The Warhounds begin the second leg of their journey to Fort Lymera, but there are a few surprises in store along the way.
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As the third and final act of the campaign begins, the city reels from the devastating aftermath of the Belltower prison-break. The Crew attempt...
As the Crew experience their first Trauma, DM Dan sees if any of the factions will capitalise on the Crew's moment of vulnerability. Played...
The crew of the Fortune's Claw have unearthed a grave threat in the sewers of Marsember - will they be able to stop the...