As the civil war ignites across Cormyr, the Warhounds learn a bit more about the threats facing them as they prepare for the next part of their adventure.
MUSIC
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As a power vacuum emerges in Elysia, DM Dan see how the various factions have reacted as Act 2 begins. Played using the Blades...
Four Wizards, wielders of reality-bending magicks, decide to help a run-down hotel on a hill with some unwanted guests that go bump in the...
The Crew use an unexpected distraction to escape from the Ocerus Mausoleum, and find a weary Freida who has an interesting story to tell. ...