The Threat of Compassion - Elysia Rising Ep14 Pt1 - Blades in the Dark Actual Play

Episode 14 September 22, 2024 01:10:40
The Threat of Compassion - Elysia Rising Ep14 Pt1 - Blades in the Dark Actual Play
Explorers of Elsewhere
The Threat of Compassion - Elysia Rising Ep14 Pt1 - Blades in the Dark Actual Play

Sep 22 2024 | 01:10:40

/

Show Notes

The Crew report their success to High Priestess Lukraji and try to get some downtime in during the calm before the inevitable storm.

  

Played using the Blades in the Dark ruleset, by John Harper - https://bladesinthedark.com/greetings-scoundrel

 

EoE - https://twitter.com/EoElsewhere

DM DAN - https://twitter.com/dmdant | https://www.instagram.com/dmdmt

JULIA - https://www.instagram.com/juliathebard

JC - https://www.instagram.com/JCQuickDIY | https://www.instagram.com/capitalRPG/

MEG - https://www.instagram.com/midgetmeg92

NATE - https://www.instagram.com/njadamart | https://www.instagram.com/pridecaf

 

AUDIO

Intro Voiceover by Georgia Cook - @georgiacooked

Dark Beginning by Yevhenii Kovalenko - https://pixabay.com/music/main-title-dark-beginning-135858/

Tabletop Audio https://tabletopaudio.com

View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Hello and welcome to explorers of elsewhere's Elysia rising campaign. Hi, I'm DM Dan, and I'm joined by these rapscallions who mock my intros. How you doing? You're good? Good. [00:00:17] Speaker B: Very good. [00:00:19] Speaker A: Very, very good. Amazing. Amazing. We find you having quite, quite stressed out in the aftermath of a rather peculiar snatch and grab. [00:00:34] Speaker C: It's fine. [00:00:36] Speaker A: Yes, you have successfully kidnapped the leader of the cobbles, Mustovan. I knew you loved him. Really? There's lots of stuff afoot. There's lots of cogs are turning. And I have a horrible feeling that you lot are going to be a massive, massive wrench to throw right into the middle of it all. So, shall we? Shall we see how much of a mess you all have made? [00:01:06] Speaker D: Sure. [00:01:07] Speaker A: Marvelous. All right, let's go. [00:01:15] Speaker E: Welcome to Elysia, the jewel of the north. On our gilded streets, fortune and fame can be found by anyone. [00:01:27] Speaker C: Hi, I'm Julia, and I'm playing magpie, an ace of our lurk. [00:01:32] Speaker D: Hi, I'm Nate, and I'm playing cavern, a dragon scent slide. [00:01:37] Speaker B: Hi, I'm Meg. I'm playing Frieda, a wolfkin cutter. [00:01:42] Speaker F: Hi, I'm JC, and I'll be playing Alganon, an ace of our spider. [00:01:47] Speaker G: Hello, I'm Erol. I am playing Atta, a goblin whispered. [00:01:53] Speaker A: My name is DM Dan. I will be the games master on this adventure. [00:01:58] Speaker E: So come on in and marvel at our wonders. Make sure you see the beautiful views we have to offer. And don't mind the ghosts. They're friendly, really. Grab yourselves a seat and make yourselves welcome. In the city of Elysia. [00:02:20] Speaker A: Trust is a concept championed and cherished by many in elsewhere and stands as a universal mortar between the bricks of civilization. The companionship born of one's trust in another allowed many to accomplish feats greater than the sum of their parts. But trust became the dividing factor in the war between dragons. Ayahs trust in the wisdom of divinity. A khans trust in mortal held magic. And the breaking of the invisible bonds between fellow mortals made the pain of betrayal even greater. The people of Elysia, in as desperate a position as they find themselves in, have to once again rely on trust in their friends and fellow Elysians to simply survive day to day. However, when even the bonds between close companions become frayed and vulnerability turns friend against friend, who is to say what the devastating fallout that can befall us will look like? And so where do we find Frieda? An Algernon? Where has the barge taken you? After your traumatic extraction with Masto Varn. [00:03:50] Speaker F: I think it's taken us back to our little dock at the ivory okay. And we'll be regrouping at the manor. [00:03:59] Speaker A: Okay, very, very good. Are magpie, atta and cavern making. Making your way back okay? In which case, yeah, the three of you that you've been making your way counterclockwise through the city districts, back through water bridge, when you have seen this marvel of whatever power created it, as these large vines now arc over bell tower prison, almost like a birdcage of sorts. But the. The vines similar to that over the castle keep, over the ruby keep, but these like a. A healthy looking green, but studded with these blood red crystalline structures that jut out for them like thorns. And as the three of you make your way from Waterbridge to Rookridge, from Rookridge to Dusklin, especially going through the slums, there is a certain panicked energy in the air. There are city watch running to and fro. Thankfully, they don't seem to be kind of paying you three much attention, as they are busy either trying to calm or quell the crowds that are hanging out of windows, clambering up onto roof accesses to peer at this new edifice over the over Stallo. But yeah, you make your way as you reach the bridge over the river, and soon enough, you find yourself on the familiar streets of Dusklu. Before crossing the bridge into the ivory, you notice that even as far as the Duskland ivory border, people are peering, gawping, supposing as to what is currently happening. But it seems that these large vines have caught the attention of everyone you pass as you make it back to the manor. Algernon and Frieda, what have you done? Well, you arrived back a few minutes earlier with this kind of kicking, thrashing, swearing burlap sack. And I'm assuming you, as you unceremoniously empty the contents. Which room are you? You're doing this in which part of the manor? [00:06:56] Speaker F: I think we'll go to Frida's rec room. [00:07:01] Speaker A: Okay. [00:07:02] Speaker F: Was my old nursery. [00:07:04] Speaker A: Okay? In which case, rather unceremoniously, this portly and quite dense, you've realized, Frieda Goblin just splays out across the floor of the manor. He lies still for a moment. And in this, just for a second, Algon, you're immediately kind of the. The thought, the image of a possum playing dead kind of flicks through your mind for a moment before in a speed. You've never seen this goblin move before. He sort of like scrabbles across the the ground a little bit before pulling himself to his feet, and he grabs a nearby broken chair leg and sort of, like, waves it and holds it in your direction, sort of waving it to and fro. [00:08:02] Speaker F: I'm gonna kick over a child sized chair, inviting him to sit down. And I immediately got a glass of my fine liquor in my hand and offer it to him, put it underneath his nose. [00:08:20] Speaker A: So as the chair kind of skids across the floor towards mustow, he, like, his. His little face contorts into one of abject confusion. And. And you can. You can almost hear his brain trying to figure out what is happening right now. But the smell of this, like, fine liquor, presumably from sort like, you know, the cadwalader cellars. He, um. Just, like, still with this broken chair leg, pointing your direction just slowly, like, parks his bum on the seat and then, like, grabs the. The bottle off you and then sort. Still waggling this leg around just. [00:09:06] Speaker H: Right. Is anyone gonna tell me what the bloody hell is happening right now? [00:09:14] Speaker F: There's no need for weaponry, man. We already have heard how you're the most dangerous criminal in the city. [00:09:24] Speaker A: For a moment, his face. There's a flicker of really. On his face before he then begins to frown and he begins stuttering again, but you notice that his arm's slowly kind of lowering. [00:09:48] Speaker F: Seems you may have painted an unholy target on yourself. But don't worry. We're not murderers, as you know. We're smugglers, and that's what we've done. [00:10:01] Speaker H: But I don't understand. What are you smuggling? [00:10:06] Speaker A: You. [00:10:06] Speaker B: You idiot. [00:10:09] Speaker H: Me? But what. What. Why would you do that? What do you mean, unholy target? [00:10:15] Speaker A: What. [00:10:15] Speaker H: What are you wittering on about, Algernon? [00:10:18] Speaker F: High priestess esoth. She seems to think that your, uh, existence is a stain on creation, and she wants us to rub it out. [00:10:28] Speaker H: What would she think of that? [00:10:30] Speaker F: I was hoping you could tell me. Oh, Boyden. Something to do with your tunneling expeditions underneath the prison? [00:10:42] Speaker A: Mustow's jowls are sort of like. They wobble ever so slightly every time he goes. He's, like, mouthing silently to himself as he's clearly, like, you know, non verbally verbalizing the thoughts that are running through his head. But as you mentioned, that event sort of, like, freezes for a moment like a child that's just been caught doing something naughty. And then the beady little eyes turn to look at you. [00:11:12] Speaker H: Oh, you. You, uh. You heard about that, then? Yeah. [00:11:18] Speaker F: You told me about it, man, the last time we methemeral. [00:11:27] Speaker H: Yes, I did. And I can safely say that you have passed this test of trust and truth. Well, well done, Albert. I wasn't sure if, you know, other people in the room were privy to our secret conversation. [00:11:43] Speaker F: I'm glad I've passed your test. I would accept nothing less from such a devious mastermind as yourself. I've a lot to learn from you, must I? [00:11:52] Speaker H: Yeah, well, that you do. But. But perhaps if you're gonna, you know, run off with me, at least, you know, get me the drink beforehand. [00:12:01] Speaker A: And as he says that, he kind of lifts the bowl hat for as long as you've known him, has been firmly secured to his head, and he takes it off and Frieda, you can almost see your reflection in the sheen of the sweaty bald head with the comb. Overlandhouse, um, as he, ooh, like, wipes, wipes his brow with the top of the bowler hat and then pulls it back on with some force and there's almost a suction of air sound as it slides back on. [00:12:32] Speaker F: We needed it to look convincing for our patrons and we. I think we managed that, Frida, didn't we? There were enough witnesses in the end. [00:12:41] Speaker B: Oh, aye, that there were. [00:12:44] Speaker C: Hmm. [00:12:46] Speaker H: Well, um. Well, yes, that. Very good, very good. Um, so just, you know, just go. Circle back. [00:12:55] Speaker A: What. What's this about? Esoph. [00:12:57] Speaker H: I mean. I mean, like, surely she ain't got any. Any problems with me because we're like, you know, like goblin. [00:13:06] Speaker A: Goblins in. In this together, aren't we? [00:13:09] Speaker B: I. You know, she only wants you dead and she asked us to do it. [00:13:17] Speaker A: Huh. [00:13:19] Speaker H: I didn't know you had that sort of relationship with her. [00:13:22] Speaker B: I. Neither did we. [00:13:26] Speaker H: So that means that somehow she's found out about my little plan. Alkaline is strange because I lead a watertight operation. [00:13:39] Speaker B: Clearly, yes. [00:13:41] Speaker F: We asked quiet Tom and he wouldn't say a word about it. [00:13:44] Speaker H: Well, yeah, that's why we call him quiet Tom. It's a good thing he didn't speak to loud Tom. [00:13:50] Speaker A: He's. [00:13:51] Speaker H: He's a right blood mouth. That's why I don't tell him nothing. No, no, no. Anyway, where are the others. [00:13:58] Speaker A: And the other three of you? As you would kind of enter into Cabolo da Manna, you can hear the reverberant bassy tones of Mustow's voice kind of ring through the halls, but. Yeah. I presume the three of you are heading straight up. [00:14:19] Speaker C: Yeah. [00:14:20] Speaker D: Reluctantly, yes. [00:14:24] Speaker A: So as the three of you arrive, Mustow leans back and you notice that he's about two thirds of the way through this bottle that you gave him. Algernon but he looks you in. [00:14:42] Speaker H: So what was your, what was your deal in the plan a. Where have you been? [00:14:51] Speaker D: Meeting some, some rather unfavorable characters. They weren't really in the plan, but they've seemed to have gone a different way now. [00:15:05] Speaker H: Well, very good. Right. Well, so um, if, so if you're supposed like so if you're supposed to be off in me, which I mean, yeah, it's surprising that she, I'm not, you know. I'm not saying that you couldn't have. You would be up to, but let's say you were able to bump me off, but like you're pretending that you haven't, but you gotta make it look like you have. So I suppose I. [00:15:33] Speaker A: And he looks around the room. [00:15:35] Speaker H: Just be staying here for a while, won't I. [00:15:40] Speaker B: Frieda? Just sort of like whispers. He was I should have dripped him. Dropped him in the river when we had the chance. [00:15:49] Speaker H: I do have one, one request. [00:15:53] Speaker A: I've never had an n suite before. [00:15:55] Speaker H: So if you've got any of these rooms with an en suite, that'd be great. [00:15:59] Speaker B: Reader points to the bucket in the corner and says, there's your en suite right there. [00:16:06] Speaker A: He gives it a genuine not bad look. [00:16:14] Speaker D: Got no l's in it. That's a free stuff for him. [00:16:19] Speaker H: So what's your plan now? [00:16:21] Speaker F: What have I ever shown you my magic tricks? Must, eh? [00:16:25] Speaker A: He thinks probably. [00:16:30] Speaker F: Well, how would you like to disappear? [00:16:33] Speaker A: He sort of like he looks around and then he breathes in deep and you hear a slight as he's clearly, as he clears something from his nasal passages. And then he sort of like leans back and then like kick pulls it, like pulls his shoes off. Like kicks his shoes off and sort of like you see him like spread his toes. One of it is big. His right big toe poking through a hole in his sock. And then he lifts the bottle of liquor that you've given him. [00:17:08] Speaker H: I don't know. I mean this is a pretty good way to disappear. [00:17:11] Speaker A: He says as he finishes the bottle. [00:17:13] Speaker H: If you just want to leave me here, I could be dead quiet. [00:17:17] Speaker B: Oh, and that's how the gang got themselves a pet musto. [00:17:21] Speaker C: No, he's the new bear. [00:17:24] Speaker B: The horse. Oh my gosh. Horse the bear. [00:17:27] Speaker C: Rather. [00:17:29] Speaker B: For those of you that's what that have watched, uh, campaign one. [00:17:33] Speaker A: Um, he then stops and what I. [00:17:38] Speaker H: Mean, wait, how long do I have. [00:17:40] Speaker A: To be gone for? [00:17:41] Speaker H: Cause you know, like Brism. [00:17:45] Speaker A: Well, he looks, he looks at around the room and then kind of what stands up, shuffles over to you. Algernon. [00:17:53] Speaker H: A prison break. That's supposed to be happening tomorrow, right? [00:17:58] Speaker B: Well, how long do goblins live? [00:18:02] Speaker A: He lets out a slight kind of squeak of surprise and then looks to you at her with a face that. [00:18:09] Speaker G: Says, I mean, outside of Elysia, pretty long, but yeah. [00:18:17] Speaker H: What I said. So. So, I mean, I suppose. What. You know, if you're gonna keep me cooped up here, that's fine, but I'll kind need to go out so I can lead the boys into. To get them all those sangivars out of. [00:18:32] Speaker A: Out the prison. [00:18:33] Speaker F: Tell you what, muste, why don't you and I find another bottle of that and we can talk over this plan of yours. And I'm happy to take over the work. You can just sit back here, relax with your shoes off. [00:18:47] Speaker H: As long as everyone knows it was my plan to begin with. Right. [00:18:51] Speaker F: Of course. I'm used to keeping my name off the papers. [00:18:55] Speaker H: Oh, well, I don't see any problem with that at all. Right, show me the liquor. [00:19:02] Speaker F: He says one last thing, Mustow. Yeah, I know you're a man of impeccable taste. You don't happen to have any accessories in that tiny little mouth of yours? A gold tooth or anything that would identify you? [00:19:19] Speaker A: You see, he looks at you, he blinks a few times and then you see his tongue move in. In his mouth, but like in almost instinctively. And then he. [00:19:33] Speaker H: No. [00:19:38] Speaker A: And he smiles, but you notice that his tongue is kind of poking out and covering up one of his. One of the teeth next to his. Kind of cake, like one of the premolars. [00:19:50] Speaker H: Hello. Why. [00:19:54] Speaker F: Frida here used to be a dentist, didn't you, Frida? In the workhouse? [00:19:59] Speaker B: Oh, aye, aye. I've pulled over. I've made many a tooth disappear. [00:20:05] Speaker H: Really? [00:20:06] Speaker A: He says as he looks you and I can only assume with a swift, swift thud, the. The gold plated tooth. Got the tarnished gold plated tooth. There's a cry of pain. And we next see the tooth in the palm of your hand, Frida, with a bit of musto blood and dribble. [00:20:29] Speaker B: Yeah, yeah, Orlando just lightly indented into the side of the knuckle dusters that she wears. [00:20:39] Speaker A: Very good, very good. Okay, so you've successfully snatched Mustow. He can be around to have a quick natter at downtime. How are you wrapping things out with lucrative? [00:20:52] Speaker F: Well, obviously we're going to lie to her, but it depends how much we want to back up the lie with any further actions. [00:21:02] Speaker A: Is there anything that you want to do? We can effectively imagine this is still part of like, the plan, but you've got Musto's tooth, so there's that. [00:21:12] Speaker B: I'm sort of saying this out of Frida voice, but, like, I suppose we've got the tooth. We've also got witnesses from his own crew that he's been snatched. So I don't know if there's a way we can almost ensure that message is spread. [00:21:38] Speaker G: How difficult do we think it would be to dress Atta like musto? [00:21:44] Speaker C: And what, musto is meant to be dead? [00:21:49] Speaker D: I mean, Algernon has a camera. [00:21:52] Speaker G: Yeah, true. [00:21:55] Speaker B: We just arrange about this, like, snuff video or stuff. [00:22:00] Speaker C: Yeah. [00:22:02] Speaker F: In real life, like Victoria used to do this. [00:22:05] Speaker B: Memento Mori's? Yeah. [00:22:07] Speaker C: Oh, my God. Could we not just like, a bit like. Was it. You were saying, Meg? Just like, get the word out, say, put spread a rumor. I hear that mustang has been done in. Someone did a hit on Musto van. And then Lucarchi will hear that and will take a tooth. [00:22:28] Speaker B: I think if we sort of also speak to Mustow and I don't know, Algernon, if you can convince him to kind of. If he's going to tell anyone he's still alive, to make sure that is his. That it's as minimal people as possible that find out. [00:22:48] Speaker C: Quiet, Tom. Quiet. [00:22:50] Speaker B: Quiet, Tom. [00:22:52] Speaker C: Silent. [00:22:53] Speaker B: Potentially Tom, who's already had his lips sewn together. [00:22:57] Speaker C: Tom dead Tom, dead Tom. [00:23:00] Speaker B: Yes. [00:23:01] Speaker G: Won't the faith be surprised that there isn't a new, like, ghost? Right? Do they keep tabs on how many ghosts kind of are in and out? [00:23:13] Speaker A: Potentially, but it's like, you know that the shield bearers have a thing for, like, fighting ghosts and the like. And like, anything that's a threat to Alicia. [00:23:27] Speaker C: But I mean, like, given Lucrati wanted us to do this, could we not just say to her, we dealt with the ghost as well? [00:23:41] Speaker G: And then a body usually goes to the mushroom farm, right? So. But they like cavern there. So maybe we can try and bribe some of the mausoleum people to, like. [00:23:54] Speaker D: Give us a goblin body, maybe. [00:23:59] Speaker A: I would argue between. Between the hearsay from the streets, a photograph, which is somewhat revolutionary in Alicia, of the body and his tooth, I think that triple threat, I think it covers it would probably be enough to seal the deal. [00:24:18] Speaker B: And with a healthy dose of consort and sway from Algernon and Frieda, I'm sure it will be fine. [00:24:26] Speaker C: Yeah, it will be fine. [00:24:28] Speaker A: Okay. Is. Is that our plan? He's got his tooth. We're gonna do some whiskey photography and spread a rumor. Some amateur photography. Okay. [00:24:41] Speaker B: And if all else fails, Catherine can seduce. [00:24:46] Speaker A: Yeah, okay, I will go ahead and just say it's. It won't be very difficult at all to encourage the spread of rumors. Um, you note to the fact where anyone that's kind of looking to do that, the cobbles are currently spreading feelers out throughout the city in attempt to find Mustang. So that given the fact that the cobbles are in themselves a, you know, a citywide coalition of street gangs, like, word is spreading pretty quick. Um, so, Algernon, I can only assume that the blow that took out Mustow's tooth has just sprawled him out on the floor, dead Peter Griffin style. And you've just taken that opportunity to. [00:25:42] Speaker F: Take the photo with today's copy of the treatise. [00:25:45] Speaker A: Sure, sure. Okay. Grimdan. Okay, so, leaving must over the bottle of remedial liquor next to his unconscious form. Who's doing the like? Who's going back to the cathedral? [00:26:06] Speaker F: I would. I would like to. [00:26:07] Speaker B: Yeah, I think Frieda would like to, but more because she's kind of hoping that maybe she can convince them to let her see. See their. Their healers, because she's looking a bit. Looking a little bit beaten up. [00:26:26] Speaker A: Sure. Cavern going. [00:26:32] Speaker D: No, I think Cavern's gonna stay behind, and he's gonna make sure mustow doesn't just wander off. [00:26:39] Speaker A: Okay. In which case, I it takes you a little while to kind of get everything together, your little proof of deed package, if you will. But Algernon and Frieda, as you make your way from the ivory through to adventure, you notice that you yourselves see this strange structure over the top of bell tower. Have the five of you got any ideas of what's happening before you head off? [00:27:18] Speaker F: I think I might have heard that the previous vine incident was to do with the garden keepers. So Algie's making a little mental note that garden keepers have been up to something again. Might be worth checking in with. [00:27:36] Speaker A: Sure. Um, well, as the two of you kind of grace the streets, uh, like the. The clean, uh, ordered streets of abbotsgate, you find them awash with people clamoring around the cathedral. Um, and there seems to be a slight degree of, kind of hysteria and panic amongst the masses. Like, people frantically pointing at the. Like, the crystalline growths that they can see jutting from. From the vines, and, like, cries to the children of ire. Well, what does it mean? What's happening? Have we been forsaken? And you can see the, like, a large number of iron clerics kind of trying to gather the crowd and kind of calm them down, but you clear that everyone's in a very heightened state, enough so that you're able to effectively kind of slip by and head into the cathedral proper. You see lucrative at the altar at the far end, surrounded by what appear to be high ranking priests and priestesses. And then she notices you. [00:28:55] Speaker B: Before we. We go up to her, Rida would just like to sort of place a hand on Algernon's shoulder and stop him at the door. I've just got to. Got to say I'm. I just wanted to thank you, Algernon, for, um. It all got a little bit crazy last night and. And you held me back before I. Before I went too far. And I'm. I'm. I'm just really thankful that you. I'm finding it harder and harder lately to hold back. And I'm just really grateful that you were there to do it for me. [00:29:31] Speaker F: I'm grateful that you held back. Frida. There may be a time when you don't need to. And I just want to see you focus that in the right direction. I've spent my entire life traveling around the world as a weapon for the EIA. See, I know what it's like to be focused on the wrong target. [00:29:52] Speaker B: I suppose you do. I'm. Thank you. And for. I guess for not. For not treating me like a monster. [00:30:03] Speaker F: Hopefully I can say the same of all of us on the other side of all this, wherever it ends up. [00:30:08] Speaker B: Me too. [00:30:10] Speaker A: As you finish this, um, you. You sense a presence. Approach. Um, and Algernon, you like you notice the. A slight glow of light appearing on, like, the right hand side of Frida's face. And the two of you turn to see high priestess Lucraji, um, standing, like, looking up at you with a look of calm, an expectant calm on her face. But you. You see that the. You know, the. The structure at the top of her stave, kind of seemingly glowing a bit brighter than you've noticed it before. But she turns to you and I. [00:31:00] Speaker I: Trust you come with good tidings. [00:31:05] Speaker F: Not sure about good, but I think you want to hear them. [00:31:09] Speaker A: She. She nods and she glances to the two clerics alongside her and they kind of wordlessly nod and leave, leaving you with the high priestess. And she tilts her head like, lifts her chin up to regard you and kind of assumes this position of authority. [00:31:32] Speaker I: I hear troubling whispers from Rook Ridge. It strikes me that this is a night of upheaval. [00:31:43] Speaker F: Rumors can be awfully dangerous, can't they, high priestess? [00:31:48] Speaker A: She squints ever so slightly. [00:31:50] Speaker I: I will. Of course, require proof of tonight's deeds. [00:31:56] Speaker F: And Algorand has prepared this perfect little manila envelope containing the gold tooth and the photograph. [00:32:06] Speaker A: Okay, lucrative. There's a look of, like, genuine surprise and curiosity on her face as she looks at this photo. And despite, you know, given what it's depicting, she seems rather unfazed, more just like, oh, what is this still image that I'm seeing? [00:32:31] Speaker F: Memento Mori, high priestess. Remember death. [00:32:35] Speaker A: She. She nods. You see her grimace as she picks out this tooth that's still got a bit of gum attached to it? And she tuts as she drops it back in the envelope. She closes it and places it, like, tucks it under her robes. [00:32:56] Speaker I: May he find peace in the ever after. [00:33:00] Speaker F: That's your domain more than mine. [00:33:03] Speaker A: She looks to you like she's looking. She's quite hard to read right now. The, the impassiveness of her seems to somewhat oppressive, but she continues, as we. [00:33:18] Speaker I: Have discussed before, placing your faith in Aya is not only just, but it. [00:33:25] Speaker A: Is also rewarded, she says, and she reaches out and hands you a sack of coin. You've brought her proof. So let's say six coin. You hear six coin jingling in the, in the satchel. [00:33:47] Speaker I: And with this, I suspect our business is concluded. [00:33:51] Speaker B: Though I know quite yet. If you don't mind, high priestess, that scrappy little bugger didn't go without a fight. And as you can see, I'm in quite a bad way. I was hoping that maybe your grace might extend to some healing. [00:34:11] Speaker A: She looks you up and down, um, and, like, she closes her eyes and nods, um, and then she looks to you dead in the eye and says, kneel, child. [00:34:29] Speaker I: Kneel and accept the gift of aya. Allow her soothing light to heal your wounds. [00:34:41] Speaker B: Rita very reluctantly kneels, but there's a slight twitch as she clenches her jaw. [00:34:50] Speaker A: Algernon, you notice the ever so slight kind of smirk, the authoritative smirk on her face as Frieda stoops down and kind of comes down to the goblins level, like eye level and lucrative, places her index and middle finger on the center of your forehead. Her thumb wraps round just under your cheekbone, and she puts two more segments on your heel. Clock off the back of a five. You feel like a warmth radiate through your. Through your head. And whilst your wounds are still there, they do feel less painful. Especially the, like, the throbbing, the burning feeling on your, your cheek from the cuts that Jeff gave you. And you don't notice the cramping in your abdomen from the slash and the cobble as much. [00:36:07] Speaker B: Thank you. [00:36:09] Speaker A: She. She nods. [00:36:13] Speaker I: If there's nothing else. There's been an occurrence within the city that I feel demands the attention of the faith. [00:36:24] Speaker A: And she kind of glances. You see her eyes kind of glance past you looking out the front door, and as you look to track her line of sight, you can see her staring at this kind of cage over bell tower. [00:36:43] Speaker I: It would seem that there are dire forces operating within Alesia. Indeed, and we must answer the call to provide a guiding light. [00:36:57] Speaker F: I wouldn't know anything about any dark forces, high priestess, but if we've caught you in a time of crisis, I'll leave you to your business, providing that our little bargain is concluded. [00:37:09] Speaker I: The children of Aya are more than satisfied with your offerings, Albanon. May you walk in Aia's light. May you bathe in her divinity. [00:37:24] Speaker F: And may you remember, high priestess, that my threats are not empty, nor do they disappear. [00:37:30] Speaker A: She kind of laughs slightly. [00:37:34] Speaker I: And I have not forgotten this at all. So please let me extend some advice. If you feel any sense of companionship to others of your affliction, I would suggest that you displace the much as you did a certain Masto van. Come the morning, you will feel the better for it. [00:38:06] Speaker A: And she looks to the two of you, she kind of bows her head slightly and then turns to leave. [00:38:13] Speaker B: Well, that was an ominous at all. [00:38:17] Speaker F: A religious leader preaching a lack of compassion. Well, I've heard everything. [00:38:25] Speaker A: Okie dokie. So I'm assuming the two of you head back to Caddwalladar and we begin our downtime. [00:38:36] Speaker C: So what's happening to all that money? [00:38:38] Speaker A: Okay, well, we'll spin back around to that when. When we get to it. So. Well, it's the first. Well, so first off, payoff. You've just received coin, you've received six coin. Are you putting two coin aside for the onishi? [00:38:58] Speaker C: Yes. [00:38:59] Speaker A: Yes. Okay, so four coin. Now, currently the crew is. The stash is full, so you have to distribute that four coin amongst yourselves. [00:39:13] Speaker C: I'm. I'm full. I've got two coin already. [00:39:18] Speaker A: Atta's got one, cavern's got two, so you can carry four coin amongst yourselves, but. [00:39:24] Speaker C: Oh, okay. [00:39:25] Speaker A: It's like each coin effectively counts as a load. One for alcohol. So one, two. So, 34567. So you've got seven between you, you've got four in the stash, that's eleven. So amongst you and the stash, you're now up to 15 coin if you're paying by Onishi. As an aside, if you were to upgrade the crew, at any point in the near future, you're going to need 16 coin. [00:40:03] Speaker B: What? [00:40:05] Speaker A: 1616. That's more than we've got by one. Yes. [00:40:12] Speaker C: More than we can hold. [00:40:13] Speaker B: Boy, we better. [00:40:14] Speaker A: If only you had. If only there was an additional coin you could make somewhere. [00:40:24] Speaker G: Like, musta could give us a coin for not killing him. [00:40:29] Speaker B: Yeah, let's extort the little fucker. Do it. [00:40:33] Speaker A: Well, um, you've got the option. You could pay the illness. Just one coin on an IOU retainer. [00:40:42] Speaker C: I don't think we've got a lot of grace from the illness at the moment. After what happened to the gold pot. [00:40:49] Speaker A: I mean, they're slightly irked with you, but, um, I mean. Well, I think they just kind of irked with, in general, arguably. [00:40:58] Speaker C: So basically, if we do that, that means we upgrade the crew. We have zero coin and we owe a coin to the old she. [00:41:07] Speaker A: Yes. [00:41:10] Speaker G: Hmm. [00:41:11] Speaker A: So maybe they'll just ask, you know, they'll just add it to your next payment to three. [00:41:15] Speaker C: Next. [00:41:16] Speaker A: With interest. [00:41:17] Speaker C: Oh, God. So wasn't there a way, have we already done it to have like, a little gold vault in our home base so we can keep more coins we. [00:41:31] Speaker D: Need to upgrade until we get our vault. [00:41:34] Speaker F: What's the deal with our personal stashes? I've never really understood that. [00:41:39] Speaker A: So stash, it's more for like standard length blades, campaigns, where. [00:41:44] Speaker F: Yeah, because it's like how you retire. [00:41:46] Speaker A: Yeah, yeah, so that's like. That's the money you hide under the mattress kind of thing, but it costs you to take it out. It costs you to withdraw it, but yeah, the idea is when your pockets are full, you start chucking things into stash and that's how comfortably you live when you decide to no longer be a criminal. But that is not an option for you. Lots. [00:42:08] Speaker C: We're not saving for the future. [00:42:10] Speaker A: No retirement for you. [00:42:12] Speaker C: We live in a time limited death bubble. [00:42:17] Speaker A: So, yes. Do you want to withhold a coin or. Go on atta? [00:42:24] Speaker G: We can also sell ghosts to the hollow. Oh, I don't like that idea, though. Actor doesn't like that idea. But I'm just reminding you all that they will always pay. [00:42:36] Speaker B: I think if we were going to weigh up the lesser of two evils, owing the illness is by far less evil. [00:42:46] Speaker C: I would. I would agree with that. [00:42:48] Speaker B: They can fucking wait. They're fine. [00:42:51] Speaker C: Yeah, they're all right. [00:42:52] Speaker B: Yeah, yeah, they don't. They, like, literally were, like, dripping with gold themselves when we saw them. They don't need the coin. They're fine. [00:43:02] Speaker G: That's fine, then. [00:43:02] Speaker C: That's fine. That's just o the illness. [00:43:05] Speaker A: Okie dokie and I in no way, shape or form influence that decision. Okay, so you're keeping five coin and painting on ac one in terms. So it means between you and the statue now have 16 coin. The crew earns three rep in using your leverage ability. Bam. You tackled a target with a higher tier than you. You tackled the cobbles, and they are tier two. So that is one extra pip for four. A total of four rep, which takes you to 1234. So you complete your track and then you skip back up to three rep, which means, as you are currently tier one strong, you will now upgrade if you want to pay 16 coin. [00:43:57] Speaker C: Mm hmm. [00:44:00] Speaker A: To a tier two week faction. [00:44:07] Speaker B: Go on. [00:44:08] Speaker A: This also means that perhaps. Perhaps what they've been doing in the background, Roth and fiends is just getting more recruits. But you do get another area of turf. So, looking at your. Your turf map, your choices are going clockwise from vice den. So you've got vice then. So that generates coin. In your downtime, you can get extra turf, which will reduce the. The amount of rep you need to level up. You could get a warehouse. So stockpiles give you plus one dice to acquire assets. We workshop that a fleet. So Roth and fiends would have their own vehicles. You have a second option for turf, or you have a choice of a luxury fence. So you get plus two coins if you target high class targets. Fundamentally, I mean, you can nick things on the job and sell them on a bit like with the hollow, with. [00:45:10] Speaker B: The ghosts of employer medic. I kind of feel like that's needed. [00:45:17] Speaker C: If only. [00:45:20] Speaker F: Clinic, you could use it. One of us could use a downtime activity to acquire one temporarily. [00:45:26] Speaker A: Yeah, well, we'll. There's a. There's a potential for that. A little bit later. We'll come back to that, but. Yeah. How are you wanting to. How are you looking to expand the crew? So, vice, Den, tavern, turf warehouse fleet or luxury fence? [00:45:48] Speaker D: Were we thinking of doing vice then, last time? [00:45:51] Speaker C: Um, so remind me what a tier roll is, Dan? [00:45:57] Speaker F: Roll two dice. Yeah, because we're tier two, right? [00:46:00] Speaker C: So we'd roll two dice, we'd take away the amount of heat we took on the mission, which is already minus two per score because of cover operation. And that we'd then get that amount of coins. Yeah, I like that idea. I think that's a nice idea. [00:46:17] Speaker G: Yeah, the vise n, the vice. [00:46:21] Speaker C: Yeah. Yeah. It's just extra coin for us. Although that's only useful if we've got places to keep the coin. [00:46:29] Speaker D: We do now because we have. [00:46:33] Speaker C: We got bigger reserves than for our coin now. [00:46:37] Speaker G: Well, we. We just spent all of our coin. [00:46:39] Speaker C: Well, no, yeah, I know, I know that. But over time, as we acquire more, will we have places to keep it? [00:46:44] Speaker A: You have to upgrade your. [00:46:46] Speaker C: Your lair and presumably that money. [00:46:50] Speaker A: No. Well, we'll come back. Okay. [00:46:53] Speaker B: I absolutely agree with. With Julia. I am thinking though, like, what will make our hold strong rather than weak? Is it acquiring more tonight? [00:47:03] Speaker F: Turf upgrading again? [00:47:05] Speaker B: Or is it levelling up again? [00:47:06] Speaker D: Yes. [00:47:08] Speaker B: Cool. In that case, ignore my what I just said. And yeah, I'm all for the vice den. [00:47:15] Speaker C: What does acquiring turf do again, Dan? [00:47:18] Speaker A: So currently you need 1234-5678 911 rep to level up to increase your hold for every turf you have. It reduces the amount you need by one. So if you were to pick up turf, you then need ten to get. [00:47:36] Speaker C: That's not to be sniffed at. But I also like the idea of earning coin every downtime. [00:47:42] Speaker G: Well, and we can also, like, use the coin. Like, downtime is about to happen. I don't know if we earn coin in that downtime or not, but you can spend coin for extra downtime activities and we're quite stressed and injured, so that might be a good use of coin. [00:48:01] Speaker C: Good to have an income for that type of thing. Definitely. [00:48:06] Speaker A: I suspect it wouldn't. It wouldn't be this downtime that the vice tendon be ready to go. But certainly from your next one you could. You could upgrade. [00:48:15] Speaker C: Yeah. [00:48:16] Speaker D: Nice. [00:48:17] Speaker A: Okay, cool. So you lot have advice then? Is it a. A new location? If so, where? Or are you upgrading the spectre? [00:48:33] Speaker F: The spectre was looking awfully quiet. Maybe it could do with the paint job. [00:48:37] Speaker C: Okay, rebrand it to the pink pussycat. [00:48:44] Speaker B: And then put, like, we could get like a little stage with like, holes for the cavern. And then we can do some like, you know, eighties style cocaine booths for Algernon. [00:48:57] Speaker C: We can have slam poetry reading nights. [00:49:00] Speaker B: Yeah, we could have slam poetry reading night for Magpie. And then. And then. And then we could have. Right, we could have this sort of like, this, like, you know, like cock fighting rings. He's a cockfighter fighter ring. But instead of. Instead of chickens, it's ghosts. [00:49:20] Speaker C: Ghost fighting. [00:49:21] Speaker G: Right. [00:49:21] Speaker B: So then you get the. The ghost. We get the ghosts for Atta and we get the fighting for Frieda. And then all of our vices have been sacked. [00:49:31] Speaker C: I feel like that's a very ethically dubious use of the ghosts we collect. Let's just put them in an impenetrable ghost orb and have let them have at each other again. [00:49:43] Speaker B: Is it more or less morally dubious than selling them to the hollow? [00:49:50] Speaker C: We could just let them be level. Just let them be. Exactly. [00:49:56] Speaker G: Tavare. Ghost fights, Algarve. I mean, I would pay to see that, actually, that view. Yeah. [00:50:07] Speaker C: What if they just smooched instead? Then it's a different kind of show. [00:50:14] Speaker A: Well, while we dwell on that, vice Dan, let's move on. So, leveling up. So we'll fly through this relatively quickly. Let's start with Magpie. So in the last run, you did a desperate skirmish. [00:50:36] Speaker C: So I did. Can I have a pippin prowess, please? [00:50:39] Speaker A: Can have one pippin prowess for a skirmish. [00:50:42] Speaker C: Done it. [00:50:44] Speaker A: And did you do any playbook specific triggers? [00:50:49] Speaker C: I reckon I probably did. I did some creeping and earwigging on a roof, which Magpie loves to do because she's a lurky lurk. I don't know if that counts, but I'd like to think it does. She also did a bit of the hi avacha sa rapier work. [00:51:11] Speaker A: Is that a lurk thing? [00:51:13] Speaker C: No, but I think it's a magpie thing. So maybe it comes under the next one. Well, the background and drives and all that. [00:51:20] Speaker A: So let's say one for the playbook, specifically triggers. You expressed your belief, drives, heritage or background. So lessons, fencing lessons, came into. Came useful. [00:51:34] Speaker G: Yeah. [00:51:34] Speaker C: So you asked me last. Last time, where did Magpie learn to sword fight? And I didn't have an answer. But I've been thinking about it, and the thought I had was that she probably learned to formally duel, to do fencing as part of growing up as a rich young lady. So that was probably just part of her education. But then I think it was Samuel who taught her how to convert those skills into actual fighting. Like, if you need to defend yourself, this is how you do it kind of thing. So I think that's probably how it. How it worked. So, yeah, so she did a bit of that. She expressed a bit of that stuff. I think she also, I would argue that kind of, you know, magpie kind of suggesting and driving for finding songbird before we went ahead and killed musto, kind of plays into that interest. She has, that growing interest she has in the kind of stuff Tavarean used to do. So that kind of building relationships, having an interest in civic matters and not, you know, so thinking more systemically in terms of the well being of the city. So I would argue that plays into that. That aspect of her motivations. [00:52:55] Speaker A: Well, okay, I agree. With that. So three. Three, because I don't love you struggle with vice or traumas. [00:53:01] Speaker C: I did not know. [00:53:04] Speaker A: Okay, very good. Next up is atta. So I've got asshape and down for a desperate hunt and a desperate tinker. [00:53:14] Speaker G: Indeed, yes. [00:53:17] Speaker A: So two for that. So one in your insight and one. [00:53:23] Speaker C: Another one in insight. [00:53:24] Speaker A: Insights. [00:53:26] Speaker C: I always forget tinker's insight. It's interesting one. [00:53:31] Speaker A: So did you do any ookie dookie spooky? [00:53:35] Speaker G: I don't think I did, did I? I don't think so. I think this session was less uki spoo. Last score was less. [00:53:41] Speaker C: You thought about summoning a ghost to help Katherine. You were ready. [00:53:45] Speaker F: We didn't. [00:53:46] Speaker G: Yeah, really hard about summoning a ghost, but we didn't need it. [00:53:49] Speaker C: We were, like, fully ready to do it, though. [00:53:52] Speaker G: We did more tinkering with, like, the EIC's stuff. So that's more of, like, the Atta's like a background. Yeah. [00:54:02] Speaker A: Okay, well, yeah, you definitely, definitely hit that note for your backgrounds, drives, heritage, anything else that you can think of that lent into Atta? [00:54:14] Speaker G: I don't think so. Unless anyone else can remember anything. I think. I think that might be it. I messed up a hunt, but that's not very atta like. It's not backwards. I mean, it's very utter to have messed it up, but the act of trying to find a person poorly. [00:54:41] Speaker A: You know what? I think I might backdate this a little bit further because just before the run, you utilized brand new ookie Dukes to hell. The ghosts that attacked you in the gold pot. [00:55:03] Speaker G: We sure did. [00:55:05] Speaker A: So let's call. Let's clock that one in as well. So we're at two. Are we thinking anything else? Any vice traumas again? Yeah, it was quite cut and dry, wasn't it? [00:55:19] Speaker G: It was. [00:55:22] Speaker A: In which case, two XP for the Atta. Next up is the Algon. So I've got you with a desperate command now gone on getting in on the action. Any spidery stuff? [00:55:41] Speaker F: Yes, well, the whole thing was quite spidery, wasn't it? Lying to powerful people, doing secret stuff under their nose. [00:55:50] Speaker A: Yeah. [00:55:51] Speaker F: And also, like, off the cuff blackmailing one of my old colleagues. Fire earpiece, fire covering. [00:56:02] Speaker A: Yes. Yeah, yeah. You were so under the radar and I secretive, that you didn't even tell the person you weren't trying to kill that you weren't trying to kill them. So, yes, we'll call that two backgrounds, heritages, drives. [00:56:24] Speaker F: I think messing with the EIC, having that little dossier of all the agents who've been following us. And also stopping Frieda from being an outright murderer in public. I think it's a nice expression of Algernon's drive. [00:56:46] Speaker A: Yes. Algernon is not one for public displays of emotion of any core, any sort. So. Okay, yeah, well, two different. So that's another four. Another two. Any struggles with vital trauma? [00:57:01] Speaker F: I did have that little foresight relapse where I saw songbird. [00:57:06] Speaker A: You did. That was definitely a struggle. Okay, so Algernon with five xp supercharging. Next, we'll skip down to atta. Not atta. Frieda. So I. I've got Frieda. Frieda the freight train. Down for a desperate consort, a desperate sway and a desperate skirmish. [00:57:34] Speaker B: Very desperate. [00:57:36] Speaker A: Cheeky little three fur. Yeah, so if you pop a pip in all of those. [00:57:41] Speaker I: So. [00:57:43] Speaker B: So that's one. Resolve to in prowess. Right. [00:57:46] Speaker A: One. Resolve and so consort and sway. Two. And resolve, and then skirmish. One in prowess. [00:57:54] Speaker B: Oh, okay, cool. [00:57:58] Speaker A: Cool. Did you do any whoppy boppy stabbing choppies? [00:58:03] Speaker B: Oh, so much of it. I did a wreck down the alley, and I did a skirmish with the guards. And. Yeah, and also I threw a torch, a load of barrels to blow them up. [00:58:23] Speaker A: Yes, yes. [00:58:24] Speaker B: And also, you know, I did quite violently throw Mosso in a. In a sack and then drag him halfway across the city. [00:58:32] Speaker A: This was one of the more GTA inspired missions I felt. So, yeah, we'll start that count on two. Any beliefs, drives, heritages or backgrounds. [00:58:46] Speaker B: Yeah, so I used my sort of, like, connections and know how of my sort of childhood sort of haunts in Rookridge to find Mustang, to find Mustow, and. Yeah, I mean, just generally did things very violently, you know, that's as I do. And. Yeah. [00:59:16] Speaker A: I'm gonna call that one. But when we look at the struggles with vice and trauma. Yeah, there was definitely a moment where you nearly stoked you were considering stoving in Algon. Ted, we had to calm you down at the water's edge, but I'll call it just one, because you did show some dis. Some degree of restraint in the end when you have the. You were eyeballing the bloodletters blade, but then decided to go for the knuckle dusters instead. Yeah, the last minute. Okay, so that sounds like four. [00:59:57] Speaker B: Happy with that? [00:59:58] Speaker A: Beautiful. Last one least. Katherine. Hello. I've got cavern down for a desperate finesse. That's the name of my upcoming alt rock album. So one pip for that. Did you do any sultry smoothie movies? [01:00:21] Speaker D: I don't really think I did. There wasn't a lot, I think. Besides from talking to the. To the group of keepers, didn't you. [01:00:33] Speaker A: Try to smooth talk the EIC agent? [01:00:38] Speaker D: Not really, no. I think I just tried to ask him who he was because the keepers. [01:00:44] Speaker A: I feel, would clock him for your background heritage. Yeah. Was there anything, I suppose that your encounter with that peculiar creature was a bit kind of off. Off note, wasn't it? [01:01:02] Speaker D: Yeah, I mean, I tried to deceive it with the. With the powder, but obviously that didn't go the way I wanted it to go. [01:01:10] Speaker C: You burn a native face off. [01:01:12] Speaker D: Yeah, fair enough. I'll have it. [01:01:15] Speaker A: Yeah. So we'll look at that. You tried, you leant back on your transfer. It didn't work quite as you intended, but thought was there. Yeah. You reached out to your. You went through your little black book to get some leads on musto. Any other police drives, heritage, background? [01:01:36] Speaker D: If we're going back to like, right at the beginning. [01:01:40] Speaker A: Yeah. [01:01:40] Speaker D: Could I also. Well, I don't even think in the gold pot a little bit later after that, getting the book about melodani from the faith. [01:01:53] Speaker A: Yeah, yeah. Okay. Sounds about right. [01:01:58] Speaker D: Yeah. [01:01:59] Speaker A: So three xp for cavern. Nice. And so with you lot leveled up, next comes the crew. So did you do. Did you do a smuggle? Did you execute a smuggling operation or acquire clients or contraband sources? [01:02:23] Speaker C: I think we did. [01:02:26] Speaker A: I think you did. [01:02:29] Speaker C: We were employed for a murder, but we did a smuggle. [01:02:34] Speaker A: There's a part me that feels like the fact that you took a wetwork job and turned it into a kidnapping instead just kind of leans that much harder into smugglers. I'm gonna give the crew two for that. Did you contend with challenges above your station? If you tag higher tears or more dangerous opposition. So I'm going to give another two. One for tangling with the. Well, the combination of cobbles and the children of ire, fundamentally, but also because the three of you at room Magpie fundamentally saved cavern from whatever that creature was. [01:03:17] Speaker C: The orchestra. Yeah. [01:03:19] Speaker A: So. [01:03:19] Speaker D: And the EIC. [01:03:20] Speaker C: And the EIC. [01:03:25] Speaker B: Running with the city watch too. So we were basically left, right? [01:03:31] Speaker D: So it might as well be twelve xp. [01:03:32] Speaker A: Sure. [01:03:32] Speaker B: Yeah, two is very. [01:03:37] Speaker A: Did you bolster your crew's reputation? So given the word on the street that that crew from, like, dusk, Duskland went and off Mustang. That's quite bold. [01:03:53] Speaker C: Probably hasn't improved our standing with the cobbles overall, has it? Let's face it. [01:03:57] Speaker A: Well, we'll see. You didn't actually bump him off, so I'm not going to give you two xp, but I will give you one because everyone thinks you did. [01:04:08] Speaker B: Yay. [01:04:09] Speaker A: And did you express the goals, drives, inner conflict or essential nature of the crew? Did anything highlighted the specific elements that make your crew unique? [01:04:21] Speaker C: Musto. Our love for Mustow makes us unique and we definitely express that. [01:04:26] Speaker A: Bye. [01:04:26] Speaker C: Who do refusing to kill him. [01:04:28] Speaker B: Yeah, we were morally ambiguous as ever. [01:04:34] Speaker C: Yes. [01:04:35] Speaker A: The crew will get six XP. [01:04:42] Speaker C: That's very good. [01:04:42] Speaker A: Actually completes the XP crew bar and takes you back up to four, which means the crew will be able to purchase one upgrade which could be a stash or a cohort who may be a medic. Actually, you can get two upgrades or one ability. So if you wanted to go upgrade, you could. Medic anamedic, please. [01:05:13] Speaker C: Can we do that? Does anyone else have any other ideas? [01:05:19] Speaker D: That sounds good to me. [01:05:21] Speaker C: So a vault for all our zero money. [01:05:27] Speaker A: So that's four additional coin that you can spend. Let me zero that off and you can then pick up a second. Where is it, where is it, where is it? Pretty sure you can pick up a cohort. And we are going to make that an individual who will be a medic of some kind. So someone who's come along because your. Your reputation is now preceding you, presumably someone who really doesn't like musto, and they're gonna be really unimpressed when they find out the truth. Okay, so, yeah, you've got a single expert NPC. So be a tier two medic on tap for you. [01:06:06] Speaker C: Lorenzo. [01:06:08] Speaker A: He could be called Lorenzo. [01:06:10] Speaker C: Lorenzo the medic. [01:06:12] Speaker A: Um. Cool. So that is the crew upgraded. Very, very, very good. Uh, heat and incarceration. So you are currently at two of nine heat. [01:06:30] Speaker C: Oh, God. [01:06:31] Speaker A: I had a little think about this. I dug deep, and I have decreed. [01:06:38] Speaker C: We are now wanted. Level three. [01:06:40] Speaker A: That this mission, this score, was allowed and chaotic. High exposure. [01:06:48] Speaker C: Shit. [01:06:49] Speaker A: Four heat. [01:06:50] Speaker C: No. [01:06:54] Speaker A: Add plus one heat for a high profile or well connected target. [01:06:58] Speaker C: Nah, no one knows it. No one knows it. [01:07:01] Speaker B: Silly little goblin. [01:07:02] Speaker C: It's just a silly little goblin, man. No. [01:07:06] Speaker A: Did it happen on hostile turf? No. Did. Are you at war with another faction? [01:07:12] Speaker C: No. No, not currently. [01:07:14] Speaker A: Not currently. [01:07:16] Speaker B: By some miracle, add plus two heat. [01:07:19] Speaker A: If killing was involved. [01:07:20] Speaker C: No. No. Surprisingly. [01:07:24] Speaker A: Very, very surprisingly. However, where is that? Who. Who had that thing about the. You mentions the cover operation? Cover operation is one of your takes two away. So five heat reduced to three. You are now on five of nine heat. [01:07:48] Speaker C: It's fine. [01:07:53] Speaker A: The watch are currently looking for you because you are wanted. But we will move on to entanglements, and then after that, we can start the downtime. So you lot love this. When I do this. [01:08:04] Speaker C: I hate this. [01:08:07] Speaker A: Interesting. [01:08:09] Speaker C: It's the group hug and ice cream. Banglemen ice cream. I don't know. Maybe. [01:08:21] Speaker B: I love it. [01:08:22] Speaker I: Yeah. [01:08:23] Speaker B: How about. It's the smugglers bar day? Entanglement. [01:08:31] Speaker C: It's the quiz night at the spectre. Entanglement. [01:08:34] Speaker F: Yeah. [01:08:34] Speaker D: That's how we're improving the vice. [01:08:36] Speaker C: Then the Mother's Day entangled. [01:08:39] Speaker A: Okay. [01:08:40] Speaker C: We all send a card to our mum. I don't got a mum. The most of us don't go. That was quite insensitive of me. [01:08:49] Speaker A: Before we start the downtime. [01:08:52] Speaker C: What? [01:08:53] Speaker D: Who's he gonna pick on? [01:08:54] Speaker C: Oh, no. [01:08:58] Speaker A: Are you still at Cadwaladur or are you heading to the spectre during your respective downtimes? Actually, you know what? I would just roll this into the downtime. Okay? I figured out what your entanglement is, and I all work with that. Cool. So, next up would be the downtimes. But with the entanglement in play and with a crew that's now been supercharged. You and the crew have all been supercharged. I reckon let's take a quick break and then we'll finish off the downtime and the follow up bit after, so. And if you enjoyed that, make sure to hit the like button and comment down below on what the name of the new medic should be and whether or not it should be Lorenzo. Yeah. Give me. Paint a picture for me of Lorenzo, using only your words in the comments of what Lorenzo should look like. [01:09:56] Speaker C: Moustache. [01:09:59] Speaker A: And to see if you were correct. And if we use your idea, make sure to hit the subscribe button and the bell icon for notifications when releasing videos. Because we've just got so much going out, it's making me go a bit too loudly. But I don't want you to miss any of it. So, with all that said, thank you for watching. Thank you for playing. We'll see you in a bit, boy. [01:10:20] Speaker C: Bye.

Other Episodes

Episode 17

October 15, 2023 02:10:53
Episode Cover

To Rise and Fall - Ep.17 - Explorers of Elsewhere: Year One - D&D Homebrew Actual Play

The Explorers continue their journey through Atrach's crystal tower, discovering more of the horrifying reality of his crazed plan.   MUSIC Heroic Story - Inspiring...

Listen

Episode 23

March 06, 2022 02:05:22
Episode Cover

Cormyr: Echoes of War - Ep. 21 - The Ascent

The Warhounds brave the climb up the Storm Horns mountains as they head towards the ominous Githyanki ship which waits above the mountain.   MUSIC...

Listen

Episode 11

August 04, 2024 01:29:31
Episode Cover

Ominous Rumblings - Elysia Rising Ep11 Pt3 - Blades in the Dark Actual Play

The Crew are close to finding the artefact they seek in Castle Antolyr, but time is running out as the Children of Iya mobilise.   ...

Listen