a free action.
[00:29:58] Speaker B: I was going to say. He's.
I'm way ahead of him.
I kind of feel like Griffin is.
Is crying.
Like the shock and the.
The fear of almost losing people that he has only just known for a few days but feels quite close to is quite a lot. But he can't also tell her whether or not it's the. The smoke and the debris that's. That's sort of scratching him. His eyes.
So, yeah, there are sort of tears streaming down his face.
He.
He sort of mindlessly goes into his jacket pocket and pulls out an envelope just to sort of check on it, to check if there's. To check if it's still there. And he noticed that there's sort of a few burn marks on it. And he sort of just checks it over.
And then he hears Cass say, is everyone all right? And he quickly pops it back into his pocket and he Goes, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah. Okay.
[00:31:18] Speaker C: Good, good. Right, okay.
Well, people got through, so they know what's happened.
They know. They'll send people. We're not.
We're not on our own. This is. This is fine. This is fine. We can.
We can deal with this. We can work with this. This is fine.
[00:31:37] Speaker B: Can we.
[00:31:38] Speaker A: And he sort of more bursts into tears.
[00:31:43] Speaker C: Cass just. Cass sort of notices for the first time that he's crying and she sort of looks at him with that look of someone who isn't used to comforting people.
Just like, oh, God.
[00:31:56] Speaker A: What.
Garda, you're.
You're like a. About half a minute behind everyone else.
But what, what. What's going through your mind as you kind of take in what you're seeing?
[00:32:12] Speaker E: I think he's just been staring at his hands for a minute while he. His brain like, processes what's just happened.
But the point just looks up and.
[00:32:27] Speaker A: Says.
[00:32:29] Speaker E: Right, survivors, now. Bring them here. Go, Cass. Find the survivors.
Move.
[00:32:39] Speaker A: As God is, you say this perhaps with your sort of like, keener eye, but as you're looking around like, yeah, your first. Your first thought being of find, like finding and helping the survivors, you acknowledge that right now there are people who will have. There are people who've survived, survived, but without immediate, like, almost near immediate intervention will join the rest.
So, Guardi, as you look around, I will say that you see a myriad of things that need doing.
First and foremost, the four main priorities, if you will, is that there are people stuck under debris that needs searching for and rescuing.
When people are found, they will need healing and morale.
You watch as these violent green flames roar up the sides of the. The crater with a speed that you are somewhat intimidated by.
So you feel that you'll need to extinguish these wild fires.
And once all that's said and done, you'll also, like, someone will also need to organize refuge and shelter.
So four, four objectives, if you will, that the.
The four of you or plus Abe can help with.
And I am starting a progress countdown clock. I'm starting it at eight.
[00:34:34] Speaker E: Wonderful.
[00:34:41] Speaker C: I mean, if. If G's directly spoken to Cass to get survivors, she's gonna grab Cooper by the arm.
Come on then.
[00:34:54] Speaker D: I think if you like, if this is like the first time, I think Cooper's still.
I think he's still been holding Eileen and I don't think he's quite moved because the whole thing is a bit nuts. Like, he's not crying, he's just frozen.
He's still got her blood on his hands. He is just still processing.
And it does take Cass and like hearing Griffin as well to be like this. Like very gently puts her down properly and makes her eyes are closed.
And he gives her a nod.
Okay.
Right. And he starts looking around to see who he can find first. Like who is his first person that he can reach out to to help.
[00:35:57] Speaker A: You.
So on. If you. If you. If the. Between the four of you plus eight, if you glance at the map, I have left NPC markers at NPC's last known locations.
So if you wanted to kind of head to specific areas of Dorlishal to attempt to save people.
Like, obviously these NPCs are not going to be the only people in need of aid when you get to locations, but the very least it gives you something to look at.
I'll let you talk amongst yourselves because I need to quickly reboot Foundry.
I hope this doesn't kick everyone out because my keyboard's not working.
So do we want to.
[00:36:47] Speaker C: Is it worth split up to cover the ground? I was gonna say, is it worth splitting up or splitting into twos?
[00:36:52] Speaker E: Two sounds good.
[00:36:53] Speaker A: Yeah.
[00:36:53] Speaker B: Two sounds good.
[00:36:54] Speaker C: Yeah.
I got. I got rid of all of my very handy, like, helpful person spells and I only have destructive spells. And I'm realizing this was a bad idea.
[00:37:10] Speaker B: I've only got one inspirational word left. I'm guessing there has been no long rest.
[00:37:15] Speaker A: No.
[00:37:18] Speaker E: Luckily I wasn't very busy last time, so I'm good to go.
[00:37:23] Speaker A: You are at the start of a new session. So if you have any session abilities. So Cass's unleash chaos. If you've still got that in your repertoire. That goes up to.
[00:37:33] Speaker C: So good for helping people.
[00:37:35] Speaker A: That goes up to three. Oh, yes, true.
Yeah.
[00:37:38] Speaker E: We don't have enough chaos at the moment.
[00:37:40] Speaker A: Yeah, the rally dice as well.
Okay, so you're splitting into teams of two.
[00:37:46] Speaker E: I guess a two and a three. Technically two and a three.
[00:37:49] Speaker A: Yeah. Okay, so who's. Who's going with?
[00:37:59] Speaker D: I. I can go with Griffin. Make it different. Yeah.
[00:38:06] Speaker A: Yeah.
[00:38:06] Speaker B: I think Griffin's also going to see that Cooper's finding it a bit difficult to sort of snap out of whatever trance he's in.
And hearing what Guardi has said is. Is also gonna. I like to think that Cooper's now in between. Sort of like Cass holding one arm.
[00:38:25] Speaker D: No, I take him.
[00:38:28] Speaker A: Who would like to babysit Abe?
[00:38:32] Speaker C: Who are the two?
[00:38:33] Speaker D: Squish Boy two Squitious.
[00:38:37] Speaker C: So we need someone to lift up like masonry and stuff.
[00:38:39] Speaker B: Stuff.
[00:38:39] Speaker C: Who's the squish.
[00:38:41] Speaker A: All of you, I think. Yeah.
[00:38:44] Speaker E: I. I at least have like, my transformations and stuff, so maybe if you guys take a big, strong boy.
[00:38:50] Speaker C: Griffin.
[00:38:50] Speaker D: Yeah, okay.
That sounds good.
[00:38:54] Speaker A: Okay. A. An uncharacteristically quiet Abe joins.
[00:38:59] Speaker C: He's dealing with some stuff. He's dealing with some.
[00:39:01] Speaker A: He's dealing with a lot of stuff.
[00:39:03] Speaker C: Yeah.
[00:39:04] Speaker E: Mostly concussion.
[00:39:08] Speaker A: So you collectively know that to the east is dockside and the waters. So the waters being like the Dorlashal town harbor, and then dockside being sort of like the pirate harbor. The pirate docks.
So you know that Montague was last sent in the direction of the waters to try and get some idea of what was coming, like, in terms of the attack.
You also know the chances are that Matteo, the tavern keep of the Windward Peregrine, like, he's on. Literally on the water's edge slightly. Slightly more to the east. You've got shrine tender Shayla in the sailor sanctum in the streets just to the southeast of where you are.
That was the way you last saw Mayor Coraline.
You also know that the stalls and the market area is down to the southwest.
And the very least, Tuka and Canlo Orga, the.
The traders of the Vaan Consortium, they were there, along with some Frost Von Quackley, the peculiar little Akron Sprite. And also there was that curious keep young keeper lady called Clear Waters. She was also in the stores.
Otherwise, you know, that boss Ungrinna was like, other side of town.
Elismira is not in Dorlishal right now.
She did not come. She did not return on the boat.
[00:40:52] Speaker D: And.
[00:40:55] Speaker A: I think everyone else is dead. So where is team Griffin Cooper Team Best Buds going?
[00:41:05] Speaker B: Should we head towards the stalls?
[00:41:08] Speaker D: Yeah, sure. I mean, I was gonna say it might be quite good to find out if the mayor is still alive, because that would be quite useful knowledge to know, because she can also help with morale if she's still alive and kicking. If. If. Because we are just little guys. We're not really, you know, wispy little guys apart from me.
So maybe we could Maya and go around, and then the other group go towards the water.
[00:41:36] Speaker C: Yeah, we can go sort of southwest, and we go northeast and kind of like, gather around.
[00:41:43] Speaker A: Okay.
So if you move your. Move your tokens to where you want to first stop.
It's just. Just free form, freeform move.
[00:41:54] Speaker E: You'd probably be going Montague first.
[00:41:56] Speaker C: Yeah. Should we kind of head in, like, a little zigzag and Montague Sailor Sanctum, Windward Peregrine.
[00:42:03] Speaker A: So let's start with Cooper and Griffin.
So, yeah, as you make you kind of clamber up the side of the crater out of the devastation, and when you kind of, you know, the ground itself almost sort of like starts to level out a little bit.
The further away you get from the crater, obviously, the more of the ruin there are, more of the buildings are left.
The. The sides facing the. The origin of the explosion have basically been knocked down. But there are still these kind of like skeletal struts of some buildings, like, standing on the, you know, the corners and sides furthest away from the blast.
But it looks frankly, quite hellish.
And Abe's. Abe is with you. As you.
As you kind of clamber through, you can hear, like, cries of panic and like, anguish and desperation and the. On.
It's difficult to say exactly where the street that was called the Noble's Knot was because there's no landmarks left really, to identify it by. But, yeah, you. You can hear as you arrive in this area that there are a number of people trapped under fallen masonry, like fallen walls, like wooden beams, and all sorts of kind of rubble that have somewhat buried them.
So with that in mind, what.
What would the two of you like to do to try and help? Like, are you gonna try and just help as many people as you can, or are you looking for the mayor?
[00:44:12] Speaker D: I think, personally just help as many people as possible, but because I don't think obviously we will know the mayor's in this direction. You just, like, strategically, we were like, well, if she is in this direction, that's useful, but narratively, we wouldn't know that. So narratively, it's just helping as many people as we can. Guardians asked us to get survivors. Unless may as well.
[00:44:34] Speaker B: Is.
[00:44:34] Speaker D: Is there.
[00:44:35] Speaker B: Are there people sort of running about as well? It's not just people under rubble.
[00:44:38] Speaker A: Yes, there's still, like. There's a lot of sort of like, walking wounded. There's people just sort of like in a few state days, just kind of ambling about, looking around that, you know, everyone is this, like, ghostly gray from all of the dust that's kind of washed over them as they just kind of look around in this slightly conf. Like, well, in a few extents. And.
Yeah.
[00:45:12] Speaker B: Is there any way I can just sort of ins.
Not sort of inspire them, but just sort of snap them out of it? So people who are able to help can also start helping us?
[00:45:23] Speaker A: Yeah, absolutely, yeah. If you want to, like, perform or preach or.
Yeah, just sort of like snap people out of it to kind of get them off to safety. Yeah, by all means.
[00:45:36] Speaker B: I will do a presence role then. I don't really have anything I can sort of play into this, I don't think. But I will do a.
I will do.
Let's see. I don't think I've got an experience I can play into this.
No, I'll just do a straight present role.
[00:45:56] Speaker A: I mean, I got your back.
[00:45:59] Speaker D: Yeah.
[00:46:00] Speaker B: I'm happy enough to play that.
I will spend a little hope.
[00:46:08] Speaker A: Spend a little hope for you.
[00:46:11] Speaker B: I spend that hope and I will roll a presence normal.
It's not great.
It's an eight plus two, so that's a ten.
[00:46:25] Speaker A: Okay, eight plus two. Ten.
[00:46:28] Speaker B: Ten.
[00:46:31] Speaker A: As you like, Griffin, as you kind of dart off.
Your. Your cr. Your calls for like, attention fall on death ears. But I'm going to ask you to tell me what is it that the crowds are sort of like, more preoccupied.
[00:46:55] Speaker D: What.
[00:46:55] Speaker A: What One point of tragedy people fixating on rather than you.
[00:47:08] Speaker B: Probably.
Let's have a think.
There was a shrine, a different. A different shrine to a different God happening.
And there was a wedding happening at the time the explosion happened.
[00:47:29] Speaker D: Me.
[00:47:31] Speaker A: That's pretty dire.
[00:47:33] Speaker D: That's horrible.
[00:47:36] Speaker A: The shrine. Yeah. There are. You can see like, people panic, like in a panic, trying to sort like, pull rubble, like the. The rubble away from the spot where the. The shrine to Selenith once stood.
Just. And like, people kind of, you're. You're drowned out as people are calling other people over to help kind of like scrabble it through the dirt to try and get people who are buried.
Buried underground.
Unfortunately, a fire with fear does not, um, mark anything on the tick on the countdown and I gain a fear.
What's Cooper doing?
I think.
[00:48:25] Speaker D: Similarly, I think he's gonna see that Griffin is struggling to get attention and then he's gonna try and I think it's good. It's gonna be a lot more desperate, I think.
I think it's gonna, like. I think it's gonna be a call to find somewhere safe away from the crater. I think that's gonna be like. I think his concern is people are staying put and there could still be more danger.
So he's like, he comes up to Griffin like, like, you know, puts an arm around him, just kind of like, please listen to us.
[00:49:03] Speaker A: Like you.
[00:49:03] Speaker D: We need to help or get out of this place. We've got to go. Please don't hang around. You've got to protect yourselves, please.
He.
And because of my.
I have. I have the scoundrel fee which allows advantage on roles to negotiate with criminals and detect lies. But it also says or find a safe place to hide. And I wonder if I could be cheeky and try and weave that into story I'm trying to tell as well.
[00:49:33] Speaker A: I think you collectively have all done enough to earn some cheek.
[00:49:39] Speaker D: So, yes, I'd like to basically roll to convince them more to find a safe place to hide with advantage for that reason, which would be a presence role, I think, for me, if that's okay, then.
[00:49:56] Speaker A: Yeah, yeah, absolutely.
[00:49:58] Speaker D: Okay.
Presence. Let me do it. With advantage.
[00:50:03] Speaker A: Yes.
[00:50:04] Speaker B: Yes.
[00:50:04] Speaker D: Okay.
[00:50:05] Speaker A: So as a we aside, I've. For the players, I've popped the four, like, main areas of activity that you could be to use as a jumping off point for what we could be doing to help out.
[00:50:21] Speaker D: I think mine will then fall under, like, organized refuge and shelter. Especially in that.
[00:50:25] Speaker A: Then perfect.
[00:50:31] Speaker D: Okay. Rolled with fear, but it was a 20, so hopefully it's better than nothing.
[00:50:36] Speaker A: Yeah.
So success with fear ticks my countdown down to seven.
As you do. Success. Success. So you're. You're. You're kind of shepherding people to somewhere safe, right?
[00:50:56] Speaker D: Yeah. So again, looking at the map, I'm going to. Again, I can only assume because narratively I wouldn't know, but maybe like, Cooper's trying to think of. Because he's been on this island for a little while. Like, there must be somewhere that seems further from the blast, like, away from the center.
Like, for example, would you say Hastings hall or somewhere near there would be a safer refuge, based upon what I can see on the map.
[00:51:27] Speaker A: So Hastings hall is a pretty good shout because it is a little bit further away.
I mean, by the look, now that you're kind of out of the crater, you can see that everything.
Everything kind of east of pretty much the sailor's sanctum, you reckon is probably fine. So, like, if you. If they were to head into pirate territory, for example, they'd probably be okay.
[00:51:57] Speaker D: Or.
[00:51:59] Speaker A: Or south further into the streets or, you know, southwest into mountainside. So, you know, there's still a significant amount of dolash, all still intact.
But that's like, still all of the districts of the city town are going to get overrun with, like, panicking crowds without any semblance of order. But, yeah, maybe Hastings.
[00:52:22] Speaker D: I think Hastings hall is a good idea. And also, Daniel's not here to argue, so thinks that's a win, so he's just gonna.
[00:52:30] Speaker A: You'll also consider that because it's the barracks of the. Of the town that guards might be kind of going there for instruction.
[00:52:39] Speaker D: Yeah. Okay.
[00:52:40] Speaker A: Okay.
In which case, yeah, you managed to sort of like gather some people around and kind of usher them.
Usher them towards Hastings Hall.
As.
As Cooper, as you're kind of sorting that out, Abe stands around looking and, um.
What are you doing? Just telling people what to. What to do.
Bloody help me, he says as he stoops down and starts trying to grab large slabs of wall and just like pancake toss them to sort like, frolics purposes. Just start digging.
Would either of you like to spend a hope to help Abe?
[00:53:21] Speaker D: Of course. Yeah, absolutely.
[00:53:26] Speaker A: So Abe is a big, strong boy.
I've got his stat locked, so I can just go ahead and roll it.
[00:53:37] Speaker D: Won't let me spend a hope, Dan.
It says, please select a token you own. I have full hope, Dan. Let me spend it.
[00:53:49] Speaker A: No hope. Yeah, you're down to three. I.
Okay, so Abe.
Abe attempts to pancake toss.
[00:53:58] Speaker D: And.
[00:54:01] Speaker A: So it's a plus four.
And then a D6 for the advantage.
So Abe, with your help, rolls a 23 with hope, which is great.
Which is great.
So as Abe, effectively, like, you watch as he just lifts up this kind of 8 foot, 8 foot wide slab of wall and just like, you see him crouch low and like, he grunts and like he's still bleeding profusely loosely from the battle. And it. You almost feel like Abe's gone into a bit of a. Like a survival mode. But as he. Oh, like, tosses this piece of wall aside where the wall was, you see a Lorava woman in a yellow dress.
And Mayor Coraline looks unresponsive as Abe, like, incidentally frees her.
As you. As Abe kind of stoops down to check on her.
I'm going to. So the countdown's down to five.
I'm going to roll a fate check for Coraline.
So this will be a raw 2D, like a 2D 12 roll. And whatever is highest determines her fate.
But because you have collectively helped her, I can re. Roll the hope dice.
[00:55:52] Speaker D: Okay.
[00:55:55] Speaker B: Oh, she lives.
[00:55:57] Speaker A: And as the wall slams to the ground with a thud and a plume of dust billows out, Coraline, like, opens her eyes and like, you know, she starts like, thrashing around on the ground like a panicking cat.
And then she. Her eyes look up to you and you can see that there's a. A deep gouge across her forehead.
Her. Her arm looks. Looks broken. Like her left arm looks broken. But she looks to you and what. What happened?
[00:56:34] Speaker B: Griffin's gonna bend down. He's. He's gonna try and sort of rip like a part of his coat off and start making like a makeshift sort of sling for a ram to sort of keep it in some sort of.
With some wood on the floor. Just make like a splint, okay?
And just say like, we need to. We need to get everyone out of here now. We need to get everyone away from here now. Including you. Including you, man. We need to get out now.
[00:57:05] Speaker A: She looks like. Whereas she is up until this point been quite an authoritative figure, she now just looks at you with this sort of like the. This almost dumb confusion, like dumbfounded confusion as she just like in a day, she starts nodding as a, like, picks her up, like kind of hefts her up to her feet as you like, as you finish the splint on her arm and.
And she looks around.
We, We've. We've got to. We've. We've got to, she says, and she just can't seem any formulas.
[00:57:46] Speaker D: We're trying to help. We're suggesting people go to Hastings Hall. It seems to be safer from the blast. Just please help there. If we can go. If we can help people get there, maybe it's a safe space and we can keep looking for survivors.
[00:58:02] Speaker A: Mayor Coraline looks to you in Hastings Hall. Hastings hall, she says, and she.
She stumb. She begins to stumble away and then she stops and turns back to regard the three of you and thank you.
And then she begins shuffling off with the rest of the civilians, heading towards Hastinghall at your insistence, Cooper.
Meanwhile, up further to the north east, Gardi and Cassandra, as you.
As you make, as you kind of crest out of the. The crater on your. On your way towards the. The docks, like the waters, you.
You notice that there are like, over here, the buildings are kind of like larger. They're less kind of packed in where this is a more kind of warehousey kind of area.
It wasn't as kind of densely packed as the, like the tourismy bit with the like the gambling dens and the drinking halls and whatnot.
But between the two of you, you notice this, that there are. There are people just sort of like rushing around and kind of crashing into each other as they just kind of try to scatter in different directions, all away from a crater. But some are trying to go in towards the town, some are trying to make it towards the water's edge. And yeah, there's just a bit of a commotion. But between the two of you also notice that this. This green fire is kind of engulfing more and more ground at an aggressively alarming rate.
But as you Kind of make it out and take stock of things. What's the plan?
What's Gardi doing?
[01:00:08] Speaker E: I think, first of all, it's clear that we are in dire need of as much help as possible. Possible.
[01:00:18] Speaker A: And.
[01:00:22] Speaker E: Given that we are currently, like, saturated in what I assume is basically Nature Manor at the moment, given that it's, like, wild, you know, it's world spirit based.
[01:00:34] Speaker A: Well, I should. What guard is. You ponder this.
I will just quickly jump in and. For Cassandre's benefit, as you have arcane sense being a sorcerer.
[01:00:45] Speaker C: Is it just like everything?
[01:00:47] Speaker A: Yeah, literally everything's on fire.
So the, like, there is this strong.
This strong kind of background primal mana that lingers in the air. It is dispersing, but it hangs heavy as it kind of like, drifts out like a fog.
But what you notice is that this green flame that's kind of ripping along the floor, it's.
It's not acting as normal fire would. It seems.
[01:01:24] Speaker D: Almost.
[01:01:27] Speaker A: Seems almost sentient, like it's deliberately moving towards areas where it would ignite.
Things are much. In a much more devastating way. And perhaps based off the color, you acknowledge that the flames seem to be saturated with burning primal manner as well.
So when I call this a wildfire, the way I spell it is wildfire.
[01:02:04] Speaker C: Magic.
[01:02:08] Speaker A: Yes. So, Guardi. Yes, There's. Everything is very primally. You would also 100 be picking up on this.
But yeah, Cassandra, you kind of. You sense that, interestingly, there's no real kind of arcane manner in the air. This. It's just like you are the same of a primal bomb. For all intents and purposes.
[01:02:29] Speaker E: I'll take that saturation of Primal Manor and the first thing that comes to mind, which is my childhood imaginary friend Binky, and weave as much of it as I can into my someone familiar.
[01:02:53] Speaker A: Oh, no.
You'll have to describe to me what your natural familiar looks like as I place down this squirrel.
No, no, I. I give myself less credit than I should always massive.
Yes. Please describe your. What your wild natural familiar looks like.
[01:03:15] Speaker E: Sweet. Well, he's 30ft of trouble. Cross and.
[01:03:20] Speaker C: Crush that fire.
[01:03:22] Speaker E: No, he's just a.
[01:03:24] Speaker A: From.
[01:03:25] Speaker E: From out behind some rubble, implausibly hops a cute little bunny. But he's got some cute little antlers, and I'm gonna spend a hope to give him the flying version as well.
[01:03:42] Speaker A: Oh, he's got wings.
[01:03:43] Speaker E: So he'll also have some little wings.
[01:03:45] Speaker A: Very good.
[01:03:46] Speaker E: Very good jackalope indeed.
So, yeah, I'll just. I'll pick him up.
Say, quickly find survivors And I'll just. I'll just huck him into the air.
[01:04:03] Speaker A: Okay. Okay.
So you're your pro, your thingy, your natural familiar.
I will say you'll have to spend some stress to bring that out of your vault into your hand. So don't believe it's one of your prep spells.
[01:04:28] Speaker E: Ah, I thought we could do that on the level up.
But that may not be true. True.
Yeah, that's absolutely fine. I'll take stress.
[01:04:37] Speaker A: I mean, to be fair, there's quite a lot of things we're getting stressed about right now. So.
[01:04:41] Speaker E: Yeah. Yeah.
[01:04:42] Speaker A: Actually, I feel like wallpaper.
[01:04:44] Speaker E: Reasonable.
[01:04:46] Speaker A: So, yeah, if you, if you prepare that and then unprepare one of your other spells.
Yes.
[01:04:56] Speaker E: Can I do like a spell casting role or something to try and draw mana out of the wildfire when I'm doing that?
[01:05:06] Speaker A: So I, I will say it. So it would normally cost 2 hope to summon your familiar, but let's say it only cost one.
[01:05:15] Speaker E: Yeah, yeah, fine.
[01:05:16] Speaker A: Because you're drawing from the prime, the latent primal manner. So we'll say it's one hope.
Mix focus among them to perform simple tasks. Mark a stress to see through their eyes. Okay. So yeah, roll me a, roll me a spell cast. Check as you tell your. Does your walpeting have a. Have a name?
[01:05:35] Speaker E: Yeah, he's Binky.
[01:05:36] Speaker A: Binky.
[01:05:37] Speaker E: It's my sweet Binky.
[01:05:39] Speaker A: As you tell Binky to like, try and find people. Yeah, roll me the spell cast and then we'll use that towards the counter. Okay, so that is a 17 with fear, which is a success.
So we tick down the clock.
Countdown one countdown down to four.
Okay. And then I will grab the fear.
So Binky does manage to find people kind of like. Well, Binky finds a.
So from, from his sort of like aerial is Binky.
What, what, what pronouns has Binky got?
Wallpating pronouns. Best pronouns ever.
[01:06:37] Speaker E: I'll probably just go he him for convenience.
[01:06:39] Speaker A: Okay, cool.
So as Binky gets this kind of aerial view, like you're able to, between the two of you, you. You realize that the wildfire, like, as it spreads through the streets, like through the.
What's left of the ruins of the buildings, the wildfire is threatening to cut off, like supply lines, escape routes. It's almost like it's deliberately trying to pen people in, which obviously and you just massively hamper any kind of relief efforts that are trying to save them.
But I'll ask you, there's one particular building that's acting as a, A relatively like ill informed shelter.
That the wildfire seems to be gunning for what was this building before everything happened?
[01:07:35] Speaker E: It was a.
It was a dry dock for ship repair. So it's basically like a large warehouse with a lot of wood in it.
[01:07:47] Speaker A: Okay.
Okay. In which case. Yeah. You. Between the two of you, you recognize that this wildfire is spreading towards this dry dock seemingly in an attempt to sort of like engulf it and. And then set it ablaze and trap whoever is inside for a grisly end.
[01:08:08] Speaker E: Yeah.
Given the amount of information I'll spend a stress to have seen through his eyes.
[01:08:13] Speaker A: Okay.
Cass is.
[01:08:18] Speaker E: You're the only person I can think of who might know how to fix this.
[01:08:22] Speaker C: Right.
[01:08:23] Speaker E: Any thoughts on the fire?
[01:08:25] Speaker C: Can I use well researched and also my magical sense to know if this is a fire that we can put out through water or oxygenating it or you know, starving of oxygen or something of that nature. Because if it's a magical fire, Cass hesitates to say put water on it or you know is. Does she know of the way that.
[01:08:48] Speaker A: Could you use foam or water?
Which. Which extinguisher.
[01:08:53] Speaker C: Where's the nearest fire extinguisher?
[01:08:57] Speaker E: Glitter for magical fires.
[01:08:59] Speaker C: Yeah.
[01:09:00] Speaker A: If you're. Okay. So if you're wanting to use just sort of like your. Your research or your. Your well read kind of backgrounds.
Absolutely. Roll me a knowledge check and again we can use that user result towards the countdown clock.
[01:09:15] Speaker C: Cool.
Knowledge. Where's my knowledge? Hilarious.
Just normal or with advantage.
[01:09:23] Speaker A: Your lawborne thing does stuff and things.
Right.
I would say no. It's. It's. This isn't history cultural politics, unfortunately.
[01:09:35] Speaker E: Okay.
[01:09:35] Speaker C: I would say Cass obsessively been researching this kind of magic.
[01:09:39] Speaker A: You can absolutely drop the hope to use your researcher experience.
[01:09:44] Speaker C: So would that be with the advice? I can't remember what the so plus.
[01:09:47] Speaker A: Two hope to get. Plus two to the roll.
[01:09:50] Speaker C: Cool.
Yeah. 12 with fear.
[01:09:56] Speaker A: 12 with fear.
[01:10:01] Speaker D: What.
[01:10:03] Speaker A: What is Cass's like in the heat of the moment? What is Cass's answer to extinguisher these flames.
[01:10:13] Speaker C: We have to get rid of whatever's feeding it.
Does it look like this is also something that she's trying to see? Does it look like it's consuming the wood around it? Does it look like it's just sort of racing across the floor? Can we tell what is feeding it or is it just so sentient that it seems to be. Do we need to block its path?
[01:10:36] Speaker A: You so as I. It looks. It primarily looks like it is.
It's weird for me to say it's like heat seeking Fire. But that, let's say it does seem to be kind of beelining.
So, Cass, as you. I mean, perhaps magically you're able to kind of bring down some kind of debris in front of a fire to attempt to, like, block its path.
And as these sort of like barrels and bits of, like, masonry, as you pull it down in. In the way the two of you watch in horror as the wildfire reaches it and then begins like frolics and some purposes consuming the natural material like the stone and the wood. And the fire grows in intensity.
It seems like it's true. It is literally feeding off whatever it burns and it's absorbing it.
But yes, on a failure with fear, unfortunately, I'll take up the fear, but I'll then spend.
Then spend the fear. Um, as the fire kind of reaches this warehouse and like, you see the flames beginning to kind of peel up the. The wall of the dock in a matter in within the minute, you suspect that this warehouse will be engulfed.
What would the two of you like to do?
[01:12:16] Speaker E: I'm gonna. I have a stupid plan.
[01:12:18] Speaker C: Okay, tell me your stupid plan.
[01:12:22] Speaker E: I'm gonna try shouting at the fire.
[01:12:26] Speaker A: Okay.
[01:12:31] Speaker E: I'll use nature's tongue that lets me speak the language of the natural world.
Oi, oi.
[01:12:37] Speaker A: Stop that.
Can you not.
[01:12:44] Speaker E: Ghost me with the spirit speaker experience?
I'll just be like, leave this place.
[01:12:56] Speaker A: Okay. Okay. That sounds quite presence tricky.
[01:13:00] Speaker E: Oh, no.
[01:13:02] Speaker C: Can I assist in any way?
[01:13:06] Speaker A: Well, if you want to assist, you, by all means. So you can spend a hope to give Guardi advantage.
Gardy, if you want to spend a hope, you can absolutely use your spirit. Spirit speaker.
[01:13:19] Speaker E: I'm gonna need it. Cheers.
[01:13:21] Speaker B: Could I. Could I wind back a little bit? And just before Cass and Gardi ran off, Griff goes, yeah, it's just like, don't worry, guys.
There's still tears running down his face.
[01:13:34] Speaker A: And give you some rally dice.
Okay, so you have got rally dice. And I will also say at this point that as.
As you are retroactively given a rally dice, you can also clear a hit point or a stress.
[01:13:49] Speaker B: It's a stress or gain a home.
[01:13:51] Speaker A: Sorry. Oh, sorry. Stress or gain a hope.
[01:13:54] Speaker E: Love to gain a hope.
Big fan of a hope presence. Yeah.
Is that with advantage as well from Cass?
[01:14:06] Speaker A: Is Cass spending the hope?
[01:14:07] Speaker C: Yes, Cass will spend the hope.
[01:14:09] Speaker E: Thank you very much.
[01:14:10] Speaker A: Okie dokie. So I'll deduct a hope off cass.
[01:14:14] Speaker E: And then plus two on this.
[01:14:17] Speaker A: And then Guardi's.
[01:14:21] Speaker D: Thank God.
[01:14:22] Speaker E: 24 with hope.
[01:14:25] Speaker A: 24 with hope.
[01:14:27] Speaker E: I think I used the wrong stat, to be honest. So it might actually be a bit less, but not that much less.
[01:14:33] Speaker A: Yeah, yeah, that's absolutely fine.
What was it actually end up being? So.
So it's four less. So it's a 20.
[01:14:41] Speaker E: It's a 20 with hope.
[01:14:44] Speaker A: Okay, Cass, what. What do you.
How do you react when you see Gardi? Like, what. What does your. What does your n. Your natural speech look like when you're talking to sentient flames?
[01:15:05] Speaker E: Oh, mine.
[01:15:06] Speaker A: Yeah.
[01:15:11] Speaker E: I think, like, I almost look like I've caught fire. Like there's. There's a ghostly, slightly faded out version of the flames rippling along my body.
[01:15:22] Speaker A: Are you. Are you pulling a Galadriel when she gets grumpy?
[01:15:27] Speaker E: That's the height.
[01:15:28] Speaker A: Love me.
[01:15:29] Speaker C: Understand?
[01:15:31] Speaker A: Okay.
[01:15:32] Speaker E: Like, a bit shorter than Galadriel, so it's probably not quite as impressive, but we'll give it a go.
[01:15:38] Speaker A: So as you what? So, yeah, as you kind of invoke this, like, flaming kind of avatar Persona as you speak to the flames, Cass, how. How does the fire react in so much that it retreats, regresses from the Warehouse in. In a. In a manner that is just baffling to watch?
[01:16:04] Speaker C: I imagine it is kind of like when you starve a flame of oxygen. It's just kind of like it begins to. Kind of like it's. It's like Cuddy has shouted at it and now it's embarrassed.
It starts to lower and lower and lowering. Kind of back down.
[01:16:22] Speaker A: Okay.
[01:16:22] Speaker C: The walls away.
[01:16:24] Speaker A: Okay.
In which case, as, like, as you watch the flames kind of begin to peter out.
Cass. Gardy. As you kind of command the flames, you, like, hear this chorus of voices in your head demanding the.
Demanding freedom and retribution.
And you're not entirely sure why the flames feel this way inclined, but as they protest against your command, but eventually kind of acquiesce to it, you have successfully reduced the countdown by.
Pardon, not that much.
You've reduced it by 2, 2, 2.
And the warehouse is saved as, like, p. The. The people that were cooped up inside, sort of like they. They. They like, peering out of. Peering through windows. And then as they watch the flames kind of retreat back around you. Guardi. And perhaps worryingly, it sort. The flames almost kind of like begin to snake off in a different direction, shunned by your presence.
You, like, yeah, these civilians kind of rush out and you. But you hear inside, someone, help. Quick, help.
And the two of you peering in, find.
Find that this civilian cradling the small, petite form of Montague Skewer. Skew.
[01:18:16] Speaker C: That's my baby boy.
[01:18:19] Speaker A: And I will now roll a fake check for Montague.
But as you helped in this endeavor, I will reroll the hope if need be.
Montague seems conscious but barely clinging on to life.
Is there anything the two of you do to. To help the young laurel of our boy? I say boy. He's a young adult.
Or are you just sort of, like, helping the civilians sort of, like, carry Montague out to safety?
[01:18:59] Speaker C: I think I know. That's all Cass can do. She's not got any hope left, and all of her spells are destructive, so all she can do is help with her hands.
[01:19:07] Speaker A: I'm gonna finish a job. The fire started.
[01:19:12] Speaker E: I think.
[01:19:14] Speaker A: God.
[01:19:20] Speaker E: I'm gonna save.
I've only got, like, one heel in me, so I'm gonna save it for now. I mean, he's. He's conscious breathing.
[01:19:27] Speaker A: Yes.
Yes. Okay, so. Yeah, so Montague.
[01:19:31] Speaker E: Put him away.
[01:19:32] Speaker A: Montague. Skew. Skew is alive.
Okay, so two for two. Two jumping back to Cooper, Griffin, and Abe. So Mayor Coraline is now heading off to Hastings Hall.
Montague is also heading that way. Let's say that.
Where. Where are you three now going?
[01:20:01] Speaker D: I think it's the stalls. We agreed to go around that way.
[01:20:04] Speaker B: Heading to the stalls.
[01:20:06] Speaker A: Okay, so as you head west to the marketplace, you where. This is more on the. It looks like it is on the periphery of the crater, but the concussive blast has still, like, shredded the market stalls. There's pieces of tattered fabric hanging down. Um, and perhaps worryingly, you also notice that as. As panicked kind of crowd members, like, rush in all sort of different directions, perhaps very well, very upsettingly, you can spy a number of people seemingly moving against the grain, ducking into open shop fronts and into devastated market stalls, seemingly looking for easily gotten, like, ill gotten gains.
Like this.
This is, you know, 10 minutes after the explosion, and people are already attempting to loot where they can.
But what do the three of you do?
You can hear. Actually, I will say step in and say you can hear cries from the. The market stores off to your left.
And glancing over, you can see that there are three figures trapped under rubble.
You can see two goblins, Canlo and Tuka, and you can also see Sir Frost, Von Quackley.
[01:21:56] Speaker B: Are they all under the same rubble? Can we hear them all in sort of, like, the same area?
[01:22:04] Speaker A: You. So you get the impression that you can relatively easily invert commas, save one of them because they're in two separate groups, or you can try to rescue both.
[01:22:21] Speaker D: I mean, we have Abe, his Strunk man.
[01:22:25] Speaker E: Yeah.
[01:22:26] Speaker D: So we could try and convince him to save one set and then maybe Griffin and Cooper do the other as a tag team.
So it feels like we're at least equally giving over.
We're attempting to save as many as possible that way instead of focusing our. All our eggs in one basket.
[01:22:47] Speaker A: In which case Griffin and Cooper, who are you going to save? Von Quackley or Tuka? Tuka and Canlo.
[01:22:57] Speaker D: Got a preference, Nate?
[01:22:58] Speaker B: If we go for the goblins, then Abe can go for.
[01:23:02] Speaker D: Yeah, sounds good.
[01:23:04] Speaker A: Okay, so Abe goes to like, you hear God and help me, Help me coming from. From Von Crackley.
And as the two. As the.
As the other two of you head over under the like, you hear these sort of like anguished, panicked like cries from Tuka Orga.
As. And as she sees you coming, she.
She's sort of like, please, quick, he's not moving.
[01:23:38] Speaker D: He's not moving.
[01:23:39] Speaker A: She says as she like squished under the pillar that she's crushed. Being crushed by.
Are you two tag teaming or you.
[01:23:51] Speaker B: We can't really tag team because none of us have enough hope.
[01:23:55] Speaker D: I have three hope. All right, then you can.
Yeah, yeah, yeah. I can use my hope. That's no issue.
[01:24:01] Speaker A: Okay, so we can do that. So tell me what.
Yeah.
As the two of you approach and as Abe approaches Von Crackley, I say the three of them are these. These three. These two goblins in this spot are trapped under rubble. But you re. You recognize that the building that they're kind of in the shadow of the.
There are cracks beginning to work their way up the supporting beams of the front of this store. And you know that in a matter of moments, this shop front's going to come down on whoever is still under the rubble. And that's realistically a one way ticket if that happens and they're still under there. So.
[01:24:50] Speaker B: As before, before we do.
[01:24:53] Speaker A: I will. I will spend a fear because I'm now very much threatening to kill these two, these three.
[01:25:00] Speaker B: Before we do a tag team. Can I do time lock on the building then on the. On the wall front?
[01:25:06] Speaker A: Oh.
[01:25:09] Speaker D: Yeah, mate. Go, go, go.
[01:25:12] Speaker A: Let's do it. Do it.
[01:25:14] Speaker E: Yes. Push bell.
[01:25:18] Speaker B: It will be my.
That's a 15 with hope.
15 plus 3 is already on.
[01:25:34] Speaker A: You, like between the two of you. You watch like as you reach the two goblins and you start trying to sort of like figure out how to get this rubble off the two of them without everything happening.
Griffin, as you look up, you hear that your. Your attention Is snatched by the sounds of cracking. And, like, as you look up, you watch, as I say, as these supporting pillars, like, the. The cracks arc up to the top. And you watch as one of the pillars just sort of like crumbles along its midriff and slides out diagonally. And as it does, there's a heavy kind of rock on rock wrenching sound as the front of this sand, like, large sandstone building starts tipping forward. And as you, I guess, almost instinctively stand up and thinking of the boat on the. The coast of the island, what does your successful time lock look like?
[01:26:39] Speaker B: He's. He's already holding on to his concertina.
He's almost using it like a sort of calming tool to sort of as. As he's waiting for Cooper to sort of instruct him on what to do. And then when he sees this.
This pillar starting to fall, he just massively gives, like, a rip of a cord from the Constantina that. That emanates in sort of like a bright red beam that sort of grabs hold of the. Of the pillar.
[01:27:13] Speaker A: Okay. So, yeah, this beam kind of wraps around the wall as it's tipping down towards you, the two goblins, and the two of you. And as the beam sort of like latches onto the buildings either side, acts almost as like a. Almost like a bungee of sorts, just at the wall, just hits it, and then freezes at a perilous kind of 30 to 45 degree angle towards you. And you have successfully bought yourself a lot more time. So this will now be. I will give you advantage on top of your tag team to try and get these two out. Nice, nice, nice. So if the two of you are working together. Yeah. Cooper, if you spin, draw, Hope three. Hope.
And both of you, I'm gonna have to ask for strength checks.
[01:27:59] Speaker B: Realistically, could I request doing an agility one instead? So Cooper's lifting up, and Griffin's trying to get in there quickly to pull them out.
[01:28:10] Speaker A: Okay. Yeah, that's fair. That's fair. In which case. Yeah. Well, you tell me how. Well one of you is gonna have to do straight strength, but you happy.
[01:28:18] Speaker B: Doing that for you?
[01:28:19] Speaker D: Yeah. I mean, I have a plus one in strength, which I think isn't. Is everyone.
[01:28:23] Speaker B: You beats my zero.
[01:28:25] Speaker D: Okay, cool. That's fine.
[01:28:26] Speaker A: And. And you both have advantage. So if you both roll and then we compare, we see who's Rob Heist.
[01:28:34] Speaker D: Okay.
Okay.
[01:28:43] Speaker A: 14 with fear.
[01:28:44] Speaker B: Can I roll my rally dice as well?
[01:28:49] Speaker A: Sure.
[01:28:52] Speaker B: So far, that makes it an 18 with fear, though.
[01:28:55] Speaker A: 18 with fear.
With, like.
You hear you, Griffin. You stop and watch as Cooper, like, stoops down and with a hefty grunt like, you, Cooper, you.
You are almost.
Would you say you're almost surprised by your own strength as you manage to lift this pillar that arguably, like any other day before today, you feel you would have struggled with?
[01:29:28] Speaker D: I mean, yes, but I think the adrenaline is what's getting. Keeping him. I think, like, January, he is in a lot of pain, and he is trying to keep that under wraps. So everything that he's doing is a distraction. So, like, even though, like, he's probably using his good arm, so I feel like he's hurt himself quite a bit to help.
Like, he's. He's surprising even himself, but he's so focused on the adrenaline, it's not really come into his own head yet as he's trying to get stuff sorted.
[01:30:00] Speaker A: Okay. I mean, which case, yeah, you feel this adrenaline kind of surge through as you kind of lift this. It looks like one of those kind of ridged, like, marble type pillars. And as you lift it up, Griffin, you take the opportunity to kind of grab these two goblins by the scruffs of the neck for all extents and purposes.
And as you wrench them out of the. Out from under the rubble, like, the amount of effort you have to. Because goblins are dense, right? They're small, but they're dense. And the amount of effort that you have to put into it to sort of like, oh, pull them out your time lock, like, snaps.
And Cooper and Griffin, you have to throw yourselves backwards to avoid this wall slamming down on you. So I will ask that to both of you Mark a stress.
[01:30:52] Speaker D: Okay?
[01:30:55] Speaker A: And Griffin, as you sort of like, roll with the. With this goblin couple, Tuka, like, she kind of slides off and bumps into a nearby wall, and you are kind of left with, like, hot clutching the collar of Canlo orgots, the.
The man, the husband.
And as you turn Can Low over, I'm going to roll a fate check with advantage because you managed to save him.
And can Lowe's eyes, like, slowly flicker open as he.
What? What's happening? What's happening?
What. Sorry? What's happening? He says as he. As he looks around. And then he immediately sort of, like, starts slapping his chest as if to check he's still there.
And then.
We're alive. We're alive, he says.
And you watch as Tuka and Can Low just sort of like. But, well, Can Low bursts out of your grip. Griffin and the two, like, embrace, and there's this most gratuitous public Display of like full blown tongue jousting, snogging as they just caught in the moment.
Oh, meanwhile they deserve it.
Meanwhile, You hear a crash from the other side of the market.
Got a rally dice, right?
[01:33:02] Speaker D: Yeah, of course he does.
[01:33:05] Speaker A: D6. Yeah.
You hear this crash and as the two of. As your heads snap over to look, you notice Abe sprawl like on his backside, having had to throw himself away from this kind of collapsed building.
And under this pile of this. This piece of rooftop that's slid down into the stalls, you spy a small blue hand emerging from the rubble.
And Sir Frosh Von Quackley has perished.
[01:33:55] Speaker E: That's all right. He's one of his miracle elixirs.
[01:33:57] Speaker B: Yeah, just needed one of those.
[01:33:58] Speaker A: Fine. Fine.
And as Abe like sits there just looking at the spot where this sprite has been crushed, like from around the.
[01:34:12] Speaker D: Corner.
[01:34:15] Speaker A: The young keep a lady clear waters. Like as she steps out she looks surprisingly like unharmed.
Like she look. She doesn't look like she's been near a cataclysmic explosion at the heart of Dolashal. But as Clearwater steps out you can see that she's got a hand on Abe's shoulder and. And she's sort of like nodding and saying, you did everything you could. You did everything you could. She says as Abe just like you see his head shaking slightly at the spot.
Sorry Livy. You're giving Abe more trauma.
Okay.
With your check earlier. The success with fear that drops your countdown to one.
Guardi and Cassandre.
Are you continuing on towards the dark like the waters?
[01:35:27] Speaker C: Shall we go to sailor sanctum or shrine tender? Shayla.
I feel like that's.
[01:35:37] Speaker A: That'd be a good triangle would Livy would not forgive you if you didn't save Shayla.
[01:35:43] Speaker C: Frankly I wouldn't forgive myself.
[01:35:46] Speaker A: Okay.
[01:35:46] Speaker E: None of us would.
[01:35:48] Speaker A: Well, in which case as the two of you sort of like stand looking out like from where you're stood, you have a relatively clear view to the water's edge.
And before you decide to kind of peel off to head towards the sailor's sanctum, you can see the state of chaos that is overrunning the waters. The docks.
It looks.
It's. Perhaps it's a bit difficult to kind of acknowledge, but it looks like something has carved a trench into the docks. Like through the wooden jetty and then taking a big old chunk into the stonework of the. Of the docks and like docks proper like the. The foundations of the docks and like as you look up into the now kind of night sky just highlighted in the moonlight, you can see this gargantuan black iron vessel sailing away from Ballashal, back towards the island.
And you acknowledge as you kind of glance and see all of the. The bodies that are laid sprawling around from savage kind of slashing or piercing wounds for that whatever, like Exo Draven must have arrived on that ship and literally rammed it into the docks.
But as the two of you peel east towards the sailor sanctum, you find. When you find that miraculously the sailor's sanctum is intact.
And the. The. The reach of the devastation seems to have gotten all the way up until it's like Western war before stopping. And perhaps if either of you were more kind of religiously affiliated, you might wonder if this is Barahan's protection, keeping his. Keeping a shrine in his name standing.
But you can hear the. You can hear the commotion coming from the shrine before you reach it, as shrine tender Shayla is rushing around desperately trying to tend to this wounded. And there are more and more people coming by the moment.
And as she spies the two of you, she just, like. There's this look of sheer kind of desperate desperation and panic in her eyes as she.
Please help. She says as she kind of looks around as people are kind of laid out on pews, some are on. Just on the floor. You see one person kind of slumped against the fountain in the corner of the corner of the shrine. There are people just kind of lining the streets outside.
And more people are arriving by the moment.
[01:39:09] Speaker C: What do we do? How do we help?
[01:39:13] Speaker A: Anything you can.
Anything physic, Physical healing, magical healing, emotional healing.
Anything. Please, she says.
[01:39:28] Speaker E: First, just as we kind of arrive at the situation, seeing that ship sailing to the distance, I will turn to Binky once again and say, follow that ship.
Find out where they're going.
[01:39:46] Speaker A: What noise does the Walpetinger make?
[01:39:54] Speaker C: Ah, Nightmare song.
[01:39:57] Speaker A: Binky, you beautiful. You beautiful and cute creature. Go aspire for me.
Amazing.
Okay, so Binky is tailing the. The iron. The iron vessel.
Very good. He.
[01:40:20] Speaker E: Cass, I know you haven't got much.
Much healing or anything, but you're pretty intimidating. Do you think you can get these people in some sort of order?
[01:40:31] Speaker C: Sure, yes. Cass has never considered herself an intimidating person. This is news to her.
[01:40:43] Speaker A: So. How so? Well, Cass, I will ask Finn, as. As you're kind of asked by Guardi to, like, whip. Whip these people into shape. So, you know, it is a.
I guess we're talking like a 10 to 1 ratio of, like, people needing medical, like, some form of medical attention versus people who are equipped to give medical attention.
And that ratio essay is only growing by the moment. So as you glance around, how.
How. Describe to me how two people that are attempting to help, how are they helping?
What is it they're doing to help? For.
[01:41:32] Speaker C: Imagine, I think Cass is actually quite. She. She's. She's from a big family. Family of quite chaotic people. So I think she is accustomed to the kind of voice that you need to corral family members into doing what you want. So I imagine her plan would be to have everyone who is injured on one side of the temple, everyone who is. Can assist with injuries to the other side of the temple, and then from there can kind of pair up and discuss from the injured who is the most injured, who needs immediate, you know, triage, basically immediate attention, who has minor injuries.
[01:42:11] Speaker A: Okay, so you're effectively whipping them into a. A system of triage.
[01:42:16] Speaker C: Pretty much, yeah.
[01:42:17] Speaker A: Okay, that sounds quite presencey.
[01:42:23] Speaker C: I think that's presence.
[01:42:24] Speaker B: That's.
[01:42:28] Speaker E: Do I spend a hope to help with that?
[01:42:30] Speaker A: Yeah.
So if you spend the hope to help Cass. So as you. How is it you're helping?
[01:42:41] Speaker E: Probably I'm just trying to calm people down, point out where Cass is telling people to go to marshalling them around.
[01:42:53] Speaker C: I. I think I. One of my abilities, I can make like a. I can use my elemental ability to create small, harmless effects.
So I can create like a thunder rattle, like to get everyone's attention. And then Gaddy can kind of be kind.
Be a nice person.
[01:43:15] Speaker E: Yeah, I'll be. I'll be good cop.
[01:43:16] Speaker D: Maybe go crap bad cop.
[01:43:19] Speaker E: Classic.
[01:43:20] Speaker A: Okay, okay.
But bear in mind, as an aside, Georgia, that you can eat one of your domain cards for hope if you do. If you do want to get some more hope. Yeah, you can gobble one of those down.
[01:43:38] Speaker E: If only you had ape here to be nice to us.
Have so much hope.
[01:43:45] Speaker A: Okay, so if Gardi is helping, so if Tim, you spend your hope, and then Cass, you roll your presence with advantage.
And you had that. Oh, that's fine.
Okay, so 18 with fear as you use this sort of like thunderous your. Your thunderous affinity, like to kind of rattle the windows and the rafters of the shrine. Like there's a mini. There's a mini panic as people. Like there's another Bob.
But between you and Gardi, you are able to sort of like. Like while people's attentions are like, fraught and everyone's kind of looking up, you're able to then kind of gather their attentions in your direction.
The.
Like that they're starting to move into like follow your orders of sort of like separating themselves out, but they're not particularly going very quickly and guarding. You are acutely aware that there are people that are fading fast while this sort of like, slow, like, to me, to you, excuse me, kind of slow sifting is happening.
What is it that you're doing to save the day?
[01:45:10] Speaker E: So as soon as it's starting, at least the, like, utter chaos is starting to turn into something resembling people trying to do something constructive.
I'll just marshal as many of the severely injured people to together as I possibly can and bash out a healing field.
[01:45:33] Speaker A: Okay. So I was gonna say, yeah, the, the fear thing that I'm introducing very bomb is like, as you're watching people sift out and like, you know that people are slipping away, like another group of about a dozen wounded turns up and threatens to overwhelm everything. But if you drop a heat healing field as this group turns up.
So you, you should give a healing, a hit point to everyone within close range of you. Right?
[01:46:07] Speaker E: That's the one. So basically as many of the worst injured people as I can smush into that ball.
[01:46:13] Speaker A: Okay.
What does your healing field look like in this temple to Barahan?
[01:46:22] Speaker E: Oh, remind me. What, What's Baran?
[01:46:23] Speaker A: Sorry, Renangar.
[01:46:24] Speaker E: What's Renangar's deal again?
[01:46:25] Speaker A: Renangar is the sky watcher. So he. He. His domain is everything between the sea and the stars.
[01:46:37] Speaker E: So probably then it would be kind of like blossom or leaves that start to materialize in the air above us and drift down in that sort of range, gently sort of spiraling down. And everyone who's injured that they land on, they kind of almost like melt into their skin and fix what they can. It's only a hit point. So people are still going to be pretty battered, but yeah, hopefully that's doing it.
[01:47:17] Speaker A: Okay.
In which case, as you like, as. As these kind of blossoms begin to kind of spring up, as the, like as the healing magic falls, you watch as a bit too happy.
You watch as the, as some of the blossoms kind of hit the ground and then kind of sprout into like the field inverted commas.
Guardi, you are taken aback slightly as the field just starts growing in all directions.
And Cass, as you sort of like look around and wonder, like, wonder what Guardi's doing, because it, it fundamentally looks like a magical terraforming that's just beginning to occur.
And then it dawns on you, being like, the more academically minded, that Guardi's healing field is seemingly feeding on the primal manner that is rich in the air.
And Garda. You watch as your healing field spreads outwards across like across the crater.
And then this lush kind of meadow begins to sprout up in the wake of the devastation that peels down towards the center of the crater.
And like you see people kind of looking around confused and sort of like some people like the, the they look a little bit panicked as this like greenery kind of washes over their feet. But then you witnesses all of these kind of all these wounded people just start to like they look at their. Their kind of cuts and bruises and watch as they begin to knit themselves back together.
And between the two of you, a success with fear and the healing field that is enough to successfully complete the countdown clock.
And Guardi and Cass, as you watch this healing field grow and grow throughout the.
Throughout the crater and you watch as the wildfire is snuffed out by the by the grow like even is it. It tries to kind of burn and consume the. The healing field before it's just kind of washed over and smothered.
Like Shayla steps behind like steps in between you and she watches like she watches with the. The rest of the civilians and you hear them start to say how beautiful it is and what's happening is what are we. Is everything is everything fight? Like is is it over?
And Guardian Cassandra, as you acknowledge that the immediate danger is over far grab a quick break.
Oh so a very, very quick break.
We will jump away for 10 minutes I believe.
Oh that got very lively all of a sudden.
So yes, we'll jump on a quick 10 minute break and we will kind of pick up with the the five of you, four of you plus Abe when we come back. So yeah, thank you to everyone who's been watching over in chat and thank you to you five for playing through the first half.
We've saved saved the town from further destruction. Hurrah.
If you enjoying this, please hit the like button. If you haven't already subscribe or follow on YouTube or Twitch and if you want to get see more discussion join the discord. The link is in the description.
We're gonna disappear for 10 minutes. We will be back at just after half past.
See you in a bit.
[01:51:38] Speaker C: Bye.
[01:51:44] Speaker A: Hello and welcome back everyone to Explorers of Elsewhere Live. I'm DM Dan. I'm joined by Nate, Georgia, Tim and Theo. Hello, hello, hello, hello.
And we rejoin our heroes in the in the town of Dorlashal which is going through some light renovation. It would seem it would seem.
Yes. Hello to all of you in chat on YouTube and on Twitch. Hello, hello, hello.
Yeah, we.
We're pretty much gonna jump straight back in. If you find yourself enjoying this, make sure to hit the like button. Subscribe or follow on YouTube or Twitch, jump in and join our discord. The links in description and if this is your first time watching Dagger Heart, or maybe even if it's not, but you haven't got the rules, you can get digital copies of these rules from Drive Thru rpg and if you use our affiliate link which is also in the description, it doesn't cost you any extra, but it's really helpful. Like it's amazingly helpful for us because we get a little bit of a kickback.
So that's a fantastic way of supporting us.
So with all that said, we.
Who do we.
I think, are we all in agreement that we have a bit of a time jump?
[01:53:15] Speaker B: Yeah.
[01:53:17] Speaker D: Okay.
[01:53:18] Speaker A: So in which case, where do we find the four of you?
I think it would be innovative. Comes wise. If Abe is sulking.
A Abe has been ape has done an ape and has wandered off on his own.
Where do we find the four of you? About an hour after G's kind of transformation of this crater into what is now a concave glade of primal infused field.
[01:54:05] Speaker B: Fear. Would you agree if, if we, if Griffin and Cooper had seen that, that they would follow it?
[01:54:12] Speaker D: Yeah, yeah. Like they would have absolutely gone, what the hell is that? And then like can you think too white?
I guess, I guess my question is because the set of sanctum, obviously, did you say it was hit or like just. Just missed the last. So like is it a safe space for people to congregate or would you say the Hastings hall is still like the best refuge for people?
[01:54:41] Speaker A: So Griffin and Cooper, like by the time you make it round this crater, because yeah, you would have seen that like, oh, there is grass growing under my feet. What is happening?
Yeah, as you saw, sort of like step, follow the crate around, you find the sailor sanctum is standing. But it is like miraculously on the absolute edge of sort of like the blast radius.
And whilst the, the western wall of the, of this shrine to Renangar, the, the sky watcher has been sort of like battered with all the stuff that's like slammed into. Into it and like one of the windows is smashed. The shrine as it is is, you know, the largest shrine in Dal is still standing.
Say perhaps it's divine, divine intervention of some sort, but the shrine is standing. But you also acknowledge that if the shrine's okay. Hastings hall is probably also okay. And a little bit further, further from the crater. But arguably the crater isn't a threat anymore.
[01:55:50] Speaker D: But it's in terms of, like, if refugees are congregating somewhere, I imagine the hall is quite a big estate. That's what I'm imagining.
[01:55:58] Speaker A: Oh. So, yes.
[01:55:59] Speaker D: So does it make sense for people to congregate there as a point of. Of refuge? So, like, for example, talking to the mayor or anyone we need to speak to would probably be all in one place.
I'm just trying to think logistically about where we'd all be to recover and recuperate. And if a shrine is, like, slightly battered, we're relieved that it's there still. But it might not be a safe.
[01:56:24] Speaker C: Space to probably, like, the hospital area.
[01:56:29] Speaker E: Yeah. I think we'll probably be trying to get healthy people out of there into somewhere safe.
[01:56:34] Speaker D: So, like, that would make sense for that.
[01:56:36] Speaker A: That is precisely it. Yeah. Any, like, people who have, like, knowledge of healing, whether it's physical, magical, or, say, like, spiritual, emotional, like, they are now, like, you. Over the space of the past hour, now that it seems that Mayor Coraline has reached Hastings hall and she's been able to sort of, like, begin to instrument a response now that she's. Hastings hall has become a bit of a. A central hub, so guards are now kind of following or following her orders and fanning out to kind of gather civilians and bring them away from kind of hot spots.
Guards have gone out to stop, like, looters in the.
In the stalls as best they can.
Yeah. People who are injured are heading up to the sailor sanctum for. For healing.
Yeah. There is, like, a sense of procedure that's starting to filter into the carnage and the chaos.
And, yeah, this is all.
It's all. It all becomes very kind of surreal because it is, like, fully nighttime now. The stars are out on force.
The moon is shining. Surprisingly, The stars are out in force, but the moon sets a tone.
It's got this reddish hue to it, so it's kind of washing the town with a slight crimson haze. Crimson filter.
Yeah.
The night, the. The air is warm.
Like, obviously, you had the sounds of people coughing and spluttering and kind of cleaning themselves off of the dirt and debris that they've been caked in.
But there is some sort of, like, semblance of. Of order returning.
What's.
What's Griffin decided that the four of you are doing at this moment in time?
[01:58:58] Speaker B: I think, because he's seeing some sort of order, sort of get back. Get. Get into Place.
I think he probably noticed this as Cooper maybe now.
Now getting a chance to breathe sort of.
Sort of more. Trying to sort of take in what's happened and probably seeing the other two as well. I don't know whether Gardi's probably looking a little bit still shocked about how much his field has. Has spread.
And Cassandra, I don't know. It's probably just studying it.
Griffin's gonna suggest.
Guys, I'm. I'm wondering whether or not it's. It's.
Maybe it's a good idea if we. If we get out of here.
[01:59:58] Speaker D: Get.
[01:59:59] Speaker B: Get. I mean, the. The Wynwood Peregrine is.
[02:00:02] Speaker D: Is.
[02:00:02] Speaker B: I. I've heard that that's still standing. I'm still. That's still good. Maybe we need to.
Maybe we need to come up with a plan, sort of like a come out. Come up with something. We. We're gonna do something, right? We're gonna. We're gonna. We're gonna sort this, right?
[02:00:25] Speaker D: I think.
I think for the first time, like, I.
I think, like, the first time ever for. For Griffin, I think Cooper looks, like, quite stern.
There's this, like, rage just kind of bubbling under his chest. He doesn't know what to do with yet.
He's.
A lot has happened in a very short, short space of time, and again, that processing is still happening.
And at your question, he's like, of course we're doing something.
We have to do something.
[02:01:12] Speaker A: Cooper, as you kind of find yourself kind of battling with yourself over this. This rage that keeps on surging up your. Up your esophagus, threatening to spill out into the world.
Like, it's. It takes quite a lot to kind of keep that contained, keep that kind of bottled with. In such a way that it's not just kind of damaging to yourself, but perhaps what makes it slightly more stressful is that you've also got this.
This urge, like, this feeling to leave, to hide, to relocate, to find safety.
And you almost find yourself, like, you can almost hear like, a. A. A voice in your head telling you this is too much. We need to lay low.
[02:02:24] Speaker D: And, yeah, I think the rage trumps that. I think every time he.
He wants to flee, he sees Eileen's face. He sees the hand of s. He sees Griffin crying. He sees. He feels Cassidy's panicked hug. He sees the meadow again, and it's that rage. And then exo.
And how determined and pleased he was with his destruction.
And he just knows he can't.
So again, he'll reiterate, we have to fix this.
[02:03:02] Speaker A: And Perhaps. Then how do you feel?
What goes through your mind?
But when you kind of make that purse, that pledge. We need to fix this.
There's almost this flare of.
Not irritation, scorn maybe.
Like a child. A child scorn, almost.
A child. Child that's just been told they can't do something.
You just have this flash, this flush of emotion that again, you. You can easily quash.
But like, that almost feels like it wasn't.
It was a. It wasn't you almost.
[02:03:53] Speaker D: Yeah. I think like he invisibly kind of seems to look a bit uncomfortable just for a very small second. And then it's back to focus.
[02:04:04] Speaker A: Okay, how between the two explorers, as Cooper says, we have to fix this.
What's the plan?
Avore is no longer on the cards.
That's a.
[02:04:39] Speaker E: That's a very good question, Dan.
[02:04:41] Speaker C: Yes.
[02:04:42] Speaker E: We just tried to fight the man and it didn't. It went. It went really, really badly.
[02:04:46] Speaker C: And now. Now we have no way home and nowhere to call anyone at home.
[02:04:52] Speaker A: So I guess the one thing to bear in mind is like, as you.
Like, as you sit and kind of take stock of everything that happens, would it be fair to say that quite most of you are kind of replaying the events of this evening?
G. You are acutely aware that there is something very wrong with the world with the Titans on the Titan Isles and Cassandra.
[02:05:35] Speaker D: You.
[02:05:36] Speaker A: You also acknowled like you acknowledge that the Titans were infected with some sort of arcane corruption which was seemingly driving them into this frenzied state.
But they have been separated. They are now home. They've returned home wherever home is on the isles.
But exo G. You would have.
You would have received like Bingle would have returned by now.
Was there anything in particular that you were hoping that your wal pattinger was keeping an eye out for?
[02:06:20] Speaker E: Ideally a location of wherever they've docked. Really.
[02:06:23] Speaker A: Okay.
In which case you note like the wall, because it's not, you know, it's only like 5, 6 miles from DOR to the isles. It's a. It's a very short sale, very short journey.
And Bingle was able to successfully, under the COVID of night, like the ship simply made landfall back on the southern coast of the Titan Isles. And what remains, what remained of X kind of Reaver party had disembarked and like your Bingle lost them in the. The forests like just off the coast. The same forest that you collectively all walked up through.
So Exo Draven has returned to the Titan Isles.
[02:07:18] Speaker E: Okay.
[02:07:20] Speaker A: And yeah, his.
His promise, his pla his pledge is still fresh in your ears that he will consume the world spirits to retake the divinity within them for himself.
[02:07:42] Speaker C: I suppose ultimately we want to get to the world spirits, cure them or whatever's going on with them, and then stop them from being eaten.
[02:07:55] Speaker D: It's fair. It's a fair plan.
[02:08:00] Speaker E: I can't even cure any more of these people.
It took everything out of me that whatever happened, I can't cure.
I can't cure a kid. How am I gonna cure a God?
[02:08:17] Speaker C: We've got to try.
There's nothing else we can do.
We. We get them. We reason with them.
They're living things, so we f.
[02:08:39] Speaker D: Were able to talk to them before, which was very impressive, but besides the point.
[02:08:47] Speaker A: We.
[02:08:48] Speaker D: All we have to do is try.
If we try, we're not.
I don't know. Just. It feels worth trying.
Because if they are able to resist, exo makes it easier or harder for him to devour them or whatever it is he's planning on doing.
[02:09:17] Speaker E: You have to leave these people to do it.
[02:09:21] Speaker D: I think they'll be okay.
Like Cooper, like, genuinely, like, balls past.
[02:09:28] Speaker E: With an arm off.
[02:09:31] Speaker C: That'd be fine.
[02:09:33] Speaker D: Look, I've lived in many cities. I've seen lots of chaos. I think they are in a much better place than some cities I've been to.
Not that I'm saying that I've been in this sort of crisis before, but they have a mayor who's still alive thanks to us, that she can keep things under control. And she has guards.
And we're not alone. Like, they're not alone. So it's not like we're badly them. We're hoping to make things better by stopping this happening again somewhere else.
[02:10:13] Speaker E: If he takes these gods, who knows what he'll become?
[02:10:20] Speaker D: Exactly.
[02:10:26] Speaker E: Well, what else can we do?
[02:10:32] Speaker A: What's Griffin thinking?
[02:10:36] Speaker B: I mean, can we re.
[02:10:39] Speaker D: He.
[02:10:39] Speaker B: He looks around for Abe and sees that AB has wandered off.
We've got to do something about.
What can we do with just now. Now the four of us.
[02:10:52] Speaker A: Like.
[02:10:55] Speaker B: Is there anyone we can ask for help? Can we. Like, surely.
Surely people are going to come together if we know that there's such a bigger threat than this. Like, surely.
Surely the pirates will help us. Maybe even the keepers might help us.
I know that they might be, you know, not willing in the first place, but now seeing this, maybe the pirates.
[02:11:20] Speaker D: Might be more inclined, I guess, considering they. We have. We have just seen the town that's been funding them decimate.
Do we know, Dan, how the pirates were? How what Reaction have they had as they were obviously a little bit further away from the blasts and everyone else.
[02:11:42] Speaker A: So perhaps in, in a demonstration of, in a surprisingly heartfelt demonstration of community.
As you look around you can see that the pirates that normally keep themselves to East Bay, you know, the Sailor Sanctum is like the border between Dorlishal and like Pirate Town.
But the pirates are now like filtering through and helping where they can because as it transpires the, you know, the, the pirate territory of Doll has been largely unscathed.
Dockside is still fully functional. East Bay hasn't received any damage.
It has really just been the, the, the Doll docks, the waters and like the tourist spot. Basically the tourist spot that happens to be situated around the portal because of course it would be.
But yeah, the pirates are helping with the relief efforts as best they can. You can see that they're bringing out crates on like wagons from there from their warehouses over on Document Dockside.
And perhaps it was quite curious to see like the, the huge hulking silhouette of Boss Angrena handing out like food and water from the back of a car to like these frankly quivering civilians.
And there was just this, this, it, this curious gentleness to him, like he was genuinely, genuinely concerned for the well being of the people of Dorlishal.
[02:13:36] Speaker C: That's my boy.
[02:13:38] Speaker D: That warms Coop. Like I genuinely feel like Cooper was like bracing for the pirates to potentially be antagonistic. But I think he sees a lot of the people who brought him up in these pirates that sense of community.
So he's one, very relieved and two, that's why he feels okay about leaving Dora Shah in their capable hands. That's what he was trying to say to Gardi. I think it's going to be okay.
The priority now is stopping this happening again.
And.
[02:14:16] Speaker A: As you, as you're sort of like saying this to Guardi, trying to like impress upon your vagini friends, like what, what need. You know, what you could. What could needs to be done.
Like you hear this shuffle from the, the lump of muscle that's kind of sat just a little way off from you with his back to you.
Well, I suppose, I suppose we need to go back to Riceville now.
Ape says of all the people that know what, what's up with the world spirits, it's going to be them.
[02:15:06] Speaker C: You're not wrong.
[02:15:08] Speaker B: It's gonna be you. Abe. You must know a bit.
[02:15:12] Speaker A: Well, I know I, I was, I was, I was, I was never in really into all that, that old spirit mumble jumble.
But no I've not been there for a while.
[02:15:28] Speaker B: Come with us.
[02:15:31] Speaker A: Well.
Well, I have to, don't I? Because you all die if I don't fair.
You will all been. You all been smushed against the cobblestones and I.
I've got.
I've got a score. So.
[02:15:57] Speaker D: Sounds good to me.
[02:16:00] Speaker B: Well, at least we know where we've got to go next. Now.
[02:16:04] Speaker A: Just.
And like, you see, like I've still like got his back to you.
Just.
Just promise me that if we get the chance gonna punch mount right in the tip.
[02:16:27] Speaker E: Sure.
[02:16:28] Speaker C: Well, it wasn't on my list to things to do, but if you want.
[02:16:36] Speaker A: He. He. He nods.
And I think.
I don't even think it's the more kind of astute of you, but you do kind of get the feeling that there are things that Abe isn't saying, but quite notably missing from his little speech is his daughter.
Well, I. We ain't gonna get you all onto the island in my rowboat. It's just not. It's not. It's not big enough.
So we're gonna have to get a ship. Another ship back by looks of it.
Exo. Dravens made a right old mess of the waters, so we can't. Can't use any dollar shoal boats. They just splinter wood in the water.
[02:17:39] Speaker D: Again.
[02:17:41] Speaker B: I don't know what he'll ask us to do this time, but hopefully it's not another plant man.
[02:17:46] Speaker C: We're going to have to ask your girlfriend, Cooper.
[02:17:50] Speaker D: She's not here and she's not my girlfriend.
Apparently she's still on the island, which is.
I don't care. Anyway, that's fortunate for her.
Yeah.
And again, I think there's a moment like Cooper's wondering if she knew because there's a sense of. She knew so much more than she was letting on when he last saw her.
And it was like her whole personality seemed to change from when they met. So he's.
He tries to shrug it off, but you can tell it's pissed him off.
So. But yeah, he.
Either way, we can talk to the pirates.
[02:18:53] Speaker A: Go on. Gody.
[02:18:54] Speaker E: Interesting. So, yeah, I think. I think Gardi can see that there's like a.
An edge to Cooper that wasn't there before.
And he can kind of sense in himself as well that he's not right.
So think I just.
Okay, let's just take a minute. Everyone.
Take a second to censor ourselves.
[02:19:36] Speaker A: We're not.
[02:19:38] Speaker E: Ten minutes isn't going to hurt.
Maybe.
[02:19:46] Speaker C: Maybe have it short rest.
[02:19:47] Speaker E: I want to use a thing I.
[02:19:49] Speaker A: Was gonna say it's up to you if you want to have a rest.
So because the. The thumb screws are not tightly wound enough, we are now in the territory of you can have as many long rests as you like.
But every time you do Exo, Draven's countdown clock will tick down closer to zero.
And when it hits zero something.
[02:20:29] Speaker D: I need that. On a shirt with Exo's face. No, on a chef. On a chef apron.
[02:20:36] Speaker A: Him holding.
So there is.
There is now a long term countdown clock in play that will tick down every time you have a long rest.
And I believe officially on paper, you can have like two or three short rests per long rest.
[02:21:06] Speaker C: Would we all like a little sit down?
[02:21:09] Speaker E: Yes, please.
[02:21:11] Speaker A: So you're having a short rest.
[02:21:16] Speaker E: I'll use.
[02:21:17] Speaker A: Yes, you have.
[02:21:20] Speaker E: I'll use my clarity of nature.
Once per long rest, you can create a space of natural serenity within close range. Spend a few minutes resting within the space. Place clear stress equal to your instinct, distributed as you choose between you and your allies.
So can I clear two stress from me and two from Coop, please?
[02:21:42] Speaker B: We were only taking a short rest.
[02:21:48] Speaker E: Yeah, I think there's just as.
As you stare out over the.
The waving fields of wreckage where once there was a town. I think I'm going to be trying to nudge you towards more of an understanding that like what happened with Alien generally, you genuinely couldn't have done anything.
[02:22:17] Speaker A: Just real quick.
Yeah. Nate was right. Clarity in nature is on a long rest as opposed to a short. Are you all happy to take a long.
[02:22:27] Speaker E: It's once per. It's once per long rest. I can use clarity of nature, but I can use it. I need to.
[02:22:33] Speaker A: Oh, yeah. Yeah. Okay.
We've been out rules, Lloyd.
[02:22:41] Speaker E: Actually, I think you'll find it long rest.
Livy.
[02:22:50] Speaker A: Hello. Livy's in chat. We've summoned her.
[02:22:52] Speaker C: Hi, livy.
[02:22:54] Speaker E: Hey, libby.
[02:22:54] Speaker C: We love you.
[02:23:01] Speaker A: Don't worry, Libby. Abe is being grumpy.
Okay. So. Yeah, you. So you distribute the. So is there.
Okay. So you distribute the stress.
Noting. I will ask.
How are.
How's Cass doing post Aileen?
[02:23:27] Speaker C: She's doing great.
[02:23:28] Speaker A: How is she doing in this post. Aene world?
[02:23:31] Speaker C: She's doing. She's just. She's great. She's grand. Everything's falling apart. The thing she. She came here to do.
Not going well? She's excellent.
I think she.
She came here with a Like a very straightforward determination. And she was very much planning to march to the island with Gaddy in tow as her spirit talker and, and have this conversation and it was going to be great. It was going to be grand. Nothing was going to go wrong. It was going to be really easy. The clock culmination of too much planning and now everything's fallen apart. And I think she is gripping on to that determination and the fact that the wild spirits are still there with white knuckles. She is so determined that this is still going to be okay. She's not letting herself consider what's just happened to them all and what they've all just seen. It's. It's. She's. She's pushing it away. That's unimportant. What is important right now is that she can still achieve what she sat here to do.
[02:24:43] Speaker A: Hashtag, I cannot be stopped.
[02:24:47] Speaker C: Cannot be stopped.
[02:24:49] Speaker A: Well, okay.
How's Cooper doing?
Aileen's last words, that's echoing in your mind.
[02:25:00] Speaker D: I. I think it's just a mixture of everything. Like the fight beforehand, the, like the, you know, being so close to death is not something he ever imagined he'd get to like. He is a man who avoid. He. He, you know, he fires at far range at people. He doesn't get close that he needs to get close.
Exo. The fight with Exo was more. Because he saw that Cass was in danger and he realized the only thing he could do was get close.
So him getting basically cut down, then blown up in the space of a few minutes.
Like he's still grieving, like, not grieving. Like he's still processing everything that happened there. And I think seeing Cass almost die, knowing that Griffin was in trouble, knowing he could do nothing.
Like that powerlessness, when usually he can just shoot crossbow and it's sorted, you know, like I can just tell someone, you know, convince someone that my way is the right way. But this is something he can't just control or fix.
So he's determined to try and fix it.
And just then, you know, people dying in his arms and not exactly does not help with any of those feelings or emotions you already have.
And I think, yeah, I think he's just.
I think also like, he. He is still like. I think he has got quite a severe, like gouge garage in like his like upper shoulder and his head where he got struck by Exo.
So even though that's thanks to Guardi, probably healed, there is like a remnant of scar going on again. Is definitely going to be a reminder every day of the fact that they failed.
[02:27:08] Speaker A: I mean, just to keep this joy train running.
Yeah. How's. How's Griffin going?
How's that cheery disposition holding up.
[02:27:21] Speaker B: Griffin still fully believes that the reason why he survived was because Abe was standing in front of him when the blast happened.
But he can see Abe sort of with his back still from everyone.
And it's taking all of his might not to try and just give him a hug from behind.
Like, he's really, like. He's like. He doesn't like to be touched. Probably not. Best time.
No, no, no, no, no, no, no, no, no, no. Don't do it.
[02:27:55] Speaker A: Don't do it.
[02:27:56] Speaker B: He probably just sort of looking around at the.
At the other three and he'll sort of kneel down to Cooper and go, hey, how you feeling?
[02:28:17] Speaker D: A bit, if I'm honest, mate.
[02:28:20] Speaker B: Yeah, it's a bit, isn't it?
Yeah.
And I think he'll probably. He.
[02:28:27] Speaker A: His.
[02:28:28] Speaker B: His emotions can't take the better of him and he'll probably give Cooper a hug instead.
[02:28:34] Speaker D: Cooper will let him. He'll give him a pat and be like, that's all right, mate. That's all right. Just be careful. I've just. This arm hurts a bit. Sorry, sorry, sorry. It's fine, it's fine.
Let's give him a bit of a squeeze.
What up? You okay?
[02:28:50] Speaker B: Yeah, yeah, yeah, I think so, yeah.
What about.
What about that job you had on this. This the south of the island?
Do we know anything about them? Do we think they could help?
[02:29:08] Speaker D: Don't even know if the git's alive.
Should probably find out.
Dan, have I seen Kickran at all?
[02:29:16] Speaker A: In.
[02:29:16] Speaker D: In whilst we're refugeeing, like, is. Is that even.
[02:29:20] Speaker A: Because.
[02:29:23] Speaker D: I guess that's quite important to note.
[02:29:25] Speaker A: Yeah.
So I would say within the last. Within the last hour or so.
Recently, much more recently, you spied kick Fran.
So let's get his picture up.
You spike kick from like, seemingly.
It was just. It was a peculiar sight, seeing this kind of blind hooded man, like, stood in the middle of the street, like two hands on the. On the handle of the umbrella that he uses as a. As a stick.
And he just sort of like looking in the vague, like in the direction of the crater and like turning his head, like tilting it almost as if he's just like trying to listen into, like trying to sense something that's. That's happening.
And did when you saw him, did you approach him?
[02:30:33] Speaker D: I think probably, yeah. I think if. If Cooper had a moment just to go over.
I think part of him is just like, is the money worth it considering?
Like, is the job worth it considering what's happening? Or is this Related. Like, he. He wants an answer now, and he hopes he's going to get to one.
[02:30:55] Speaker A: So what as. As you approach, Kick from. Yeah. What is your. What is your like question? What is your line of questioning?
[02:31:02] Speaker D: So he doesn't look like he's been in the. In the blast at all. Like, he doesn't. Like he's.
[02:31:08] Speaker A: I mean, last time you saw him, he was over in the bountiful parlay. Like pirate. Pirate.
[02:31:16] Speaker D: So, yeah, I think Cooper's not. Not necessarily a snare, but kind of backhanded. You did well then didn't get involved.
[02:31:29] Speaker A: Kick Fran. Like, he tilts his head in your direction as you approach.
And it's always difficult to truly to try and understand the roiling and reckless hate that would cause someone to wreak such devastation on an urban environment such as this.
It's.
It's a horror that one never gets used to.
[02:32:11] Speaker D: And this job I'm doing, I hope it's nothing to do with what's happened here.
[02:32:24] Speaker A: Kick friend sort of like, lowers his head slightly. And from what I understand, I believe not.
However, this development, this Draven, but me, they. Whose name they whisper.
His presence complicates matters.
For the foreseeable future, please, I appreciate your patience, but please consider the.
Your. Your job. Your.
Please consider the job.
[02:33:09] Speaker D: On pause.
[02:33:10] Speaker A: I must make contact with my patron to decide on our next steps.
And if.
If they decide that the. The job is still.
Is still worth doing, performing the job, then I will once again be in touch.
[02:33:31] Speaker D: Well, just, you know, I'm gonna be on the island anyway, so if you can find a way of contacting me there, do so.
[02:33:41] Speaker A: I will.
[02:33:42] Speaker B: He.
[02:33:47] Speaker A: So when you mention you're going to the island, like, you notice, like, his eyebrows rise behind, like his. His. His thick blindfold. And then he sort of like reaches into a pouch on his belt and produces what looks like a small pearl with this very fine, like, gold lattice filigree around it.
And it's, you know, it's only like a couple of inches.
Like what, an inch and a half in diameter, tops.
And he hands it to you and says, this.
This. This is a receiver.
If I have need of you, I will be in contact.
[02:34:42] Speaker D: Very well.
Thank you.
[02:34:48] Speaker A: And Kick Fran nods and. Well, Kick friend, sorry, tilts his head and Please hold your thanks until we have appraised the situation better.
Good evening.
And he saw, like, just. He turns on his heels and then you watch as he. As he extends out and there's a rhythmic tap, tap, tap as he makes his way back down the street.
[02:35:23] Speaker D: So, yeah. To fast forward then back to the conversation I'm having with Griffin.
He explains that the job is on hold and he's waiting on further instruction anyway, so I don't think they're too related things right now.
[02:35:41] Speaker B: I guess that's good.
I guess it's just the keepers then.
It's the village we've got to go to.
[02:35:49] Speaker D: Yeah.
Let's hope they don't kick us out again.
[02:35:56] Speaker B: Oh, well, I'm sure if. If they know that things are going to be in danger, then I mean.
[02:36:02] Speaker D: They weren't here to. Well, I guess they could probably see like, they could probably see the devastation from over on the island.
Potentially.
[02:36:17] Speaker A: Quite possibly. It was a big boom.
[02:36:20] Speaker D: Big boom.
[02:36:24] Speaker A: Okay, so it sounds like plan is speak to pirates, get passage back to the aisles, get to the world spirits before Exo and his knife and fork do.
Okay, in which case real quick around the houses. Are we taking a short rest? I assume so, yes.
[02:36:52] Speaker C: Okay, I have reactively taken that short rest.
[02:36:57] Speaker A: We'll start with. Start with Tim. What are guardies to short rest activities?
[02:37:05] Speaker E: I get three short rest activities.
[02:37:07] Speaker A: All three?
[02:37:07] Speaker E: Yes.
[02:37:08] Speaker A: Your trance.
[02:37:12] Speaker E: I will, with my special trance, clear my stress.
I have cleared three on my 1D four.
[02:37:20] Speaker A: Amazing.
[02:37:22] Speaker E: And who's. Who's looking the most battered out of us?
[02:37:26] Speaker D: I think it's still me, but then there's also Abe to consider probably.
[02:37:32] Speaker E: Oh yeah, I think I'll. And then I'll spend a bit of time tending to some of Abe's injuries.
Like I think I can pick up from him that he doesn't want to talk about anything. So I'm just sort of silently.
I'm out of basically tapped at the moment. So I'm just using my good old fashioned herbs and poultices and bandages for a bit.
So that will be three hit points for young Abe.
[02:38:06] Speaker A: Okay, three.
I believe he's got ten hit points now, but yeah, that takes him up to three. Well, that takes him up to four because he was on one.
[02:38:18] Speaker E: George, do you. Do you want to prepare.
[02:38:21] Speaker A: With me?
[02:38:22] Speaker C: How shall we prepare? What are we preparing?
[02:38:25] Speaker E: I thought we could plot and thereby gain hope.
[02:38:31] Speaker C: Ah, plotting.
[02:38:32] Speaker E: Yes.
[02:38:33] Speaker C: I do need some hope. I am hopeless. I am as hopeless as hopeless Eileen at the moment.
[02:38:39] Speaker E: Not quite that hopeless.
Yeah.
[02:38:46] Speaker A: So.
[02:38:48] Speaker E: If we can spend a bit of time to put bear together and just be like.
[02:38:51] Speaker C: Yeah, I suppose we'd be. Because G is basically Cass's walkie talkie to the. The world spirits.
So I imagine they'll be plotting about what? What? But how Best to communicate with them. And if they can think of a way to get rid of the infection, that is.
[02:39:07] Speaker E: Yeah. Yeah. Brainstorming on that. Yeah, I think I'd.
I'd probably just take a minute to say as well, like, you know, you.
You didn't have to do that, Cass.
[02:39:22] Speaker C: Do what?
[02:39:27] Speaker E: I.
I appreciate that you helping all those people today, that didn't.
That wasn't a mission. That wasn't us getting closer to.
[02:39:42] Speaker A: Getting.
[02:39:43] Speaker E: More information that I.
It was just really lovely to see that.
[02:39:58] Speaker C: You're welcome.
Needed to be done.
[02:40:05] Speaker E: Sorry.
[02:40:06] Speaker B: Yeah.
[02:40:09] Speaker E: Well, you've helped with that, so I'll help with getting these spirits sorted, eh?
[02:40:16] Speaker C: I'd like that a lot.
[02:40:17] Speaker A: Thanks.
[02:40:20] Speaker E: So anyway, you were saying about something about the conflux of.
[02:40:28] Speaker A: So the two of you, if you're preparing, you both can to hope. Nice.
So we'll move on to class. So you're preparing as one of your slots.
What's your second.
[02:40:44] Speaker C: Is it stress I can remove.
[02:40:48] Speaker A: So you can drop D4 hit points. D4 stress or D4 armor?
[02:40:54] Speaker C: I will default hit points. Points. I think that's the most pressing.
[02:41:00] Speaker A: Okay. If you roll. Roll that out.
And also while you're here in chat, Libby, if you could let me know what you'd like to do on your short rest and I'll top up your character sheet for you.
[02:41:12] Speaker C: One.
[02:41:14] Speaker E: Oh, no.
[02:41:17] Speaker A: Okay.
[02:41:18] Speaker C: There you go. That's still fun.
[02:41:21] Speaker A: So one. One stress. Back in the kitty.
Griffin.
[02:41:29] Speaker B: Griffin is going to patch himself up a bit and he's going to get back some hp.
[02:41:39] Speaker A: Okay.
[02:41:40] Speaker B: Oh, lovely, Thor. Thank you very much.
And I'm also going to roll.
So he's going to stitch up his now tattered jacket from. Well, this tattered armor from being blasted about and. And such as. Well, say it's a nice little one on there.
[02:42:05] Speaker A: One armor. One armor.
[02:42:08] Speaker D: Yep.
[02:42:09] Speaker B: And that's good.
[02:42:11] Speaker A: Cooper.
[02:42:13] Speaker D: Okay, so I'm gonna. Definitely gonna heal my wounds.
So just to check, I've got here that I can.
[02:42:23] Speaker A: Oh, do you want.
[02:42:24] Speaker D: Ignore me. Ignore me. It's fine. It's fine. It says. Oh, no, it says here equal.
So you can clear the number of hit points equal to 1d4 plus your tier according to this. So my team would be three. So it'd be one D4 plus three for my.
My wounds.
[02:42:47] Speaker A: Oh, what are you.
Is it. Is it.
[02:42:50] Speaker D: This is what comes up on demi plane for.
[02:42:53] Speaker A: For.
[02:42:53] Speaker D: For wounds. Not for stress or armor, but for wounds. It might. I could be wrong. This will come up on demiplane. So I was like, oh, that's useful because then my tier is now plus three. Unless it's just a rogue thing.
[02:43:06] Speaker A: It's dawned on me. I'm probably reading beta rules downtime.
Short rest it is. Plus tier. So everyone that's healed wounds gets another three hit points back.
[02:43:19] Speaker D: Cool. O yay.
[02:43:21] Speaker A: And everyone who's cleared stress gained another three stress.
Yeah, it's all just D4 plus tier.
[02:43:29] Speaker D: Oh, nice. Okay.
I'm so glad. Woohoo.
Okay, so yeah, I'm gonna roll my D4 for my wounds plus three. So my wounds are completely healed. Thank God for that.
So that's good.
Make that full now and then It'll be my D4 for clearing my. So patching my armor.
So yeah, so my armor is all. All back to normal as well, which is a massive relief to everybody involved.
[02:44:06] Speaker A: Cool.
Livy, just real quick because you now have like nine armor and you want to do armor slots. All armor all the time.
Do you want me to do 1D4 plus 3, see where we're at and then do it again if need be. Because you're on four hit points.
Tell you what, I'll do the armor because I think Livy will shoot me if I don't give Abe some more armor. So plus three.
Abe regains five or more and then we'll liby. You got five armor and four hit points. Let me know what you want the last one to be.
Cool.
So everyone is topped up on short rest.
Okay. I believe you had a long rest before you left for the island.
We had a long rest overnight at the tavern. So you've had two long rests so far by my reckoning.
One on the journey back from the islands and one now. So we'll check. So it may be. It could well be that your next one needs to be a long rest, but we'll. We'll check that.
So.
Where.
So are you other group of you heading? Heading towards dockside to kind of secure passage with the pirates back to the islander. Yeah. Okay.
[02:45:43] Speaker D: I mean, are we just check it's night time. Are we traveling at night time or are we resting?
Resting and then going like what. In terms of narratively, how is this playing out? Because it is.
[02:45:55] Speaker A: I mean, in effect, it's up to you how.
Like what time you want to leave.
[02:46:03] Speaker C: We could leave at dawn. Like if it. If we've long rested sort of through the night.
[02:46:10] Speaker A: Yeah.
[02:46:11] Speaker C: And now it's. It's getting to dawn, so that would make sense. Getting a boat, I suppose.
[02:46:15] Speaker A: Okay, so not. Not long resting. So we go.
So just resting for the night. So yeah, just. Okay.
[02:46:24] Speaker E: Five.
[02:46:24] Speaker A: Five. Five, five.
Sorry.
[02:46:26] Speaker E: How long's the boat journey in time?
[02:46:29] Speaker A: Roughly couple like an hour.
[02:46:31] Speaker E: Okay. Enough for a nap but not for a proper.
[02:46:35] Speaker D: Yeah, I think. Yeah. More of a sleep like a power nap sort of thing.
[02:46:39] Speaker A: Correct. Correct. Yeah. Definitely definitely. Get your. Your stock. Four hours of. Of sleeping.
So as you.
So you find yourself once again in dockside as the sun crests over the horizon and you like there's a sense of deja vu as you know, twice in 24 hours. At this. At this precise point you found yourself waiting to head back to the island.
But the difference is there's, I guess health. Okay, thank you.
[02:47:23] Speaker E: Living.
[02:47:25] Speaker A: The difference is the. The atmosphere is a lot more somber. There's. But more driven at the same time and even it extends out to the environment around you. Even like the coring sea birds seem a lot more kind of muted than usual, almost as if they also mourn the loss that Dolashar's just suffered.
And as you.
You see like a number of the dock hands kind of loading unloading crates, barrels and whatnot onto the ship that you sailed over to $shalin.
Like I'm. I'm boss Angrina's ship.
And then as you.
As you're sort of like stood there waiting for sort of like permission to.
To start boarding for all extents and purposes, you feel this presence join you. I think it's.
It's probably you Guardi that you notice someone's just kind of arrived with your. And stood next to your group.
And as you turn to regard this new arrival, I haven't got the updated picture. I don't know where it's gone, but we'll just have to use our big brains to imagine.
Stood alongside you in a true traveling cloak is Maya B. Coraline Bow Run.
But notably the. The wi. The relatively wispy shoulder length hair that she.
That she had yesterday is gone.
A freshly shaven head.
And you immediately note that on her scalp is a lattice of what appear to be like arcane glyphs. You recognize them as Cassandra tattooed onto her scalp and down the back of her neck and by the looks of it sprawling out onto her shoulders and underneath the traveling cloak, who between the four of you has spent the most time in Avore or has the most experience in the war?
Had the most experience in the war. I just maybe.
[02:50:24] Speaker D: I don't know.
I get. I mean I don't feel like. I don't think Cooper spent a long time in the war, but I think he was always on the borders of it. Like, I feel like he was always in a place that was affected by war throughout the war because of his city traveling.
[02:50:40] Speaker A: In which case, I think I'll say that this probably is Cass that picks up on it given your kind of your family's magical background.
But you notice that under this cover of traveling shawl is a flash of ultramarine blue rope.
And you can't help but furrow your brow. And as your eye traces down kind of the Mayor's figure, you notice that holding the sh. The. The traveling cloak kind of closed across her front to kind of keep the. The early morning chill offer.
Her hands are sort in two large ornate gauntlets that you note looks very. Almost identical to those worn by the portal mages that step through the portal during the battle last. Last night.
And it dawns on you as the mayor looks to you and she ignored. Like she knows that you've figured it out.
And she says before you kind of get a chance to say anything.
I wasn't always a mayor.
I made a bit of my name for myself during the war.
I thought I'd left that life behind after the eschaton. But it would seem that fate would have me dragged back into it.
I'm more than capable. My arm has been healed.
But I will not let the transgressions against my town go unanswered.
So I am joining your little expedition to the isles.
[02:52:41] Speaker E: Dan.
[02:52:41] Speaker A: Yes.
[02:52:43] Speaker B: Could I do a knowledge roll?
[02:52:46] Speaker A: Yes.
[02:52:48] Speaker B: Could I also use my experience and my knowledge of arcane magic to understand her runes a bit better?
[02:52:57] Speaker A: Yeah.
[02:53:00] Speaker B: Could I also use my Lawborne community for well read so I take an advantage on this role?
[02:53:12] Speaker A: Yes. No, absolutely. Slather them all on. Yeah.
You'll need a hope for the.
[02:53:20] Speaker D: Yeah.
[02:53:20] Speaker B: Spend a hope for the experience.
[02:53:21] Speaker A: I tell you what. So what's your experience? So you've got lawborne. You've got arc knowledge of arcane. You are yourself a Sanguvar.
You know what? I think you've got enough dominoes stacked in your favor. Right? Just like you just auto part. Okay.
She.
You notice that she is a battle mage.
She wields these like you've heard tales of these battle mages. They are. You know, they were arcane spell wielders that would charge into battle in like magical armor and like gauntlets of incredible arcane power. And they were. They were the arcane equivalent of a sledgehammer kind of darting into enemy formations.
The. The power within the gauntlets amplifying their strength to in like in lavar levels. Not inhuman in Laur, like, yeah, almost like immortal unmortal levels.
Battle mages were a fearsome foe to face on the, on the battlefield and both sides of the war had them.
And perhaps like the, the picture, the, the. The backstory of this mayor, you immediately kind of see it kind of more colored in if she was for all intents and purposes a shock trooper in a way, war between gods, perhaps settling down and becoming a mayor would have been the suitable reward for everything that she had to have done.
So yeah, there is this, there's this like. You can see a clenching on her back teeth slightly as you see this woman who's like the battle mage is also almost exclusively because it was a majority tradition originally.
So almost in honor, battle mages would shave their heads to mirror that of the Majorani forebears.
And it. It dawns on you that this woman's hair was probably growing since the eschaton.
Well, perhaps a little bit after. Perhaps it's been growing since she became mayor and now it's gone.
She has returned to who she was.
[02:56:10] Speaker B: Well, we're gonna need all the help we can get. It's good to have you aboard.
She.
[02:56:18] Speaker A: She nods and yeah, she, she. There's this different kind of Persona that she holds. There's a different gravitas that surrounds her.
And as she. As you sort of like turn your attentions away from Coraline, you notice that there's a commotion on the harbor and kind of rearing round the edge of like one of the what like rearing round interview of Doxo side.
You spy a.
The ship you were expecting to go on was like a, you know, a brigadine, kind of like a 3M sloop, you know, a small to medium sized vessel that was built for speed more so than anything.
But suddenly round interview crests this galleon, a large like multi tiered ship sails towards the docks of Dockside. And you notice that the fault the five of you notice at this moment, or five of you plus Coraline, notice that there are a number of sort of like dinghies, like rowboats being crept to sail you out to the ship because it's large enough that it wouldn't fit in the docks off dockside.
And some of the pirates turn to regard you and sort like begin to beckon you over. And it dawns on you that you are not returning on the vessel that on Boss Ungrana's vessel, you're going on this giant, this Goliath of a ship by comparison. And it makes you wonder if that's.
Why is that not on Angrina's ship? You've never like why haven't we seen this ship before?
And no one really answers your questions as you are rode out to this, to this large kind of warship. Here's a warship with this large. What you note is this large kind of gold point painted figurehead at the front of the. The ship. The ship. Whilst it's, you know, its size is large, it still looks quite sleek. It looks quite exotic in terms of construction. It's curious.
It's got instead of like three masts along the middle, it's got two mark. It's the master in a diamond shape, fundamentally like two. One at the front, one at the back, two in the middle, turns slightly.
And as you are moored up to the side of the ship and then you're kind of beckoned to climb the rope ladders up onto the deck, there's.
You notice that even the pirates seem a bit more subdued, a bit more reverent and seemingly in answer to any questions you have as to who owns the ship.
You hear.
You watch in surprise as from another rowboat, Boss Ungriner climbs onto the deck alongside you.
And as he turns to you, you hear one of the pirates on. On the deck shout boson on deck.
And all eyes turn to Boss Ungriner.
Who?
[03:00:02] Speaker D: Who?
[03:00:03] Speaker A: Cooper, you're a criminal.
[03:00:07] Speaker D: Yeah, there I am.
[03:00:09] Speaker A: There's a part of you that like your eyes. You frown slightly.
Boss Ungriner was just referred to as the Boson.
And as he looks to you like looking at your froud, your. Your. Your look of confusion, why was Boss Unbrinner called Boson?
You then hear like he.
He then turns and bellows in his loud booming voice, captain on deck.
And all eyes turn to the navigation deck at the rear of the ship.
And Cooper, your blood runs cold as looking down at you from the navigation deck stands Ellas Mirror, the pirate queen.
[03:01:18] Speaker D: Okay.
[03:01:21] Speaker A: And we will call it Bear.
[03:01:29] Speaker D: Well, that answers a couple of questions, innit?
Whoops.
[03:01:44] Speaker E: Gaskeeper's just got a thing for women who can and will shoot him dead.
[03:01:47] Speaker D: I mean this is fair and valid. He deserves it.
[03:01:52] Speaker C: Living life on the end.
[03:01:53] Speaker D: He has a type. What can I say?
[03:02:00] Speaker A: Elsewhere in elsewhere, there is a soft blue flicker of light in a rather lavish office.
There are crystal decanters of rich wines arrayed on shelves along the rooms. There are old seemingly thought lost tomes aligning the various bookshelves in this office study.
[03:02:47] Speaker E: And.
[03:02:52] Speaker A: Cool.
And a voice, mna. A deep voice emanating out from this blue glow. The blue glow seems to flicker in in unison with the voice.
I would understand that he is some sort of zealot.
He will be. He will prove to be a.
A nuisance to our plans.
How should we. How would you like us to proceed?
And as Kick Fran's voice echoes out into this office, a.
A more elderly Sangravar man in fine regal attire turns his head to a figure sat in a chair just in front of this orb.
And the figure has their head low, a hood concealing their features.
This is Lord Sorrowynd.
We've. I've discussed the matter with our patron here.
And it is decided that the mission shall be continued.
We need.
We need what it is you seek.
Please do what you can to recruit this Cooper.
There is a grunt of affirmation from the orb.
Has there been any decision on the other development?
This Griffin?
And the Sangravar lord straightens his back.
That is still being discussed. We will sort this. We. We will look into this further.
Kickfran gives another affirmative grunt and the orb putters out.
Lord Sorrowind turns to the figure sat in the chair. The hooded figure sat in the chair. And it's never easy, is it?
But I suppose it never will be for us.
And as he steps behind the chair, he takes hold of the. The two handles and wheels the wheelchair around as. And the patron is wheeled out onto a balcony overlooking a grand city.
But soon everything will.
Everything will work out for us, just as it was always supposed to.
And in their seat, the hooded patron slowly nods as a soft glow emanates from under the shawl that conceals their torso.
Congratulations everyone, on completing episode eight.
Yay.
We did it. We have kicked off act two.
So, yeah, we are. We're heading back to the island. We're gonna do some. Some stuff. It. Some stuff absolutely will happen, but we will have to see what exactly happens and in what order.
And you can find out along with us next Monday and every Monday after that until we finish the campaign. So thank you everyone for watching in chat and in YouTube and over in Twitch. Thank you very much for your support. Thank you, you four and Libby. We'll say thank you to Liv as well. Oh, okay. Bye Libby.
Thank you to you for. For playing.
If you have enjoyed it, make sure to. Yeah, once again hit the like button.
Subscribe on YouTube. Follow on Twitch if you want to see more stuff like this, please. Absolutely. Join the Discord. It's free to join. If you really like what we're doing, consider becoming a member here on YouTube or a patron over on Patreon.
There we go. The music is playing now over on Patreon because, yeah, there's more. Loads more stuff happening in the Discord.
I think that's pretty much it. It.
So thank you for watching, thank you for playing.
We'll see you next time, maybe.