Lorekeeper Matt brings five strangers come together to help a mutual friend who's worries that an upcoming exhibition will bankrupt his art museum.
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In the final actual play episode of the campaign, the climatic showdown between the Crew and the Lodge Reticent to save the city of...
The Crew plan their next score, but realise they'll need to perform some diplomatic coaxing to stop them going to war with a rival. ...
The Crew head for safety as they process the world-shattering changes they've discovered and witnessed. Played using the Blades in the Dark ruleset, by...