Fear to Tread - Elysia Rising Ep11 Pt2 - Blades in the Dark Actual Play

Episode 11 July 28, 2024 01:44:00
Fear to Tread - Elysia Rising Ep11 Pt2 - Blades in the Dark Actual Play
Explorers of Elsewhere
Fear to Tread - Elysia Rising Ep11 Pt2 - Blades in the Dark Actual Play

Jul 28 2024 | 01:44:00

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Show Notes

The Crew begin their Score to find a powerful artefact from the ruins of Castle Antolyr in the boldest way possible - through the Veil and into Voidspace.

  

Played using the Blades in the Dark ruleset, by John Harper - https://bladesinthedark.com/greetings-scoundrel

 

EoE - https://twitter.com/EoElsewhere

DM DAN - https://twitter.com/dmdant | https://www.instagram.com/dmdmt

JULIA - https://www.instagram.com/juliathebard

JC - https://www.instagram.com/JCQuickDIY | https://www.instagram.com/capitalRPG/

MEG - https://www.instagram.com/midgetmeg92

NATE - https://www.instagram.com/njadamart | https://www.instagram.com/pridecaf

 

AUDIO

Intro Voiceover by Georgia Cook - @georgiacooked

Dark Beginning by Yevhenii Kovalenko - https://pixabay.com/music/main-title-dark-beginning-135858/

Tabletop Audio https://tabletopaudio.com

View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Previously on Alesia Rising. [00:00:03] Speaker B: Aganon is thinking of the loose ends and the mysterious invitation of the lodge. [00:00:09] Speaker A: Reticent invitations, please. [00:00:14] Speaker C: We hand them over. [00:00:16] Speaker A: It is so good that you could join us, Miss Revelle. Would you rather magpie or amina? [00:00:25] Speaker C: You find me at a disadvantage? You are. [00:00:28] Speaker A: My name is Nephany Rababella Valenmar, the stepdaughter of regent s Turia Valanmar, the previous leader of Elysia. I seek an artifact we wish you to venture into. What remains of castle Antelira in the ivory. [00:00:54] Speaker D: What's the end goal here? Is she looking for a restoration of the house antelior at the top? Is that what we're doing now? [00:01:03] Speaker B: Could we go in from the back via the outside? [00:01:07] Speaker C: No. Absolutely not. [00:01:12] Speaker A: Who is standing at the front of the four of you on the edge of the veil? The veil that's been keeping you alive for the past few years. Who's holding hands with someone else? Welcome to Elysia, the jewel of the north. On our gilded streets, fortune and fame. [00:01:38] Speaker C: Can be found by anyone. Hi, I'm Julia and I'm playing magpie Anhe, an ace of our luck. [00:01:46] Speaker E: Hi, I'm Nate and I'm playing cavern, a dragon scent slide. [00:01:52] Speaker D: Hi, I'm Meg. I'm playing Frieda, a wolfkin cutter. [00:01:57] Speaker B: Hi, I'm JC and I'll be playing alga non, an ace of our spider. [00:02:02] Speaker F: Hello, I'm Erol. I am playing Atta, a goblin whisper. [00:02:07] Speaker A: And my name is DM Dan. I will be the games master on this adventure. [00:02:12] Speaker C: So come on in and marvel at our wonders. Make sure you see the beautiful views. [00:02:19] Speaker A: We have to offer. And don't mind the ghosts. [00:02:21] Speaker C: They're friendly, really. Grab yourselves a seat and make yourselves welcome in the city of Elysia. [00:02:35] Speaker A: Welcome back, everyone, to explorers of elsewhere. [00:02:38] Speaker C: Hi. [00:02:38] Speaker A: Hello. Yo. How you all doing? [00:02:43] Speaker F: Good, good, good. [00:02:45] Speaker A: Amazing. Amazing. Another very quick break while we prepared ourselves for this upcoming mission. Should be good, yeah. You've all decided to have a little swat saw, a soiree, a sortie into the wide unknown. [00:03:09] Speaker D: You know we want to go for an explosion. [00:03:11] Speaker C: Definitely doing this. I thought maybe it was all a bad dream or something. [00:03:16] Speaker A: Just a fever dream. No, you are doing it. I've got it written down here in crayon. You're going through the veil. So, yes, we are going to rejoin you as you begin your Castle Antillea score to require a Macguffin of a sort. A sort of two foot ish cube like device for the lodge reticence Nephilim during the break we were discussing, I was discussing with Meg and realized we forgot to give Frieda XP for the castle job. So looking back through our notes during that mission, you did a desperate wreck towards the end to clear an exit route for the crew. So that's a pit in XP, which I believe fills up your prowess bar. [00:04:10] Speaker D: It does. And I'm going to put that in wreck. So now I've got two in wreck. [00:04:15] Speaker A: Amazing. Amazing. And then looking through it, we've decided four XP was going to be sort of the sum total. So how are you distributing those four? [00:04:28] Speaker D: I'm putting three into resolve, which will give me another pip, which I'm going to put in a tune. I decided I'm going to get a bit ooky spooky and. And then I'm gonna just pop the last pip in abilities, which doesn't get me anything yet, but soon. [00:04:47] Speaker A: No worries. So in that case. Yeah, that with you caught up. Yeah, yeah. Plus one in wreck. Plus one in tune. And one step closer to a new ability bishop. Nice and tidy. Shall we begin? Amazing. Okay. There is a cold, wet, almost damp feeling that touches your skin and faces as you push your way through the veil. [00:05:17] Speaker C: It's like going into Stargate, isn't it? [00:05:22] Speaker A: Mixed with a slight. It's a curious, like, cold heat mixed with an almost an electrical tingling as you press through this magical barrier. And as you do, your respective spirit bane charms, upgraded by the patron of the spectre begin to glow brightly. And in doing so, the veneer of spirits that seem to be pressed on the outside are pushed away as if by a polarized magnetic force, like scrabbling, their claws reaching out and scrabbling at you as best they can as they're kind of moved away by the magical abilities of these spirit being charms. And you take a sigh, there's a sigh of relief, presumably from you all as you realize that these spirit bang charms are in fact as good as the maker said they were. And as you, as the five of you, as the four of you step through, the first thing you immediately notice is that is, is the chill. You're. You immediately feel like those of you with hairs on the back of your neck, you feel them begin to stand on end. Your arms get goosebumpy. You start like some of you start to involuntarily shiver, your lips quivering slightly at this seemingly intense cold. And the air itself, as you breathe it in, it tastes sharper yet staler. But as you kind of acclimatize, you stand. And as you look behind you. You realize that the veil behind you is opaque in its pinkish magenta hues. [00:07:39] Speaker C: You can't see back into the bubble. [00:07:41] Speaker A: You cannot see back in. And you take a moment to glance up and you just see this literally city sized dome rising up above you and stretching out left and right. And because of the haze of the distance and the haze that kind of lingers in this place, it's difficult to see where the broken edges of Elise, like outer Elysia, are before they just kind of merge into the darkish purple hues of the void that surrounds the city. Yes. [00:08:25] Speaker C: Questions. How much do we. And I suspect Atta might know the most. But how much do we, the people of Elysia, know? Oh, thank you very much. I've got a drinky. How much do we know about. It's apple ties, though? [00:08:40] Speaker B: It's. [00:08:40] Speaker C: Okay. What do we know about what makes up this void? Like, are there theories? Has anyone studied it? [00:08:50] Speaker A: So they want to, you know, I will redirect that question straight to atta. [00:08:58] Speaker C: Yeah, fair enough. [00:09:00] Speaker A: What has Atta learned that makes up the void? Like, from the. From either mad theories that she's heard from people or research that she's done, actually. I'll open the. I'll open up the question to everyone. What. What are your understandings of the void? [00:09:16] Speaker F: So the outside bubble. [00:09:18] Speaker C: Yeah. What are we floating in? Because it kind of feels a bit like it could be a lot of things, couldn't it? It could be like outer space, which doesn't, you know, have any breathable air or gravity, but actually, clearly, we're not. We're not dying. People do go outside the bubble. They don't last long. But that's presumably because of the ghosts rather than the atmosphere or anything like that. Like, what is this place we find ourselves in? Like, what are its properties? Is it. Is it clearly, it's cold a bit. Sort of a bit like you're going into water, light, almost sort of. Almost a slightly thicker atmosphere than what's inside it feels like. [00:10:02] Speaker A: I will happily accept a fact from. From you about the nature of the void, and then we'll build on it. [00:10:10] Speaker C: I mean, breathable, I think, is a breathable one. [00:10:13] Speaker A: Yes. You're able to breathe, which is. Which is a good start. Yes. [00:10:19] Speaker F: I think one of the things that maybe atta found out from mad scribblings, wherever atta finds their mad scribblings, is that time works differently out here. Like, so perhaps with all of the different magics involved in what and all the destruction. Like, it's not maybe it's not like there's maybe a theory that it's not just one set of time, but there are different pockets of faster or slower or otherwise. [00:10:51] Speaker C: It's unpredictable how time will pass when you're outside. [00:10:54] Speaker A: Okay, so there's time dilation that you've heard of. Uh, JC, what what one factoid is Algernon picked up on? [00:11:03] Speaker B: I think Algernon believes that it's some kind of underworld or afterlife from, like, a forgotten. A forgotten theology. [00:11:14] Speaker A: Okay, void lore. Very, very interesting. Nate, what's Cavern heard? What's Cavern been taught by the church, I think. [00:11:23] Speaker E: Well, Cavern's been taught by the church that the rest of elsewhere has gone. Has gone to the void and that. And that aya has protected Alicia from this void. But I think that cavern's heard many different ones, like, same as sort of like Algernon has, thinking. He's heard that people say that we're in outer space, that we're underground, that we're in a pocket dimension. I think he's not made a complete decision on where we actually are. He just is quite interested and almost in an amused state of hearing what other people think and also where, sort of like, those ideas come from. Like which factions, which pockets of people those ideas come from. So he's not really set himself. He likes to think that elsewhere is still out there somewhere. [00:12:27] Speaker A: Sure. And what one factoid has Frieda picked up? [00:12:34] Speaker D: Oh, that basically, if you go outside the bubble, then nobody gets hurt, ever. And actually you feel. And treasure grows on trees. And if that sounds like Megan's wishful thinking, that's because it is. [00:12:52] Speaker A: Okay, that's a very intriguing idea. They are all true. Unfortunately for freedom assumption. Yes. It's sort of like, as you kind of step, those of you there, as you step through the veil. Like the what? Everything you've been kind of brought up, well, everything you've learned, you've been told about the void in the past couple of years of Elisa being stranded, that in this moment, all seems true. And yet that doesn't. That feels like it doesn't scratch the surface. This place is impossible. It's like Ata. As you kind of look around, almost as if, like, the laws of the material world don't seem to apply. Your eyes struggle to fixate on things because distance no longer seems to be uniform. It's, you know, your senses simultaneously seem sharpened and yet dulled. Things seem hazy. Seems like you're. You're in on almost a dream like state. But one thing is for certain, there is a chill that is gnawing its way through to your very cause. And thanks to the spirit bane charms are hanging around your necks. There is a scene gathering of restless undead loitering about six to 10ft from your positions at any given point. Um, but as you. As you make your kind of first steps, you notice, like, the spirits are kind of pushed away from you. The ones behind seem to follow up, but whereas when you were inside, they seemed to be scrabbling up and down the. The edges of the. Of the veil. Now, they seemingly stand like people, like a crowd that is parting as you take your steps. But there's a look of. There's a look in their eyes of these kind of seemingly featureless undead faces that say that you are trespassing. So you've emerged. The south wall of Castle Antalya is to your left. And you're like, you know, the street that you're on is the same street that you were on just a moment ago, but ever so slightly kind of color shifted. And you realize that you have to. You can't see any real breaks in the wall from what you see. So, you know, you have to continue on as you go and that chill just, you know, begins building within you. You realize as the spirits around you grow in number, that very soon. [00:16:34] Speaker F: You. [00:16:35] Speaker A: Will be overrun by ghosts. [00:16:39] Speaker F: Hmm. [00:16:39] Speaker C: That is how long? [00:16:41] Speaker A: 1St second of a 6th. [00:16:43] Speaker C: Yeah. How long do these spirit bane charms work for? Do you say they're one? [00:16:50] Speaker A: So they are. [00:16:52] Speaker C: Go only. [00:16:53] Speaker A: So the spirits around you seem to be kind of hovering, like hovering away. But you notice what magpie. You chance a glance and you notice that one of the spirits that's kind of lingering behind you seemingly manages to take almost like a few, few steps within the boundary that, like, within the aura before kind of being pushed back. So you wonder if there comes a point where there will be a critical mass of spirits near you high enough that they'll break through the magical barrier. [00:17:33] Speaker C: I think Magpie would probably say, let's not linger here and start making her way. We're at pace along the south wall. [00:17:42] Speaker D: Okay, I agreed. This is, uh, creepy as hell. [00:17:46] Speaker A: Okay. Um, so in the interest of time, um, how best are you, uh, how are you approaching finding, um, a point of ingress? Are you planning on like, going around until you find a break in the wall or a gateway or you can attempt to scale the walls or does. [00:18:05] Speaker C: Algernon have a sense of, like, the layout, roughly the layout of house Anteliro? Did we look this up beforehand? [00:18:15] Speaker A: I'm sure that's flashback worthy as Algernon sips his cup of mushroom tea. [00:18:20] Speaker B: Yes, so in the present day, Alganon is up in the highest rim of Cadwallader manor, the eyrie, and he's keeping an eye on the castle Antillea from the ivory side with a telescope. And he's also wearing one of the gossipers earrings, which he's beginning to find quite fetching. Yes. So I would like to do a flashback to perhaps study some of the old documents relating to Castle Antelio the ivory, to see if there is some kind of entry point on the other side of the veil. [00:19:04] Speaker A: Sure. Presumably picked up from your. Your good friend Fairfax. [00:19:11] Speaker B: Of course. [00:19:12] Speaker C: Good old Fairfax. [00:19:14] Speaker A: Okay, so he must be terribly bored. Yeah, he's planning for a dinner party, he tells you as you meet him on your, on your familiar bench. Unfortunately, he likes neither of them, but. But misses Fairfax, tells him that it is important to keep up appearances. [00:19:39] Speaker B: Your life is one of constant adventure, Fairfax, and I'm quite jealous. [00:19:44] Speaker A: He chuckles what is it you're after? Algae? [00:19:52] Speaker B: Something of a white whale for your department, I believe. [00:19:56] Speaker A: Castle antelir Fairfax looks like. He chokes. He coughs on his, like, mushroom mush pack lunch that he always seems to have, and he turns to you and that's a big ask, Alcanon. [00:20:18] Speaker B: I thought you could do a little. Little bit excitement. More excitement in your, in your line of work. [00:20:24] Speaker A: Thanks. He furrows his brow I'm assuming this is a consort? [00:20:31] Speaker B: Yeah. [00:20:33] Speaker A: I'm going to start. Because of the nature of the documents that you're after, I'm going going to start you on a risky limited. [00:20:45] Speaker B: I'll take that. [00:20:51] Speaker C: Oh, look at that. Six. Lovely. [00:20:54] Speaker D: Nice fun. [00:20:55] Speaker C: Okay, five. [00:20:59] Speaker A: So you. The memory of Fairfax's furrowed brow kind of lings in your memory before it gives way to a more recent memory of Fairfax's furrowed brow as he hands you a rolled up parchment. I'll need this back quick. This is the sort of thing that they seem to notice when they've gone missing for a time. [00:21:27] Speaker B: Why, of course, Fairfax. I wouldn't want to drag your name through the mud. [00:21:31] Speaker A: I appreciate it. And is everything okay, Algernon? They have to. Especially with the children of ire rushing around as they are. That there's only. There's very few reasons why anyone would want to go into the castle. [00:21:51] Speaker B: Everything's fine and dandy, old boy. Don't you worry about me. You'll enjoy your dinner party. Let me know if you want any gossip on either of them. [00:22:04] Speaker A: He takes you up on that offer as payment for getting you the. Getting you these. This map. So I've gone on back in the present. You notice on the map that you've mainly, you've managed to kind of figure out where the veil intersects with. With the building. And they call it castle Antillea. Fundamentally is a. Like a mansion come manor house, but it's got a wall, which therefore counts, makes it classified as a castle. But yes, you notes that if you're not going through the front door the most, the easiest point of entry is through the, like the stables into the servants quarters on the northeast corner. So the crew are currently walking along the southern edge of the castle. So if they kind of loop all the way around to, like, the two one or 02:00 position of the castle, there is a. Yeah, like, open area for stable animals to have gone in and out of once upon a time. But then, yeah, that would kind of bypass the walls, any potential defenses and so on and so forth. [00:23:35] Speaker B: So I remind my team of that via the gospel's earring. And I want to just check in and see if it actually works going through the veil. [00:23:44] Speaker A: Sure. Um, who else is wearing. Who's wearing the other gospel's earring readers? [00:23:50] Speaker D: Not one for, uh, jew jewelry. [00:23:53] Speaker A: Tell you what, Algonon, who did you give the other earring to? [00:24:00] Speaker B: Magpie, come in. Can you, uh, can you hear me? [00:24:06] Speaker C: Hello, Algernon. This is Magpie reporting from a very terrifying situation. [00:24:11] Speaker A: What have you got for me, Algernon? You and Magpie, you both noticed that the voices which you've heard in your ear before, like, in your mind before, have been quite clear. But Magpie, you notice that Algernon sounds as if he's very far away underwater, even, like. Like he's shouting into a filled bathtub. [00:24:38] Speaker C: Right. [00:24:39] Speaker A: Okay. And Algernon, when Magpie responds, you note the same. [00:24:50] Speaker C: I don't think Magpie wants to raise her voice too much in this place, lest it anger the ghosts. [00:24:56] Speaker A: Sure, yeah. Agony, sharing the, like, the location of the point of entry. [00:25:02] Speaker B: I'll just remind. I'll remind them of where they're heading to. [00:25:05] Speaker A: Sure. Okay, so as you. As you're going along, are there any precautions that you're taking? What are you actively doing to help kind of prevent you coming? A cropper of misfortune? [00:25:31] Speaker C: Magpies prowling. Obviously she's trying to stay close to the wall. [00:25:36] Speaker A: Well, that. Actually, yeah, let's. Let's look at it that way. Are you like. Are you all kind of going. Are you going quickly? Are you going quietly? Are you trying both? Are you going, like, how are you group actioning a prowl? [00:25:50] Speaker E: I was gonna say, are we, like, in a circle where we're all sort of facing out of. So we're all. We've all got an eye on everything around us. [00:25:59] Speaker A: I feel sorry for the poor bastard that's got to run backwards through them. [00:26:02] Speaker C: Yeah, I think. I think quietly is probably what. Yeah, okay, what we're trying to do. [00:26:11] Speaker A: Who is leading this group prowl? [00:26:14] Speaker C: Just remind me again, what's the benefit to the leader of doing a group? Anything? Like, what's the utter. What's the upshot of a group action that can't be achieved to everybody doing it themselves? Sorry, go ahead. [00:26:30] Speaker A: If everyone does it themselves, then there are, like, four chances of failure. If everyone does it as a group, then there are four chances for everyone to succeed. [00:26:42] Speaker C: Then the person leading takes all the stress. Yeah. Right. [00:26:50] Speaker A: So who's. Who's leading this group prowl? [00:26:56] Speaker D: Does the. Does the person who's leading have to be the one with the highest prowl, necessarily? Okay. [00:27:04] Speaker C: Someone who's going to take all the stress. [00:27:06] Speaker D: Well, Frieda currently has no stress, so. Cause, you know, may or may not have got traumatized. And I think, you know, I would. I would also argue that leading the group into, like, a big old thicket of ghosts is quite. [00:27:29] Speaker F: So. [00:27:30] Speaker C: Reckless. [00:27:30] Speaker D: Yeah, reckless. [00:27:32] Speaker B: I don't know. [00:27:33] Speaker A: I mean, because you're. You're risking the lives of your friends, not just yourself, which is kind of what reckless is. But. Sure, we'll let you. We'll let you lead. Have you. Are you equipped with anything in your loadouts to. [00:27:50] Speaker D: I am with. I've brought my big, fancy wolfkin sword with me. [00:27:56] Speaker A: Very good. [00:27:58] Speaker D: And I've also brought my ability to imbue a melee weapon with supernatural spirits in order to gain potency in combat versus the supernatural. Nice. So, basically, I can punch ghosts. [00:28:15] Speaker C: Tough up the ghosts, which is great. [00:28:17] Speaker D: Because I can also grapple them and restrain and capture them. How cool is that? So I'm gonna headlock a ghost if it comes too near and maybe stab it with my. With my sword. So I'm sort of not. I'm prepped for that, basically. [00:28:31] Speaker A: Okay. [00:28:32] Speaker C: Love it. [00:28:33] Speaker A: In which case, if the four of you can roll me each a prowl and Frida, for if you fail, you take a stress. [00:28:42] Speaker D: Great. I've got no prowl, so this will be fun. [00:28:44] Speaker C: Uh oh. [00:28:46] Speaker D: Is it just risky standard? [00:28:49] Speaker A: This is risky standard, yes. So we got a five for magpie, a one for atta. A four for freedom. Three, the cavern. Okay, so frieda takes two. Stress. [00:29:07] Speaker D: Okay. [00:29:09] Speaker A: And it is a partial success. So as you're moving along, freedom. You telling everyone to quieten the. So you managed to sneak around to the kind of point of entry that says there are more, like, it's just through, like, time spent and like, the. The amount of kind of magical items in your. Around your persons and draws more ghosts. So by the time you reach the stable entrant, like the stable gates, you notice that the ghosts are like the. The spirit bane lockets are trying harder to keep them away. The ghosts are just like, true sheer weight of numbers, quote unquote, are, like, pressing in on you. Okay, you arrive at. So you arrive at the northeast corner of Castle Antelir. In front of you is a portcullis, a relatively small portcullis sized, big enough that carriages could come and go through it. And you notice that there's, like, a standard door, like, reinforced door alongside it, presumably for non vehicle boundenhouse persons. As you look up, you can see that there's effectively, it's just like, crenellated walls at the top of the top of the wall. But, yeah, you find yourself on the other side of this kind of portcullis and upsettingly, the door and the portcullis both appear to be closed. [00:31:07] Speaker C: Hmm. Is it something that I can pick a lock on, this person sized door? [00:31:16] Speaker A: The door to the left of the portcullis does look like it is pickable. [00:31:20] Speaker C: Pickleball. Excellent. Anyone have any objections before you do. [00:31:26] Speaker F: That, Dan, can you remind me, when I wear the glasses, does it see through, like, some surfaces? It doesn't. [00:31:35] Speaker A: Okay. [00:31:35] Speaker F: No surfaces. [00:31:37] Speaker A: That would be cool, though, putting them on. Now, you. You can only see about six foot in front of you before you just see this wall of, like, white, patchy light from all the spirits that just kind of loitering around you like a bubble. A bubble that's trying to eat you. [00:31:55] Speaker C: Right. So shall I tinker with this door? [00:31:59] Speaker A: Sure. [00:32:02] Speaker C: Do I want to do. Is it risky, standard or. [00:32:05] Speaker A: So it is. Well, it would be a very high tier lock, but you are an infiltrator. [00:32:14] Speaker C: I'm an infiltrator, so I'm not affected by quality or tier. [00:32:17] Speaker A: So we are still risky. And you reset that difficulty back to standard. [00:32:22] Speaker C: Cool. That's sounds lovely. Now I've got two in tinker, so is it worth me adding anything on to that, I wonder? I mean, if all goes wrong, maybe Frieda could burst the door down. Well, that might attract ghosts. That might not be a good thing. [00:32:49] Speaker D: I could certainly give it a go, Magpie, but I don't think it'd be a good idea, if I'm honest. [00:32:55] Speaker C: Let me try this first. Probably for the best. What do people think? Should I just go for it with a two? [00:33:05] Speaker D: Yeah. [00:33:06] Speaker E: More than happy to help if you want it. [00:33:08] Speaker C: Well, remind me how help works. [00:33:11] Speaker A: Again, Cavern will take one stress, and then what? [00:33:15] Speaker C: I mean, I get an extra die. Are you happy to do that? [00:33:22] Speaker A: So you notice that out here, light seems to fluctuate in its brightness. So, Cavern, presumably you're illuminating a light source. [00:33:32] Speaker C: Beautiful. [00:33:33] Speaker F: You've got a lot of stress already, kev. Do you want me to step in? I've got one stress. [00:33:40] Speaker E: Maybe you've got more of a tinier light. You've. You've made yourself tiny light. So it's not just this massive lantern that's, like, held over. [00:33:47] Speaker F: It's a. It's a snake. Snake. Perfect. [00:33:52] Speaker C: Okay. Thank you, Atif. Thank you for the help. Plus one. Oh. Oh, boy. [00:33:59] Speaker A: Okay, so partial, but it's all right. Do it. [00:34:05] Speaker C: Uh huh. [00:34:07] Speaker A: But you notice, as, like, that. So assurance magpies are there, busy on the door. Cavern and Frieda, you've kind of. You're stood up with your backs to the other two, and you're watching as the number of spirits approach. Like, the catching that you're catching the attention of is growing at an exponential rate as the. The sheer size is like a zombie hall. The sheer size of spirits just seems to be draw, like, ever increasing the size. So I'm gonna add another two pips, another two segments to your overrun by ghosts clock. [00:34:45] Speaker F: And I made you flashback to help that. [00:34:47] Speaker A: Yes. [00:34:49] Speaker F: And I. My flashback. And maybe I was the. You tell me if this is like, too much, Dan. Obviously. Maybe I was bringing up the rear, like in the circle walking backwards. And if Atta has had time to do some in. Maybe some inventing, just with some of the spirit bottles that you can trap the ghosts with, but just so that they're remotely activated. And just as she's been walking backwards, she's just been placing gently spirit bottles down on the ground and then allow. [00:35:28] Speaker A: That as a resist. [00:35:30] Speaker F: Okay, what does that mean? [00:35:33] Speaker A: So. [00:35:34] Speaker F: Oh, to resist the. [00:35:35] Speaker A: Yeah, to resist the complication, shock change. I will consider that a resolve resist because it's inherent, innately quite magical. But I will, like, all drained injury won't come into this because it's like doodads that you've been using. [00:35:53] Speaker F: And, um. But if I'm helping with the lock, I would have probably, like, handed Frieda the, like thing that's got a big button with some, you know, Sharpie written around it, which is like, what am. [00:36:07] Speaker D: I supposed to do with this? [00:36:12] Speaker A: Well, it's up to. Well, who, if anyone, would like to resist? I mean, freedom. If Frieda wants to resist it, it'll be. Yeah. Effectively a resolver. [00:36:23] Speaker F: I'm happy to do the resist roll. I've still got. I've got three if I do. Wait, so a resist roll. You roll resolve. Not the. You roll one dice, one dice, because I've got one skill in it. [00:36:35] Speaker A: So you click. Click on resolve. So it's a one dice resist. [00:36:39] Speaker F: Yeah. Frieda, you would get four dice for this resist. [00:36:44] Speaker D: Uh, I can give it a go. [00:36:45] Speaker F: Yeah, if you've got. [00:36:47] Speaker A: So Frida's resisting that complication. [00:36:52] Speaker D: Okay. And then just straight roll. [00:36:55] Speaker A: Yeah. [00:36:58] Speaker C: Oh, no. [00:37:00] Speaker E: You take free stress. [00:37:02] Speaker A: Okay. You take. [00:37:03] Speaker F: Wait, three stress. [00:37:07] Speaker D: Oh, boy. I wonder what's gonna be trauma number two. [00:37:13] Speaker C: No. [00:37:15] Speaker A: So, Frieda, as you. You act like you notice that the ghosts. As you're. As you notice the ghosts approaching, you activate the, like, the trigger room that Atta's given you. And you notice, like, a number of the spirits kind of get. You hear, like, cracks and bangs. A number of spirits kind of get sucked into these spare spirit orbs that have lying around, like ghostbusters, ghost traps. But that only seems to kind of, like, start to rile up the ghosts. And they. As they surge forward, you're able to, like, you have to resort to sort of, like, fending them off with your spirit bane, you know, waving the blood seeker blade about a bit. But you, like, as you're fending off these ghosts, as they get closer and closer, you hear the click from the door behind you. And, like, Magpie, the door but swings forward and the. You and atta kind of tumble through almost. Yeah. You now have entrance to castle Antilia's interior, like, inner grounds. If there's anything Algernon would like to do, pipe in, just apart from hearing the screams through the gossipers earring. So the four of you tumble through. You are now in this sort of, like, open area. And there are kind of low fences dotted around clearly for keeping in. Sort of like, various, like, would have been like cattle, animals and so on and so forth. You can see a large horse stable over to the right, and there is a small staircase, like a few steps. Sorry, pardon? Leading up to a door on the edge of the castle building itself. And you would assume that that is your. Your point of entrance. I assume you're. You're going to that entrance with haste. [00:39:19] Speaker C: Yes. [00:39:20] Speaker E: Okay, Dan, question with the spirits. [00:39:23] Speaker A: Yes. [00:39:24] Speaker E: Like, are these like how we know in. In earthworld as spirits? As in they can go through sort of objects, or is there no spirits in this area? [00:39:37] Speaker A: You all know from experience that the spirits of the void can phase through physical material. [00:39:48] Speaker C: Yeah. We need to get to the other side of the bubble. [00:39:52] Speaker A: Yeah, you can. So, basically, you can see that this door on the edge of the building, but you can see it. Right. And the opaque shell of the veil lies slightly like, beyond, like, behind that door. So, you know, you have to go through the door and then perhaps through a room before you're back on the safe side of the veil. But, yes, as you very quickly presumably, make your way to this stable door, you're. Thankfully, the handle just turns and the door opens. This one is not locked. And you find yourself in a room sort of like wooden flooring. It looks quite, like, dilapidated at a yaw kind of consensus of like, the strange movement of time. This room looks like hundreds of years old, like it's been abandoned for hundreds of years. The wood underneath is almost soft underfoot. You can see it's cracking. There's thick layers of dust lying around and the air itself is a bit kind of hazy with, you know, like, dust, if you will. The room itself is about. It is quite spacious. It's about 20 foot by 40 foot. You can see a number of sort of like, tables. There seems to be a, like a food preparation island in the middle of the room. So perhaps this is where the cattle's food was once upon a time prepared. And you can see there is a door on the left hand wall and a door on the far wall away from you. You can see clearly the door on the far wall. Bits of the slight cut, the slight curvature of the veil bending through the door frame. Where are you going? [00:42:00] Speaker C: So it sounds like the one straight ahead is a bit of a sure fire back to safety. But the one on the left is unknown. It could be. [00:42:07] Speaker E: You may very well get us there quicker where we need to go. [00:42:11] Speaker C: Yeah. [00:42:13] Speaker F: Dan, question. There's lots of goat. There's lots of ghosts around. Are they? If I was looking in like items and looking in the book, and there's such a thing as ectoplasm that exists, is there, like, if one of the door. Is there ectoplasm just hanging around out here? And if yes, then is one door more ectoplasmy handprint used than the other? [00:42:41] Speaker A: So I think for the purposes of the elsewhere campaign, the ectoplasm is fundamentally just like soul energy. So if you were to destroy a spirit, you would fundamentally be kind of dissolving the ectoplasm that he is constructed of. It. It's. It's mana. We'll call it mana for all extents and purposes. So in that sense, potentially, I mean, probably not a cursory glance. The fundamental differences are one of the doors seem to be covered by the veil, the veil itself, and the other one doesn't. So which door are you going through? Left or forward? [00:43:33] Speaker C: What are people doing? [00:43:34] Speaker F: Party. [00:43:36] Speaker A: No, no. [00:43:38] Speaker C: I feel. I feel as if, since we've managed to fend off the overrun by ghost clock a little bit, maybe we take a risk and go laden. I feel as if it's. The obvious answer, is to go straight ahead. So there must be a reason. There's a door off to the left. [00:43:55] Speaker E: Yeah, it's that hole straight to safety. How we get straight to safety. But it may take us a little bit longer to find. Or we run into children of ire or. [00:44:05] Speaker D: Hey, lads, you know what they say. In for a penny, in for a pound. Let's just go through the. Let's go see what's about. I think we've bought a. We've bought ourselves. [00:44:16] Speaker C: Let's look through the left. [00:44:18] Speaker F: Does Algernon have the maps? [00:44:26] Speaker C: Does Algernon have all the answers for us? [00:44:28] Speaker A: You're going to the latrine, frantically asking over the gospel's earrings. Algernon, that you like doing your best to kind of figure out the blueprints of. Because obviously, you won't necessarily know what is in the rooms based off these blueprints, but you'd be able to take some educated guesses, especially with your experience of Cadwalla Damano, if nothing else. So you suspect that through the door in front of them is like the servants quarters. So effectively, it's almost. There just be lots of relatively small rooms that would house, uh, all of the house staff, the castle staff. Um, it would seem the door to the left, uh, would lead to a corridor that would let them go, uh, to, like, there are a number of rooms towards the back of the castle. There seems to be a staircase up to the. To the next floor. There's doors to what appears to be, like, the dining hall. Yeah, it leads to a corridor that leads to other places. [00:45:40] Speaker D: So what we're saying is all the expensive stuff is probably through that door. [00:45:46] Speaker C: Yeah, that's what it sounds like. Maybe could be worth it if we're. [00:45:52] Speaker A: Feeling risky or feeling reckless, I will require a decision, or I'll tick up this overrun by ghost clock. [00:46:01] Speaker C: Stop it. Don't tick it up. We're deciding. [00:46:05] Speaker D: Let's go through the naughty door. [00:46:07] Speaker C: Naughty door, okay. [00:46:10] Speaker D: Naughty door. [00:46:11] Speaker A: Naughty door. Okay. So you head through the naughty door on the left hand side, and you find yourselves in a long ten foot corridor. There are doors on either side of this corridor. Two on the right. You can see one on the left. And as you head down the corridor, you notice a large staircase up at the far end of the corridor is a fourth door. So one on the left, staircase on the left. Two doors on the right. A fifth door right at the forehead. [00:46:44] Speaker C: Oh, my God. There's too many rooms to check. Can we be. Can we quickly open all the doors and glance and see what's behind them rather than doing a slow comb through the whole manor? [00:46:58] Speaker A: If you wish to open all the doors, you absolutely can. [00:47:02] Speaker C: I mean, one at a time, making. [00:47:04] Speaker A: Sensible sense may or may not tick up as you go, but. [00:47:07] Speaker C: Oh, my God. [00:47:10] Speaker E: You want to do, like, another group. Like one, someone takes a stress for it, but then we use the whole group to, like, just go and check through all the doors. [00:47:19] Speaker C: What would that be? [00:47:20] Speaker D: I mean, we could always sort of, like, not properly split up, but certainly split up in so far that, you know, like, everyone takes a door. [00:47:29] Speaker C: Yes. [00:47:29] Speaker D: And do a group action that way. [00:47:31] Speaker E: Would that be a survey? [00:47:35] Speaker A: It wouldn't be like, you can just open them and then. Yeah, if you're. If you're opening up all of the doors. [00:47:42] Speaker C: But, like, we're taking a door each? [00:47:44] Speaker A: Yeah, sure, sure. So who's taking the first door on the left? [00:47:48] Speaker E: I'll take it. [00:47:49] Speaker A: Yeah, it's a cavern. Yeah, you've got the first door. Who's taking the first door on the right? [00:47:54] Speaker D: I'll do that one. [00:47:56] Speaker A: Who's taking the second door on the right? [00:47:58] Speaker C: Me. [00:47:58] Speaker A: Who's taking the door at the far end of the corridor? [00:48:01] Speaker F: Yeah, I'll do that. Yeah, sure. [00:48:04] Speaker A: And then the staircase goes up. Like, you very quickly figured that out. So, cavern. You open your door and you find a. A room with what you assume once was a rather plush green carpet. It now looks kind of moldy and rotten, a bit threadbare. There is a large table. The legs seem to be bowing with age. And what you assume would have been a shiny kind of varnish veneer on the top of this is now kind of old and peeling and cracked. And there are eight chairs around this table. And from your time working in the gold pot you. This looks like a, like a private gambling den. You wonder if perhaps the, the lords and ladies would have done cardio games and whatnot in this room. So it's like a gambling recreational room. [00:49:03] Speaker E: Can I see any other doors that are going anywhere else from this room, or is it just one enclosed room? [00:49:10] Speaker A: Uh, it is. There is a door in the. So from where you're stood looking at it, there's a door in the far right corner. So that would be like the south wall, right? The door on the far. The first on the right, which was Frida, you go to open the door, and it seems stuck slightly. [00:49:38] Speaker D: Oh, I'm gonna shoulder it. Let's wreck it. [00:49:41] Speaker A: Okay, roll me a wreck. Risky standard. [00:49:49] Speaker D: Oh, for God's sake. [00:49:52] Speaker A: So you drop your shoulder into it and you like the door like there's a loud bang as you smash into it, but the door is surprisingly sturdy and holds fast. I'm gonna put two more on the overrun by ghosts clock. [00:50:11] Speaker E: Did you want to resolve that at all, Meg? [00:50:13] Speaker A: Five. Don't resist. [00:50:15] Speaker E: Resist it. Sorry. [00:50:17] Speaker D: Oh, what have I got to lose? Yeah, let's resist it. The prowess risk, right? [00:50:22] Speaker A: Resolve risk. A prowess risk, yes. [00:50:25] Speaker D: Yeah. [00:50:28] Speaker C: Ooh. [00:50:28] Speaker D: Oh. [00:50:30] Speaker A: You only suffer one stress, and I will reduce that by one. Okay, um, who took the second on the right? Was that magpie? [00:50:44] Speaker C: Was me. [00:50:45] Speaker A: Uh, so you go to open it. The door is also jammed with that. It doesn't seem to open, I should say. [00:50:53] Speaker C: Okay, then see if there's another way into it, maybe. [00:50:57] Speaker A: Sure, sure. Next to you, atta. Your door also appears to be, like, it opens slightly and then just kind of seemingly is bumping into something. It feels like it's bumping into something. [00:51:10] Speaker F: Like, how much is it open? Like, this much. [00:51:16] Speaker A: Actually, magpies. One is the one that opens slightly only like a couple of inches. And as yours appears to be locked. [00:51:26] Speaker C: Okay. [00:51:27] Speaker A: Through the couple of inches the door opens, you can see through the crack in the. But in the space that it creates a solid, like, pinkish hue wall. So you think that this door is bumping right up against the veil. [00:51:45] Speaker C: Okay, would that stop a door? [00:51:53] Speaker A: This. It seems to. [00:51:54] Speaker C: There's something else. [00:51:56] Speaker A: Yeah. [00:51:57] Speaker C: Up against it. [00:51:58] Speaker A: Yeah. [00:51:59] Speaker C: Right. [00:52:00] Speaker F: If mine is just locked, I'm. I will. I can give a, I can give it a go. Trying to ting. [00:52:07] Speaker A: Okay. [00:52:08] Speaker F: I would have to add a lockpicks to my loadout. Right. So. [00:52:17] Speaker A: In this time, if you want to. If you want to do a study, Algernon, you can potentially try and figure out, give them some. Some foresight on what's what's. What they're looking at. [00:52:32] Speaker B: I have another idea. I would like to flash back to a meeting with Muster van. [00:52:48] Speaker D: Go get myself a long time. You know, it's been a while. Where's our boss, babe? [00:52:54] Speaker B: Master. Oh, boy. It's been a while since one of our gentlemanly catch ups. [00:52:59] Speaker A: Oh, yeah. Yeah. I must say, I've missed them, to be honest. You? I've missed them. Yeah. You good? You good? [00:53:05] Speaker B: Quite. I've been hearing all about your exploits in Old Town. [00:53:08] Speaker A: Oh, well, I mean, yeah, you know, I've been sort of been keeping busy. Although, between you and me, right, that songbird's been really crawling up my asshole. [00:53:19] Speaker B: She's a bit of a harsh task mistress, isn't she? I've also heard that she's a little bit disappointed with you. [00:53:29] Speaker A: What? I mean, it's quite difficult to, like, break into a prison, you know? [00:53:41] Speaker B: I imagine so, yeah. [00:53:43] Speaker A: Arguably, this is the first time that you've discovered that the cobbles have been tasked with trying to get into bell tower. And it would seem from the look on his face that it has not been going well. [00:54:02] Speaker B: Quite well. If you need any help with that, me and my crew might be able to do you a favor. And, of course, if you need any backup with the songbird, you know, you and me go back way. [00:54:16] Speaker A: Oh, yeah. I appreciate, buddy. I appreciate. I really, really do. Yeah, I mean, that'd be grand. I mean, those. Those. I'll be honest, those bell ends in the. In the kindling, uh, they've just been, like, lobbing fire bombs around and, like, they've just got an increase of security now. It's even harder to get. It's just an absolute. It's an absolute pain in the knack. It says what it is. Organized. [00:54:46] Speaker B: I was reminiscing about how, uh, previous work. And I remember. Little job that we did a few weeks ago, we stole that orb from that antique stealer. You don't happen to know what ended up where that ended up? [00:55:02] Speaker A: Well, I mean, it sounds like, as I understand it, you. You and songbird, a bit like this now, right? Like you're. You. You liener. Best mates. No, not. Not as, like, best mates as we are, but, you know, pretty still good best mate. Yeah. Yeah, that. Turns out that she. She was. She was using it because it, like. It finds magic items and stuff. So she was using it to, like, find magic items, but, I mean, it's easy to find magic items because usually they're, like, glowing things. But I think she's looking for something very specific, like. Yeah, it just. It's like. It's like a compass, I suppose, but he, like, focuses on magic things. Bit weird, because there's just so many magic things in the city, but, yeah, maybe she can, like, fine tune it to find something. I don't know. [00:55:46] Speaker B: So, do you know where it is or not? [00:55:51] Speaker A: I don't know exactly where it is, but the last time I saw it, I was giving it to songbird. [00:55:55] Speaker B: Yeah, well, listen, maybe I could give you a little bit of a task. If Belltower was proving to be a bit of a pinch, maybe you could borrow that orb on my behalf. Songbird doesn't have to know. Just between you and me. [00:56:14] Speaker A: I mean. I mean, I suppose he says, looking at the reputation clocks, I suppose we are really good mates, aren't we? [00:56:25] Speaker B: Yes, and I'd rather keep it that way, wouldn't you? [00:56:28] Speaker A: Oh, of course. Cause, yeah, I mean, we are. We don't. [00:56:33] Speaker B: Ally birds wouldn't want the songbird hearing about any more of your exploits. [00:56:39] Speaker A: Yeah, no, you're right. Tell you what, I'll, um. I'll have us. I'll have a word with quiet Tom to see if he can. He can get hold of that for us. Right? Yeah, you don't. Don't you worry. You. You can trust me. Because if we are nothing, we cobbles are super reliable. [00:57:02] Speaker D: Very reliable. Also, this gives me vibes like, you see in, like, teen movies where the jock makes friends with the really, like, vulnerable, uncool kid so that, like, you know, he can. They can use his, like, his house while his parents away to throw a big rager party and then actually wreck the place. [00:57:23] Speaker C: Hmm. [00:57:27] Speaker A: Yeah. Me. You're not wrong. So Mustow manages to, through the quick fingers of quiet Tom manages to procure, like, you flash forward a mustache. Just kind of got it on his desk. And he's looking proud as punch. He's so excited that he's currently sweating. So he's just, like, wiping his forehead with the back of his hand and then just wiping his hand on his coat. On his jacket. There you are. Why did you need it again? And then we'll flash back to the present. Where is this orb? [00:58:12] Speaker B: I imagine one of my teammates has carrying it. [00:58:17] Speaker A: Sure, sure. Okay. In which case, whoever is carrying it, please add it as to your loadout. As, like, just pick a one loadout. A one weight loadout item. [00:58:31] Speaker C: I feel like atta would probably want to have something like that. [00:58:35] Speaker F: I also have a heavy. I did choose a heavy. [00:58:38] Speaker C: You chose heavy? [00:58:39] Speaker F: That's perfect. [00:58:39] Speaker C: Then if you're carrying it. [00:58:41] Speaker A: Okay, so in which case. Yeah, in your bag, is this sort of like. It's a big bag? Because it's like. I think we said it was about a. A meter wide, didn't we? I. [00:58:53] Speaker F: Cause it like a papoose. [00:58:55] Speaker A: Yes. [00:58:55] Speaker F: She's got. [00:59:01] Speaker A: It from your. Your backpack. What? Al Ganon. What was this thing? So you would have known, having interacted with it, but it can pick you if fundamentally, you're almost sort of like, programming, like, magical frequencies. [00:59:19] Speaker B: I wrote down, it was like a defining rod. [00:59:21] Speaker A: Yeah. So it was. It's almost like a. I guess you could describe it as if we're talking D and D terms. It's a bit like find magical object and. Yeah, but warp just kind of. If it makes you sense what way you need to go with it. [00:59:44] Speaker B: Do you want me to have any stress for that flashback? [00:59:47] Speaker A: Yeah, that is quite a big change. So let's say. We'll say two, because that was quite. Quite in depth. See? What is it you're divining for? Are you. Was it another conversation with Nephili to fight to tune into the Macguffin she's after? [01:00:14] Speaker B: Yes. And there's also potentially lady antler's crown, which might have a sort of. Maybe it has, like, a strong arcane signal. I'm not entirely sure what this box we're looking for. It actually is. [01:00:33] Speaker A: I mean, the crown would be easier to tune into because it's more like you. You've experienced. Like, the knowledge of the crown would be much more prevalent than whatever this box might be, presumably. Okay, so it's tuning into the crown, in which case, atta, as you produce this kind of divining orb, it indicates. So is your stood facing the end of the corridor, like, facing your door? Um, that is locked. It feels like you need to go in a sort of like a 02:00 direction based on your current orientation. [01:01:18] Speaker F: Okay, so that would either, like, be. [01:01:23] Speaker A: So you need to go southwest slightly. Yeah. [01:01:27] Speaker F: Or, like. So it could be magpies door. Or my door, essentially. Sorry, I'm gesturing to a mat. [01:01:35] Speaker A: Yeah, yeah, it could be either or. [01:01:37] Speaker F: So. Yeah. Okay, I'm gonna kind of whisper as kind of covertly as I can to Magpie. I think the orb is saying either this way or your way. Can you. I'll try and open. Would you want to try and open this? And I can try and open yours? [01:01:59] Speaker C: Yeah, mine seems to be stuck. I'll. I can. Is yours locked? [01:02:04] Speaker F: It's locked. [01:02:05] Speaker C: Yeah, it's locked. It's gonna let me have a go. [01:02:08] Speaker F: Okay, I'll swap with. I'll swap with Magpie. And I guess, like, to try and shove it to try and get the door open. I might try. [01:02:16] Speaker C: Frida should take my door. And I should take your door. [01:02:21] Speaker F: Lois, I was thinking. [01:02:22] Speaker D: I'm still nursing my shoulder from the last one. I won't be doing that anytime soon. [01:02:27] Speaker C: Okay, fair enough. [01:02:29] Speaker F: I was thinking maybe Atta's got, like, some kind of, you know, like, you know, like a car. Like a car winch. Like, kind of break open the. Gently pry it open. [01:02:43] Speaker A: Well, I think, like, something like a crowbar is on the list of things you can bring, but we'll. We'll start from the top. So, Magpie, are you picking the lock? [01:02:54] Speaker C: I'm gonna pick the lock of Atta's door. [01:02:57] Speaker A: So. Yeah, risky stamp. [01:02:59] Speaker C: Tinker. [01:03:00] Speaker A: Yeah. [01:03:01] Speaker C: Okay. Seeks. [01:03:03] Speaker A: Okay, so it unlocks with a satisfying click, and it opens to reveal, like, the first thing you see, like, on the ground peering up at you, is the face of some of a savage, snarling beast. A wolf of some sort. And there's that initial panic. And then you realize that behind the head of this creature is the rest of its fur, laid out in a rugged. But having a quick glance through the room, you notice there are a number of tables. There are a number of, like, lounging sofas. This seems to be a lounging room, like a recreational lounging room. Your mother has one. It's not as big as this one, but looking around, you can see there's one door up in the far left, but to your far left. But it seems to be, you know. You know, there's a small room, presumably under the stairway up. There are no other doors that would kind of lead in the direction that the divining orb is telling us to go in? [01:04:23] Speaker C: No. Okay, so it's probably at his door then. Okay. Oh, no. My door. My original door. Door that atta is now at. [01:04:31] Speaker A: Um. What atta? Frieda, uh, what are you doing to. Are you doing anything in particular to get through? Magpies original door. The jammed one. It's slightly a jar. [01:04:42] Speaker F: Now, I thought you said it was a door. No, um, uh, uh, I added burglary gear, which I'm assuming has some kind of run away. It has vials of oil, but not a crowbar. But I guess I added it to be the crowbar because I couldn't find the crowbar in the list. [01:05:07] Speaker A: I mean, I call it a weapon. [01:05:10] Speaker F: Okay, cool. [01:05:11] Speaker C: So, like, tinkering tool. [01:05:15] Speaker F: Are you thinking? Would it take up one or two slots. [01:05:20] Speaker A: Are you thinking one for a crowbar? [01:05:23] Speaker F: Okie dokie. So I'll just. [01:05:25] Speaker A: I'll call it an unusual weapon, if nothing else. [01:05:29] Speaker F: Okay, cool. I'll just crow. I'll rename it crowbar for our cases. [01:05:39] Speaker D: Yeah, I guess I've got an idea. Right. I'll put my strength behind that crowbar. What I really need you to do is pull on that handle as I do. And with that, can I try wreck again, using the crowbar, but maybe with some help from atta. [01:06:00] Speaker E: Or. Like. I know this almost feels like a little bit of get out of jail free card, but do you want me to use my emergent divinity? Like, it puts two heat on the situation, but it passes the whole role. [01:06:12] Speaker F: I feel like the ghosts will. I feel like the ghost will know, notice the divinity. Right. [01:06:18] Speaker C: Or will it be like in D and D, when a cleric, like, goes, oh, and all the ghosts scatter? [01:06:26] Speaker F: Maybe. [01:06:27] Speaker C: You never know. [01:06:28] Speaker F: If Meg wants to roll, then I'm happy to help. [01:06:32] Speaker C: Okay, how much wreck you got? [01:06:34] Speaker D: I've got two. [01:06:36] Speaker C: Okay, so with a bit of help, that that's could be all right. [01:06:40] Speaker A: Okay, so it sounds like a. A risky standard to begin with, and you get one upgrade. You can push for four. Two, regardless of what happens. [01:06:58] Speaker C: Uh oh. [01:07:00] Speaker A: The ghosts reach critical mass. [01:07:03] Speaker C: No, don't take the bargain. Don't take the bargain. [01:07:08] Speaker D: Well, is the veil's not behind. Not well, is it? [01:07:12] Speaker F: Yeah, the veil is behind this door. Yeah. [01:07:14] Speaker D: Oh, what magpies do? [01:07:16] Speaker F: We tumble. [01:07:16] Speaker C: If we tumble through this door, we'll be okay? [01:07:19] Speaker F: In theory, yes. We see. [01:07:22] Speaker C: Assuming the way is clear once we. [01:07:23] Speaker D: Get it, let's take the bargain. And then I will expand my special armor to get two more dice. [01:07:30] Speaker C: What? How many dice is that gonna be? [01:07:35] Speaker A: Three. Three extra upgrades. So your risky standard, you can trade your position to make it a desperate greater. [01:07:44] Speaker C: Oh, geez. [01:07:46] Speaker F: Oh. [01:07:46] Speaker D: Would you say that that would be quite a reckless thing to do, Dan? [01:07:50] Speaker C: No. [01:07:54] Speaker E: Arguably, she gets one bit of trauma. [01:08:01] Speaker D: Right. Okay, in that case, yeah, let's do desperate greater. Okay, so that's two upgrades, and then I've got plus one, haven't I? [01:08:14] Speaker A: No. Desperate greater would be your new baseline. You can't upgrade the effect anymore, so it would just be three extra dice on top of your base. [01:08:23] Speaker D: Two real. Okay, yeah, so Frieda says, right? It's on both her hands, rubs them together, and goes, right, lads, this is how you do it. [01:08:35] Speaker F: Oh. [01:08:38] Speaker C: Look at that. [01:08:42] Speaker A: Um, the door. You barge the door as ata, like, pulls the handle down, and with such force that the door swings open with a light all but comes off its hinges with. With the aid of the crowbar. Atta and Frieda, you obviously, like, with the momentum of Frieda's sort of, like, body punch, the two of you fall through the doorway, and to your horror, you land on the veil and don't pass through it. [01:09:27] Speaker C: Oh. [01:09:30] Speaker A: Like, at a. You. As. You sort of, like. Like. Because it. There's a pain as your face. Oh, like, hits the side of the veil, and it's like you've just kind of run into a wall, but it feels almost kind of spongy to the touch. And, like, you. You kind of go to push yourself up. Your hands sink into it slightly before pushing back, almost as if the veil is trying to keep you out. Because you accepted the devil's bargain. I will complete the overrun by ghost clock. [01:10:03] Speaker D: You know, that's very naughty, Dan. You're so naughty. [01:10:08] Speaker A: And as a YouTube realize that you can, you will be able to force yourself through the veil, but it's going to require something to do. [01:10:18] Speaker F: So loves true kiss. I don't. I smooch the veil. [01:10:30] Speaker A: Because this is what we're talking magic here. I'm. I'm kind of suggesting. Suggesting something along the lines of a group, a tune to allow yourself to phase through the veil. [01:10:43] Speaker D: It's good I put that pip in a tune earlier in it. [01:10:47] Speaker C: I've got zero tune. [01:10:49] Speaker E: I've got zero tune. [01:10:50] Speaker A: I'm gonna have to. [01:10:51] Speaker E: Oh, can we push ourselves? [01:10:52] Speaker A: You can push yourselves. And bear in mind, if you go for a group action, then it just revolves. Just requires one person to pass. [01:11:00] Speaker F: Yeah, right. [01:11:01] Speaker C: I'm gonna push myself. [01:11:03] Speaker A: Who would like to lead if it. Yeah, well, as an aside, bear in mind if you're leading, you are currently at minus one dice because this wheel count as soldiering. [01:11:19] Speaker F: Yeah, so I'd only get. I've only. So it would be like I have two pips in a tune instead of three, right? [01:11:24] Speaker A: So. So as ata. As you realize this, you, like, you can feel that the light emanating from the soul, the spirit charms almost seems to, like, begins to rapidly diminish. And you can see that the spirits are beginning to move down the corridor like a. Like an undulating wall of faces. Yeah. Everyone roll me a tunes. [01:11:52] Speaker C: I'm pushing myself. [01:11:54] Speaker A: Okay. [01:11:56] Speaker C: One. [01:12:05] Speaker F: Oh, I rolled. No, you would take off that six because it's the last dice. [01:12:09] Speaker D: Oh, you're kidding me. [01:12:11] Speaker C: Oh, my God. [01:12:14] Speaker F: So I don't know what a five would be. [01:12:16] Speaker C: Two ones. A two and a five. Five. [01:12:19] Speaker A: You managed to push your way through ba'ata. Like the. The sheer panic of trying to kind of get everyone to phase through this veil as these ghosts kind of descend down upon you. Costs you three stress. And like, the. The sound, the wailing of the spirits gets louder and louder and louder. And as you. The four of you tumble through into what appears to be a large dining hall. Like the screaming that has reached a crescendo in your ears at it, just as you're the last to go through. Suddenly stops the moment your head phases through the veil. And as you turn to look, you can see the faces pressed up against the veil, the spirits. And they. Like, there's that anger and resentment etched across their features, but they are once again stuck. And you feel that. You notice in this moment there's a familiar smell to the air as you're once again back inside the veil as you tumble through atta, you. So, like, how. How is everyone feeling? Let's. Let's look at that. How's everyone feeling as you all tumble into this, like, large dining hall? [01:13:48] Speaker C: Alarmed. [01:13:49] Speaker D: Yeah, alarmed. Like, you know, I think Frida Frieda was quite up for this excursion. Thought, yeah, this is gonna be something new and exciting. And now she's. She's not a happy bunny. Megan's wondering, what have we done to piss you off today, Dan? You've been so mean to us. [01:14:16] Speaker A: I mean, I'm just rolling the punches, you know, as you pick yourselves up at a. You kind of. How's Atta doing? Very specifically, how's at his emotional state, physical state right now, having just literally, like, escaped a spirit tide by less than seconds. [01:14:43] Speaker F: I just never felt more alive. Honest. Honestly, like, there's, you know, when you're so scared, it's like, you know, thrilling. Yeah. You know, like. Like roller coasters, I suppose, for people that like roller coasters, because I do not. But I suppose it's got that element of, you know, we've been languishing in a city doing smuggling. We're really out here doing something. And I think Ata's kind of probably pressed up against, like, the. Looking at the angry ghosts, and she's looking for someone specific. And she kind of has been. This whole. This whole time, she's kind of been looking out for faces. [01:15:27] Speaker A: Well, as you peer at these, like, you know, there are. There are definitely faces that are staring back at you. And, like, their. Their mouths, the jaws seemingly unhinging as they. They almost try and, like, bite at you through. Through the veil. And as your. As your mind is occupied by the thoughts of faces that you knew from before. The other three of you, you stand up to see the others. So in this grand hall, like, immediately to your right is a small dais with what appears to be like a throne and a large coat of arms, sigil of house Antillea suspended, like attached to the wall above it. There are large kind of red drapes that are a bit more quite like, rotten with age. There are two large stone tables that run lengthways across this grand hall, like, away from. From the dias. And stood between the two tables is a dark skinned loravar man with, like, a young looking goblin and a second Loravar woman. The three of them stood there looking at you, very perplexed, because they've just seen the four of you tumble through this door, like, seemingly through the veil. And at a ju term round, the Loravar man at the front of this trio stares at you and says, atta, is that you? And you recognize your old gang member? [01:17:24] Speaker F: Alejandro kind of blinks and rubs their eyes and kind of is. Do you all see people if I gone mad? [01:17:44] Speaker A: The like. As the. As Alejandro looks to you, the. The goblin steps forward in. Who are you? What are you doing here? And you notice the. The goblin instinctively drools a daca. [01:18:05] Speaker F: Oh, we're. We're just. We're exploring. We're. We're looking for something. What. What are you all doing here? And put that away. Scary enough here without daggers. [01:18:21] Speaker A: As you ask this question, um, Atta, what was it that went wrong on the last score you ran with Alejandro before you parted ways? And whose fault was it? Yours or his? [01:18:46] Speaker F: As much as I'd love to say that it was somebody else's fault, look at Atta's track record. I feel like. I feel like Atta and Alejandro probably were, you know, there was something exciting about the tinkering and something exciting about making the new things and trying to, like, make jobs easier. And I think Ata Adam had many folks other than Asma and family interested in her madcap ramblings. And so somebody being interested, she would have been like, oh, no, you put the switch here, and then there's a little spark that goes here. So it's probably. She likely blames herself for it, but it might have been sort of like a who knows who. Who put the extra explosives on the rats or whatever, you know? [01:19:52] Speaker A: In which case, Alejandro, like, as usual, put it away to. To the other goblin. Alejandro tilts his head and. No, no, I I think we'll keep it out for now. It's. It's safe. If this is way he says, and then, like, looking at the. The four of you, are you. Why. Why are you for here? Did you come through the veil? [01:20:27] Speaker D: We just thought we'd have a nice day trip together, that's all. [01:20:34] Speaker A: The. The Laura, vile woman next to Allah. Alejandro, like, steps forward and whispers something, and Alejandro looks back to you. And perhaps if we're here for the same reason, maybe we could help each other. We're. We're. We're looking for a book. Like a magical tome. Like, we're looking to get rich quick. Are we on the same page? [01:21:12] Speaker D: Frieda sort of crouches down to Atta and, like, whispers in her, hey, atta, can we, uh. Can we trust this twink? [01:21:22] Speaker F: I mean, he is ridiculously hot. Dan, come on. Come on down. [01:21:27] Speaker D: Or the alicia like equivalent of Twink would be. Would they have their own word for it? [01:21:34] Speaker C: I can't see him. He's hidden. [01:21:36] Speaker D: You're not. He's pretty hot. He's very pound. [01:21:39] Speaker C: I want to see the hot lariva. [01:21:41] Speaker F: He's fantastically attractive. [01:21:43] Speaker C: Oh, stop saying that. I can't see him. [01:21:49] Speaker F: How many margaritas are there? I don't know if. Maybe in normal circumstances. No, Frida, but we are in a strange place, and I'd rather more help than not. But maybe keep pure. Bigger, better. Weapon ready, just in case. [01:22:27] Speaker D: Noted. [01:22:29] Speaker F: Well, I'll kind of turn to the rest of the group. We help them find a book, we can ask them where they've been and whether they've seen what we're looking for. [01:22:42] Speaker C: Are they looking for the vault? If they are, we could all work together. [01:22:48] Speaker E: And also, it'd be interesting to find out how they got in. Way to get out. [01:22:58] Speaker F: We're almost on the same page, Alejandro. Let's share some information and then see how that goes. And we haven't passed anywhere that looks like a library, right? That's had books, so you can't. [01:23:18] Speaker A: What. Where is the divining orb right now? [01:23:25] Speaker F: Um, I think. Yeah, like, you know, those kind of. I think because she's got a heavy loadout as well. I think she's just got, like, you know, one of those camping backpacks that's, like. It's probably in the. Either in the top or in, like, a quick release bottom there. [01:23:43] Speaker A: Sure. Okay, so. Yeah, you. A quick glance tells you that the orb is now pointing to your left. So through the southern wall of this great hall. Yeah. Alejandro narrows his eyes and. Well, perhaps. Perhaps we'll tag along with you. But we should probably be quick. While we were walking around, we heard some ominous rumbling. [01:24:15] Speaker E: TM. [01:24:22] Speaker F: Frida gets hungry. That's probably her. [01:24:29] Speaker A: And there's something in these halls. And we hear it coming and going, but it's probably best if we never find out what it is. [01:24:39] Speaker E: I know, I know we're awfully short of time, but. Hi, I'm Katherine. [01:24:44] Speaker C: Nice to meet you. [01:24:47] Speaker E: Grabs his hand for like a nice soft shake. [01:24:51] Speaker C: Come. Stay focused. Cavernous. [01:24:56] Speaker A: The man nods. And Alejandro. [01:25:05] Speaker E: Hopefully one day we'll be able to meet under a little bit more calmer situations. But I say we make haste. [01:25:13] Speaker F: Cavern. [01:25:14] Speaker D: If this ends up with me beating up any more bloody city. Watch. I'm gonna kill you. [01:25:21] Speaker C: I can see him now for. Yeah. [01:25:26] Speaker A: So the Alejandro's two companions introduce themselves. The. The goblin introduces himself as grubbin. You would assume that that's a nickname. And the. And the Laura of lady introduces herself as Lucine. Yeah. The two Laura Varl look to each other, look to you, and then after you, they say, but, uh, be quick. Yes, sorry, which way we go? [01:26:04] Speaker F: So you said there was a door like the far end of the room but to the left, so. [01:26:09] Speaker A: Sorry. Yes, in terms of this room. So from where you're stood, what in was effectively the south eastern corner. Say there's these two tables that kind of stretch away from you to the other side of the room. There's a DS immediately to your right. You. Now that you're through it, you take a chance to glance behind you and there is a. There was a like what. What seemed to be blocking the door was a large display plinth that had a full suit of armor attached to it which had tumbled down. And the heaviness of it, effectively you were trying to push that out the way. But freedy, you noticed that the door on the other side of the room that you were trying to push through has just been fully barricaded. And you notice that there are a number of probably like two or three like, corpses laid around the table. And given the. Given that they're not particularly stenchy and give, you suspect that perhaps they died during, like they died two years ago. Either way, you know, presumably when Alicia first got here. And yeah, they've been rotting for so long now that they are now just kind of stale carcasses. Otherwise, there are fireplaces on the. The walls to your left and right. So if I click against the north and south wall, there is a. There are doorways just beyond those fireplaces as well as two doors immediately in front of you on the far wall, which, based on the maps and sort of, like, checking in with Algernon, you suspect that will lead to the grand hall, which leads to, like, the outside, and there are two kind of ancillary doors either side of those. I swear. Yeah. There is one door to the left, Atta, which is going to be of import. You suspect. [01:28:12] Speaker F: Okay. Okay. That's the one. That orb is sort of saying. [01:28:16] Speaker A: Orb's telling you it's to the left. Yeah. [01:28:18] Speaker F: Okay. [01:28:19] Speaker A: Algernon, as you're hearing, like, one half of the conversations from Magpie, is there anything you're picking up on or want to do now that you've heard that there are new. There are new tagalongs, I've heard that. [01:28:33] Speaker B: Cavern'S got himself a new interest. I'm just wondering, what's the condition of Frida's shoulder? That was the last thing I heard. [01:28:43] Speaker C: I'll probably let him know that we've got company and that one of them seems to know Atta. And I might discreetly ask him into sort of a little cut tan, so they can't necessarily hear me. If the name. What was it? Alejandro. [01:29:00] Speaker A: Alejandro Balrell. [01:29:02] Speaker C: Balrell. Means anything to him. [01:29:07] Speaker B: Yeah, it's likely I've done some sort of research on my gang members, so. [01:29:14] Speaker C: Yeah, I might ask what he makes of that name. [01:29:19] Speaker A: Tell you what role. Yeah. How would you have gotten this information on Alejandro? If that. If you do want to have some info on him, like, what would you. [01:29:33] Speaker B: It's a study role of doing, like, a background check on Atta back when I was assembling this crew back in the first place. [01:29:41] Speaker A: Sure. Yeah. By means. Romney. A risky standard. Study them. Okay, so you would know that this Alejandro is like, one of Atta's old gang members, like he was the leader of her old gang. But despite how much prodding and poking you did, all you ever found out about was that things didn't end well, which is possibly why this Atta is on your doorstep asking for a spot. But no one really seems to want to talk about it. All you've. All you've really heard isn't, like, Alejandro has had run ins with bad people. So I'll list that as a complication. Unless, as a complication. Said complication will be ominous. Rumbling. [01:30:53] Speaker B: Yeah, so I relay that to magpies, an old associate of our girl at us, Magpie. There's, uh, some animosity between them, I. [01:31:02] Speaker A: Believe. [01:31:05] Speaker B: Might have fallen in with some worse characters than ourselves. [01:31:09] Speaker C: Do we know who he's currently working for? [01:31:14] Speaker B: I'm afraid not beyond my current reach, I'm afraid. Would be useful to know. [01:31:19] Speaker C: Oh, God. This is me, Julia. The player is now just thinking, if we end up getting tangled up in whatever gang's business he's a part of, this could. Depending on who it is, it could be really bad. [01:31:33] Speaker D: I mean, we could just cut his face off. [01:31:38] Speaker A: All right. [01:31:39] Speaker C: Wait, what? [01:31:40] Speaker A: Okay, we're moving swiftly on. [01:31:43] Speaker F: That's incredibly reckless. [01:31:45] Speaker D: We could. There's only three of them. We could just kill them. [01:31:48] Speaker C: I mean, we could just. We could take them, but we don't. [01:31:51] Speaker F: They're also good cannon fodder, Meg. Cannon fodder. [01:31:56] Speaker A: The four of you? The four of you. And the three newcomers, Alejandro included. You all kind of, like. All your ears prick up as you hear. Like a quiet, but growing in volume. [01:32:14] Speaker C: Oh, no. It's a T Rex. [01:32:19] Speaker A: What do you do? [01:32:21] Speaker C: Move away from the sound. [01:32:24] Speaker E: Let's follow the orb. [01:32:26] Speaker A: Okay, you follow me. Orb through that door to the left. [01:32:30] Speaker D: Yeah. [01:32:31] Speaker F: Yes. Before. Before we head out, can. Can, like, tap Magpie and say, algae might be interested that there's a throne and, like, the sigil stuff here. [01:32:43] Speaker C: Yeah, I probably let. Oh, yeah, let Al gonna know about that. [01:32:48] Speaker A: Well, so I should say that, you know, the crest. The coat of arms above the throne is like. It's just straight up the crest of House Antillea, so you all would know it. The throne seems to be, like, during banquets, you know, parties of sort, Lord or Lady Antillea would be sat on this throne. Like, whoever is in power at any given point. Sort of like, overwatch the guards. You can see that, the tape. There's a small table that would have been on the DS for the throne, and that's kind of tipped over onto the. Onto the ground. Yeah. Was there anything in particular about the sigil that you wanted to bring to Algae's attention, or. [01:33:36] Speaker F: It's just. It's a good, like, point of reference for where we are, I suppose, but also, like, if we're looking. If we're looking for crown. I don't know, like, maybe it's not far from the throne. I don't know, you know? [01:33:52] Speaker A: Well, using that point of reference. Sorry, Gundriana. [01:33:55] Speaker C: I also might want to let Algernon know about the T rex that is currently stalking us, whatever it is making that booming and rumbling. [01:34:04] Speaker A: Sure. Okay, so, Algernon, you're told very explicitly, like, we're in sort of like a dining hall. And there's a big crest and there's a crackhead. A throne. So you're able to immediately pick and pinpoint where they are in the building, you notice that the room to the left that they're saying that they're going to go into, like, looking at the blueprints, like, flicking it backwards and forwards between the various levels, you notice that that room seemingly spans all three. Like, the ground floor, the upper floor, and the basement floor. Like, the room just seems to be one large sort, like, 40 foot tall room that, yeah, moves through all three floors. It's just very curious design choice. And by all means, if you want to do something to try and figure out what this supposed T Rex is, what this loud stomping is. [01:35:12] Speaker B: Sounds rather ominous. [01:35:13] Speaker C: Yeah, I think I want to know what. What Algernon makes of it. Like, is there a. You know, are there tales of, like, a stone golem that stalks the passages of castle antelir or something like that? [01:35:27] Speaker B: We do know. We do know that there are crystal golems around in. [01:35:31] Speaker C: Yeah, exactly. Could it be. Could it be something like that? [01:35:36] Speaker A: Algonon, you suppose that this is like, runic golems that were once, but once were the defenders of Castle Antillea. Based on the description that magpie gave you, you suspect that one of them is still active. [01:35:53] Speaker F: Great. I put. I put a pip in hunt. Can I try and, like, as we're going through the door, kind of put my goblin ears out and try and, like, triangulate a sort of position. I've only got one pip in her. It's clever. It's a good use for it. She wants to help. [01:36:15] Speaker A: Sure. Whiskey. [01:36:16] Speaker F: Robin, why don't you help? [01:36:24] Speaker A: Robin looks to, uh. Alejandro. Alejandro, you go it. Grabbing will mark one point of stress to help his fellow goblin. Nice. [01:36:37] Speaker C: Incredible. [01:36:38] Speaker A: Although you notice that as you've got your ear to the door, you've got your ear to the door and you're listening like you got your eyes closed. I'm assuming your face is scrunched up a little bit is your focusing. And then it's like, as you open your eyes, you notice that he's also got his ear to the door, but he's just staring at you. [01:36:59] Speaker F: That's real normal, normal behavior, and I'm into it, so it's fine. Have you ever met Umi? Somebody called umi? [01:37:08] Speaker A: Um, I don't think I met Umi, but, uh. Wait, is that. Is that, like, your boyfriend or girlfriend or something? [01:37:17] Speaker F: No, she's pretty cool. [01:37:21] Speaker A: She's. [01:37:21] Speaker F: She's kind of like, you know, just. She's cool. [01:37:25] Speaker C: She's just a colleague. I've heard Magpie says, leaning in. Just a colleague. [01:37:30] Speaker A: So, uh, no. No boyfriend or girlfriend? No. No partner. Waiting at home for you? [01:37:42] Speaker F: I'm ominous. Rumbling. [01:37:46] Speaker A: Okay, yeah, boys, roll them, bones. [01:37:50] Speaker C: While she's doing that, I just catch his eye and sort of shake, shake my head. The little rays of the eye. [01:37:56] Speaker A: He gives you a wink, a confident wink. He's got this in the back. [01:38:03] Speaker F: Is this a risky standard? [01:38:04] Speaker A: Yes. With one upgrade of choice. [01:38:07] Speaker F: Okay, I shall add an extra dice. [01:38:09] Speaker A: You can go desperate if you like. [01:38:12] Speaker C: Atta and grabbin sitting in. [01:38:18] Speaker F: Here's my partner, Grubbin. I don't know. [01:38:24] Speaker C: We'Re very much in love, me and Grubbin. [01:38:29] Speaker A: Yeah. You can change this to a desperate grater if you want. Before you add your dice, add your upgrades. [01:38:37] Speaker F: So I only roll one dice anyway, so I'm not rolling. [01:38:42] Speaker C: Great. [01:38:42] Speaker F: So I was just thinking about adding another dice. [01:38:45] Speaker A: But the desperate grater is free if you want to go. Instead of risky standard, you can go desperate grater to start. [01:38:50] Speaker C: Consider if you fail and you're on a desperate position, he'll probably fill the ominous rumbling clock. [01:38:58] Speaker F: I mean, what are we here for, right, other than a bit of adventure? [01:39:01] Speaker C: I don't want to fight a crystal golem right now. [01:39:05] Speaker F: If. Look, if people really don't want me to go desperate, great. Then I won't have this. [01:39:10] Speaker C: Follow your heart. [01:39:12] Speaker D: Desperate. Great. [01:39:14] Speaker C: Oh, my God. [01:39:16] Speaker F: Freedom. [01:39:19] Speaker E: It's xp all. In the end. [01:39:26] Speaker A: You did go desperate. Great. Okay. [01:39:28] Speaker C: Suffer severe harm. A serious complication. Oh, God. [01:39:31] Speaker A: Okay. [01:39:39] Speaker D: Now has to go on a date with grubbin. [01:39:42] Speaker C: Yes, I agree. [01:39:43] Speaker E: The serious complication. [01:39:45] Speaker D: Yes. [01:39:49] Speaker A: I will take one for the tea. [01:39:51] Speaker D: Matter. [01:39:54] Speaker A: I will offer you hunt. So you're trying to, like, figure out where it is, right? [01:40:04] Speaker F: Hmm, roughly. [01:40:06] Speaker A: It sounds like it's overhead. [01:40:14] Speaker F: Okay, the. [01:40:18] Speaker A: And I will take a reduced if. Yeah, so it sounds like it's overhead. The reduced effect is you can't exactly pinpoint it any further than that. Like, the ceiling above you just seems to be shaking every so often. But, yeah. So, headed through the door. Cool. As you and grubbin. And like grubbin, small talking you. Like, small, sweet talking you. As you. As you do, you open the door, opens up to a room that's about 50 by 50ft square. Like, it's a very, very large room. And you emerge out on what appears to be like a walkway, like a balcony of sorts that stretches either side of you and along the walls that run to the left and right of you to the far side of the room. So it's like a large c shape balcony, if you will. To your left on that balcony over there, um, actually, on both sides, there are staircases to, like, up to another balcony over your heads and down to a floor beneath you. And in the void in the open space in front of you, a large floor to ceiling pillars, and all four sides are bookshelves. You realize you're in this huge three story library. There are a number, and as you can see, that there are a number of, like, there's no, like, along this balcony that you're stood on. There's certain points where there are no railings. And, you know, it would hurt to accidentally trip over and fall down, especially from the floor above you. But you notice that there are these, like, seemingly floating discs that are just, like, just bobbing ever so slightly. They seem to be sort of, like, hover like, levitational platforms that in lieu of a normal library that would have, like, a staircase on wheels, it would seem that these discs that have their own little, kind of, like, barrethe banister type things to hold on to. The users of this library were levitating up to the books, the book roads that they needed, and then moving background and using the platforms to move about magpies. You relay this to Algernon and Algal on, your mind fills in for detail. On this empty blueprint, your minds flashback to. To nefne telling you that the vault they suspected was connected to the library. [01:43:16] Speaker C: Nice. Okay. [01:43:20] Speaker A: It's just a case of finding it. Yes. You're in this large 50 foot by 50 foot room. Floor to ceiling pillars each, all sides covered in books. Floating platforms. Ominous rumbling. What do you do?

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